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31 lines
806 B
C#
31 lines
806 B
C#
3 months ago
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using D2D.Gameplay;
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using D2D.Utilities;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D.UI
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{
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/// <summary>
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/// Shows player`s progress along Z axis.
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/// </summary>
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public class PlayerToFinishFillBar : FillBarBase
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{
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private Player _player;
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private Finish _finish;
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private void Start()
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{
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_player = FindObjectOfType<Player>();
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_finish = FindObjectOfType<Finish>();
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}
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protected override float Calculate()
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{
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var playerZ = _player.transform.position.z;
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var finishZ = _finish.transform.position.z;
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return playerZ.FactorRange(playerZ, finishZ);
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}
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}
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}
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