You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
3 months ago
|
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
namespace Lofelt.NiceVibrations
|
||
|
{
|
||
|
[Serializable]
|
||
|
public class HapticClipsDemoItem
|
||
|
{
|
||
|
public string Name;
|
||
|
public HapticClip HapticClip;
|
||
|
public Sprite AssociatedSprite;
|
||
|
public AudioSource AssociatedSound;
|
||
|
|
||
|
}
|
||
|
|
||
|
public class HapticClipsDemoManager : DemoManager
|
||
|
{
|
||
|
[Header("Image")]
|
||
|
public Image IconImage;
|
||
|
public Animator IconImageAnimator;
|
||
|
public List<HapticClipsDemoItem> DemoItems;
|
||
|
protected WaitForSeconds _iconChangeDelay;
|
||
|
protected int _idleAnimationParameter;
|
||
|
|
||
|
protected virtual void Awake()
|
||
|
{
|
||
|
_iconChangeDelay = new WaitForSeconds(0.02f);
|
||
|
_idleAnimationParameter = Animator.StringToHash("Idle");
|
||
|
IconImageAnimator.SetBool(_idleAnimationParameter, true);
|
||
|
}
|
||
|
|
||
|
// Haptic Clip -----------------------------------------------------------------------------
|
||
|
|
||
|
public virtual void PlayHapticClip(int index)
|
||
|
{
|
||
|
Logo.Shaking = true;
|
||
|
|
||
|
HapticController.fallbackPreset = HapticPatterns.PresetType.LightImpact;
|
||
|
HapticController.Play(DemoItems[index].HapticClip);
|
||
|
DemoItems[index].AssociatedSound.Play();
|
||
|
StopAllCoroutines();
|
||
|
StartCoroutine(ChangeIcon(DemoItems[index].AssociatedSprite));
|
||
|
}
|
||
|
|
||
|
// ICON ------------------------------------------------------------------------------------
|
||
|
|
||
|
protected virtual IEnumerator ChangeIcon(Sprite newSprite)
|
||
|
{
|
||
|
IconImageAnimator.SetBool(_idleAnimationParameter, false);
|
||
|
yield return _iconChangeDelay;
|
||
|
IconImage.sprite = newSprite;
|
||
|
}
|
||
|
|
||
|
// CALLBACKS -------------------------------------------------------------------------------
|
||
|
|
||
|
protected virtual IEnumerator BackToIdle()
|
||
|
{
|
||
|
Logo.Shaking = false;
|
||
|
IconImageAnimator.SetBool(_idleAnimationParameter, true);
|
||
|
yield return _iconChangeDelay;
|
||
|
IconImage.sprite = DemoItems[0].AssociatedSprite;
|
||
|
}
|
||
|
|
||
|
void OnHapticsStopped()
|
||
|
{
|
||
|
StartCoroutine(BackToIdle());
|
||
|
}
|
||
|
|
||
|
void OnDisable()
|
||
|
{
|
||
|
HapticController.PlaybackStopped -= OnHapticsStopped;
|
||
|
if (HapticController.IsPlaying())
|
||
|
{
|
||
|
HapticController.Stop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnEnable()
|
||
|
{
|
||
|
HapticController.PlaybackStopped += OnHapticsStopped;
|
||
|
StartCoroutine(BackToIdle());
|
||
|
}
|
||
|
|
||
|
void OnApplicationFocus(bool hasFocus)
|
||
|
{
|
||
|
if (hasFocus)
|
||
|
{
|
||
|
StartCoroutine(BackToIdle());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|