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CrowdControl/Assets/Source/Scripts/Formation/SnakeFormation.cs

18 lines
536 B
C#

2 months ago
using UnityEditor;
using UnityEngine;
public class SnakeFormation : FormationComponent
{
internal override void PlaceAdditionalPointsInFormation(float spaceBetween, int additionalPointsCount)
{
for (int i = 1; i <= additionalPointsCount; i++)
{
Vector3 newPos = new Vector3(0, 0, spaceBetween * -i);
GameObject go = new();
go.transform.SetParent(transform);
go.transform.localPosition = newPos;
FormationPoints.Add(go.transform);
}
}
}