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1920 lines
52 KiB
C#
1920 lines
52 KiB
C#
3 months ago
|
#if (UNITY_4 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER)
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#define UNITY_4_AND_GREATER
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#endif
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Globalization;
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using System.IO;
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using System.Xml;
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using System.Xml.Serialization;
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namespace BuildReportTool
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{
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public static class Util
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{
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public static int GetUnityMajorVersion(string unityVersion)
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{
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string majorVersion = string.Empty;
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int len;
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int majorIdx;
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for (majorIdx = 0, len = unityVersion.Length; majorIdx < len; ++majorIdx)
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{
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if (System.Char.IsDigit(unityVersion[majorIdx]) && unityVersion[majorIdx] != '.')
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{
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majorVersion += unityVersion[majorIdx];
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}
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if (unityVersion[majorIdx] == '.')
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{
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break;
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}
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}
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return int.Parse(majorVersion);
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}
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public static bool UnityMajorVersionUsedIsAtMost(int versionAtMost, string unityVersionName)
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{
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int majorVersion = GetUnityMajorVersion(unityVersionName);
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return (majorVersion <= versionAtMost);
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}
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public static bool UnityMajorVersionUsedIsAtLeast(int versionAtLeast, string unityVersionName)
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{
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int majorVersion = GetUnityMajorVersion(unityVersionName);
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return (majorVersion >= versionAtLeast);
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}
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// care should be taken when using ShouldGetBuildReportNow and ShouldSaveGottenBuildReportNow
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// as they are effectively global variables
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// unfortunately this is the only way I can ensure persistence of bool variables in between recompilations
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// SerializeField seems to fail at times
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public static BuildPlatform GetBuildPlatformBasedOnUnityBuildTarget(BuildTarget b)
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{
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switch (b)
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{
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// -----------------------------------
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// Web Builds
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#if !UNITY_5_4_OR_NEWER
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// Unity Web Build was up to Unity 5.3
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case BuildTarget.WebPlayer:
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return BuildPlatform.Web;
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case BuildTarget.WebPlayerStreamed:
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return BuildPlatform.Web;
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#endif
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#if UNITY_4
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// NaCl and Flash build support was up to Unity 4
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case BuildTarget.NaCl:
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return BuildPlatform.Web;
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case BuildTarget.FlashPlayer:
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return BuildPlatform.Flash;
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#endif
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case BuildTarget.WebGL:
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return BuildPlatform.WebGL;
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// -----------------------------------
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// Mobile builds
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#if UNITY_4
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case BuildTarget.iPhone:
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#else
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case BuildTarget.iOS:
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#endif
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return BuildPlatform.iOS;
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case BuildTarget.Android:
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return BuildPlatform.Android;
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// -----------------------------------
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// Console builds
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#if !UNITY_5_5_OR_NEWER
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// 7th gen console support was up to Unity 5.4
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case BuildTarget.XBOX360:
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return BuildPlatform.XBOX360;
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case BuildTarget.PS3:
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return BuildPlatform.PS3;
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#endif
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// 8th gen
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case BuildTarget.XboxOne:
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return BuildPlatform.XBOXOne;
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case BuildTarget.PS4:
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return BuildPlatform.PS4;
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#if UNITY_5_2_OR_NEWER && !UNITY_2018_1_OR_NEWER
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// WiiU support was from Unity 5.2 to Unity 2017.4
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case BuildTarget.WiiU:
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return BuildPlatform.WiiU;
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#endif
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#if UNITY_5_6_OR_NEWER || UNITY_2017_1_OR_NEWER
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case BuildTarget.Switch:
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return BuildPlatform.Switch;
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#endif
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// -----------------------------------
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// Windows builds
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case BuildTarget.StandaloneWindows:
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return BuildPlatform.Windows32;
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case BuildTarget.StandaloneWindows64:
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return BuildPlatform.Windows64;
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case BuildTarget.WSAPlayer:
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return BuildPlatform.WindowsStoreApp;
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// -----------------------------------
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// Linux builds
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#if UNITY_4_AND_GREATER
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case BuildTarget.StandaloneLinux:
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return BuildPlatform.Linux32;
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case BuildTarget.StandaloneLinux64:
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return BuildPlatform.Linux64;
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case BuildTarget.StandaloneLinuxUniversal: // note: universal will be removed in a future version
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return BuildPlatform.LinuxUniversal;
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#endif
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// -----------------------------------
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// Mac OS X builds
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#if UNITY_2017_3_OR_NEWER
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// in Unity 2017.3, OSX builds are now only Intel 64-bit builds
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case BuildTarget.StandaloneOSX:
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return BuildPlatform.MacOSX64;
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#else
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case BuildTarget.StandaloneOSXIntel:
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return BuildPlatform.MacOSX32;
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case BuildTarget.StandaloneOSXIntel64:
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return BuildPlatform.MacOSX64;
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case BuildTarget.StandaloneOSXUniversal:
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return BuildPlatform.MacOSXUniversal;
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#endif
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}
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return BuildPlatform.None;
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}
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// note: we store these in EditorPrefs so that they easily persist after any recompiling or assembly reload,
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// which normally occur before and after a build is done.
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public static bool ShouldGetBuildReportNow
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{
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get { return EditorPrefs.GetBool("BRT_ShouldGetBuildReportNow", false); }
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set { EditorPrefs.SetBool("BRT_ShouldGetBuildReportNow", value); }
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}
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public static bool ShouldSaveGottenBuildReportNow
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{
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get { return EditorPrefs.GetBool("BRT_ShouldSaveGottenBuildReportNow", false); }
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set { EditorPrefs.SetBool("BRT_ShouldSaveGottenBuildReportNow", value); }
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}
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public static BuildTarget BuildTargetOfLastBuild
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{
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get
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{
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int gotBuildTargetIdx = EditorPrefs.GetInt("BRT_BuildTargetOfLastBuild", 0);
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return (BuildTarget) gotBuildTargetIdx;
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}
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set
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{
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int buildTargetIdx = Convert.ToInt32(value);
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EditorPrefs.SetInt("BRT_BuildTargetOfLastBuild", buildTargetIdx);
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}
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}
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public static bool IsAScriptDLL(string filename)
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{
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return filename.StartsWith("Assembly-", StringComparison.OrdinalIgnoreCase);
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}
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public static bool IsAUnityEngineDLL(string filename)
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{
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return filename.StartsWith("UnityEngine.", StringComparison.OrdinalIgnoreCase);
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}
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public static bool IsAKnownSystemDLL(string filename)
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{
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return filename.Equals("system.dll", StringComparison.OrdinalIgnoreCase) ||
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filename.Equals("system.core.dll", StringComparison.OrdinalIgnoreCase) ||
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filename.Equals("mscorlib.dll", StringComparison.OrdinalIgnoreCase) ||
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filename.Equals("mono.security.dll", StringComparison.OrdinalIgnoreCase) ||
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filename.Equals("boo.lang.dll", StringComparison.OrdinalIgnoreCase);
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}
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public static string RemovePrefix(string prefix, string val)
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{
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if (val.StartsWith(prefix))
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{
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return val.Substring(prefix.Length, val.Length - prefix.Length);
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}
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return val;
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}
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public static string RemoveSuffix(string suffix, string val, int offset = 0)
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{
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if (val.EndsWith(suffix, StringComparison.OrdinalIgnoreCase))
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{
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return val.Substring(0, val.Length - suffix.Length + offset);
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}
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return val;
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}
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static string GetLastFolder(string inFolder)
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{
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inFolder = inFolder.Replace('\\', '/');
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//Debug.Log("folder: " + inFolder);
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//string folderName = System.IO.Path.GetDirectoryName(folderEntries[n]);
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int lastSlashIdx = inFolder.LastIndexOf('/');
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if (lastSlashIdx == -1)
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{
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return "";
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}
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return inFolder.Substring(lastSlashIdx + 1, inFolder.Length - lastSlashIdx - 1);
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}
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public static string FindAssetFolder(string folderToStart, string desiredFolderName)
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{
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string[] folderEntries = Directory.GetDirectories(folderToStart);
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for (int n = 0, len = folderEntries.Length; n < len; ++n)
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{
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string folderName = GetLastFolder(folderEntries[n]);
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//Debug.Log("folderName: " + folderName);
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if (folderName == desiredFolderName)
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{
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return folderEntries[n];
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}
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else
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{
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string recursed = FindAssetFolder(folderEntries[n], desiredFolderName);
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string recursedFolderName = GetLastFolder(recursed);
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if (recursedFolderName == desiredFolderName)
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{
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return recursed;
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}
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}
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}
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return "";
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}
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static string GetPathParentFolder(string path)
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{
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if (string.IsNullOrEmpty(path))
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{
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return string.Empty;
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}
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return System.IO.Path.GetDirectoryName(path);
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}
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public static string GetBuildSizePathDescription(BuildInfo buildReport)
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{
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if (string.IsNullOrEmpty(buildReport.BuildFilePath))
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{
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return string.Empty;
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}
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BuildReportTool.BuildPlatform buildPlatform =
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BuildReportTool.ReportGenerator.GetBuildPlatformFromString(buildReport.BuildType,
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buildReport.BuildTargetUsed);
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if (buildPlatform == BuildPlatform.Windows32 ||
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buildPlatform == BuildPlatform.Windows64 ||
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buildPlatform == BuildPlatform.Linux32 ||
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buildPlatform == BuildPlatform.Linux64)
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{
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// in windows builds, `buildFilePath` is the executable file
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// we additionaly need to get the size of the Data folder
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// in 32 bit builds, `buildFilePath` is the executable file (.x86 file). we still need the Data folder
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// in 64 bit builds, `buildFilePath` is the executable file (.x86_64 file). we still need the Data folder
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var exeFile = System.IO.Path.GetFileName(buildReport.BuildFilePath);
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var dataFolder = BuildReportTool.Util.ReplaceFileType(exeFile, "_Data");
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var buildParentFolder = GetPathParentFolder(buildReport.BuildFilePath);
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return string.Format("File size of {0} and the {1} folder in <b>{2}</b>", exeFile, dataFolder,
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buildParentFolder);
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}
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if (buildPlatform == BuildPlatform.LinuxUniversal)
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{
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// in universal builds, `buildFilePath` is the 32-bit executable. we still need the 64-bit executable and the Data folder
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var exe32File = System.IO.Path.GetFileName(buildReport.BuildFilePath);
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var exe64File = BuildReportTool.Util.ReplaceFileType(exe32File, ".x86_64");
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var dataFolder = BuildReportTool.Util.ReplaceFileType(exe32File, "_Data");
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var buildParentFolder = GetPathParentFolder(buildReport.BuildFilePath);
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return string.Format("File size of {0}, {1}, and the {2} folder in <b>{3}</b>", exe32File, exe64File,
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dataFolder, buildParentFolder);
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}
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return string.Format("File size of <b>{0}</b>", buildReport.BuildFilePath);
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}
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public static double GetObbSizeInEclipseProject(string eclipseProjectPath)
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{
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if (string.IsNullOrEmpty(eclipseProjectPath) || !Directory.Exists(eclipseProjectPath))
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{
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return 0;
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}
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double obbSize = 0;
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foreach (string file in DldUtil.TraverseDirectory.Do(eclipseProjectPath))
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{
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if (IsFileOfType(file, ".main.obb"))
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{
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obbSize += GetFileSizeInBytes(file);
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break;
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}
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}
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return obbSize;
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}
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public static string GetObbSizeInEclipseProjectReadable(string eclipseProjectPath)
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{
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if (string.IsNullOrEmpty(eclipseProjectPath) || !Directory.Exists(eclipseProjectPath))
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{
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return string.Empty;
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}
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return GetBytesReadable(GetObbSizeInEclipseProject(eclipseProjectPath));
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}
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public static string GetPathSizeReadable(string fileOrFolder)
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{
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if (string.IsNullOrEmpty(fileOrFolder))
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{
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return string.Empty;
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}
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return GetBytesReadable(GetPathSizeInBytes(fileOrFolder));
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}
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public static double GetPathSizeInBytes(string fileOrFolder)
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{
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if (Directory.Exists(fileOrFolder))
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{
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return GetFolderSizeInBytes(fileOrFolder);
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}
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if (File.Exists(fileOrFolder))
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{
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return GetFileSizeInBytes(fileOrFolder);
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}
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return 0;
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}
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public static double GetFolderSizeInBytes(string folderPath)
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{
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if (string.IsNullOrEmpty(folderPath) || !Directory.Exists(folderPath))
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{
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return 0;
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}
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double totalBytesOfFilesInFolder = 0;
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foreach (string file in DldUtil.TraverseDirectory.Do(folderPath))
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{
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totalBytesOfFilesInFolder += GetFileSizeInBytes(file);
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}
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return totalBytesOfFilesInFolder;
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}
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public static string GetFolderSizeReadable(string folderPath)
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{
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if (string.IsNullOrEmpty(folderPath) || !Directory.Exists(folderPath))
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{
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return string.Empty;
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}
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return GetBytesReadable(GetFolderSizeInBytes(folderPath));
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}
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public static string GetStreamingAssetsSizeReadable()
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{
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return GetFolderSizeReadable(Application.dataPath + "/StreamingAssets");
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}
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public static string GetProjectPath(string appDataPath)
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{
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const int ASSETS_FOLDER_NAME_LENGTH = 6; // "Assets"
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return appDataPath.Remove(appDataPath.Length - ASSETS_FOLDER_NAME_LENGTH);
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}
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// expects filename given to be full path
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public static long GetFileSizeInBytes(string filename)
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{
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if (string.IsNullOrEmpty(filename) || !File.Exists(filename))
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{
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return 0;
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}
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FileInfo fi = new FileInfo(filename);
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return fi.Length;
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}
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public static string GetFileSizeReadable(string filename)
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{
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if (string.IsNullOrEmpty(filename))
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{
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return string.Empty;
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}
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return GetBytesReadable(GetFileSizeInBytes(filename));
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}
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const double ONE_TERABYTE = 1099511627776.0;
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const double ONE_GIGABYTE = 1073741824.0;
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const double ONE_MEGABYTE = 1048576.0;
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const double ONE_KILOBYTE = 1024.0;
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public static string GetBytesReadable(double bytes)
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{
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//return EditorUtility.FormatBytes(bytes);
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return MyFileSizeReadable(bytes);
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}
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static string MyFileSizeReadable(double bytes)
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{
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if (bytes < 0)
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{
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return "N/A";
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}
|
||
|
|
||
|
double converted = bytes;
|
||
|
string units = "B";
|
||
|
|
||
|
if (bytes >= ONE_TERABYTE)
|
||
|
{
|
||
|
converted = bytes / ONE_TERABYTE;
|
||
|
units = "TB";
|
||
|
}
|
||
|
else if (bytes >= ONE_GIGABYTE)
|
||
|
{
|
||
|
converted = bytes / ONE_GIGABYTE;
|
||
|
units = "GB";
|
||
|
}
|
||
|
else if (bytes >= ONE_MEGABYTE)
|
||
|
{
|
||
|
converted = bytes / ONE_MEGABYTE;
|
||
|
units = "MB";
|
||
|
}
|
||
|
else if (bytes >= ONE_KILOBYTE)
|
||
|
{
|
||
|
converted = bytes / ONE_KILOBYTE;
|
||
|
units = "KB";
|
||
|
}
|
||
|
|
||
|
return String.Format("{0:0.##} {1}", converted, units);
|
||
|
}
|
||
|
|
||
|
public static double GetApproxSizeFromString(string size)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(size) || size == "N/A" || size.Length <= 2)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// units is expected to be in the last two letters of the string
|
||
|
string units = size.Substring(size.Length - 2, 2);
|
||
|
|
||
|
// therefore, everything except the last two letters is expected to be a number
|
||
|
string numOnly = size.Substring(0, size.Length - 2);
|
||
|
|
||
|
double num;
|
||
|
var success = double.TryParse(numOnly, NumberStyles.Number, CultureInfo.InvariantCulture, out num);
|
||
|
|
||
|
if (!success)
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//Debug.Log(size + " " + num);
|
||
|
|
||
|
// convert the number to bytes
|
||
|
switch (units)
|
||
|
{
|
||
|
case "KB":
|
||
|
return num * ONE_KILOBYTE;
|
||
|
case "MB":
|
||
|
return num * ONE_MEGABYTE;
|
||
|
case "GB":
|
||
|
return num * ONE_GIGABYTE;
|
||
|
case "TB":
|
||
|
return num * ONE_TERABYTE;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
static bool TextFileHasContents(string filepath, string contents)
|
||
|
{
|
||
|
FileStream fs = new FileStream(filepath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||
|
StreamReader sr = new StreamReader(fs);
|
||
|
|
||
|
bool ret = false;
|
||
|
|
||
|
string line;
|
||
|
while ((line = sr.ReadLine()) != null)
|
||
|
{
|
||
|
if (line.IndexOf(contents, StringComparison.OrdinalIgnoreCase) != -1)
|
||
|
{
|
||
|
ret = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fs.Close();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public static bool FileHasContents(string filepath, string contents)
|
||
|
{
|
||
|
return TextFileHasContents(filepath, contents);
|
||
|
}
|
||
|
|
||
|
|
||
|
public static string GetTextFileContents(string file)
|
||
|
{
|
||
|
// thanks to http://answers.unity3d.com/questions/167518/reading-editorlog-in-the-editor.html
|
||
|
FileStream fs = new FileStream(file, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||
|
StreamReader sr = new StreamReader(fs);
|
||
|
|
||
|
string contents = sr.ReadToEnd();
|
||
|
|
||
|
fs.Close();
|
||
|
return contents;
|
||
|
}
|
||
|
|
||
|
public static void DeleteSizePartFile(SizePart file)
|
||
|
{
|
||
|
//Debug.Log("going to delete " + file.Name);
|
||
|
DeleteFile(file.Name);
|
||
|
}
|
||
|
|
||
|
static void DeleteFile(string file)
|
||
|
{
|
||
|
string projectFolder = RemoveSuffix("Assets", Application.dataPath);
|
||
|
|
||
|
DeleteFile(projectFolder, file);
|
||
|
}
|
||
|
|
||
|
public static bool HaveToUseSystemForDelete(string file)
|
||
|
{
|
||
|
return IsFileAUnixHiddenFile(file) || IsFileInVersionControlMetadataFolder(file);
|
||
|
}
|
||
|
|
||
|
static void DeleteFile(string projectFolder, string file)
|
||
|
{
|
||
|
//Debug.Log("will delete " + file);
|
||
|
|
||
|
if (HaveToUseSystemForDelete(file))
|
||
|
{
|
||
|
string fileAbsPath = System.IO.Path.Combine(projectFolder, file);
|
||
|
//Debug.Log("will system delete " + fileAbsPath);
|
||
|
SystemDeleteFile(fileAbsPath);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// AssetDatabase.MoveAssetToTrash also deletes .meta file if it exists
|
||
|
AssetDatabase.MoveAssetToTrash(file);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SystemDeleteFile(string file)
|
||
|
{
|
||
|
File.Delete(file);
|
||
|
}
|
||
|
|
||
|
|
||
|
public static string ReplaceFileType(string filename, string newFileType)
|
||
|
{
|
||
|
int idxOfDot = filename.LastIndexOf(".", StringComparison.Ordinal);
|
||
|
|
||
|
if (idxOfDot < 0)
|
||
|
{
|
||
|
// dot is not found
|
||
|
return string.Empty;
|
||
|
}
|
||
|
|
||
|
string newFile = filename.Remove(idxOfDot);
|
||
|
|
||
|
|
||
|
newFile += newFileType;
|
||
|
|
||
|
return newFile;
|
||
|
}
|
||
|
|
||
|
|
||
|
// low-level filename checks
|
||
|
|
||
|
public static bool IsFileInAPath(string filepath, string pathToCheck)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(filepath))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return filepath.IndexOf(pathToCheck, StringComparison.OrdinalIgnoreCase) != -1;
|
||
|
}
|
||
|
|
||
|
public static bool IsFileInAnEditorFolder(string filepath)
|
||
|
{
|
||
|
return IsFileInAPath(filepath, "/Editor/") ||
|
||
|
DoesFileStartIn(filepath, "Editor/");
|
||
|
}
|
||
|
|
||
|
public static bool DoesFileStartIn(string filepath, string pathToCheck)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(filepath))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return filepath.StartsWith(pathToCheck, StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
public static bool IsFileOfType(string filepath, string typeExtenstion)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(filepath))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return filepath.EndsWith(typeExtenstion, StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
public static bool IsFileName(string filepath, string filenameToCheck)
|
||
|
{
|
||
|
return string.Equals(System.IO.Path.GetFileName(filepath), filenameToCheck,
|
||
|
StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
public static bool IsFileAUnixHiddenFile(string filepath)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(filepath))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return System.IO.Path.GetFileName(filepath).StartsWith(".");
|
||
|
}
|
||
|
|
||
|
public static bool DoesFileBeginWith(this string filepath, string stringToCheck)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(filepath))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return System.IO.Path.GetFileName(filepath).StartsWith(stringToCheck, StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string end in ".mat"?
|
||
|
/// </summary>
|
||
|
/// <param name="me"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsMaterialFile(this string me)
|
||
|
{
|
||
|
return me.EndsWith(".mat", StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string contain "/Resources/"?
|
||
|
/// </summary>
|
||
|
/// <param name="me"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsInResourcesFolder(this string me)
|
||
|
{
|
||
|
return me.IndexOf("/Resources/", StringComparison.OrdinalIgnoreCase) > -1;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string start with "Assets/"?
|
||
|
/// </summary>
|
||
|
/// <param name="me"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsInAssetsFolder(this string me)
|
||
|
{
|
||
|
return me.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
public static bool IsInStreamingAssetsFolder(this string me)
|
||
|
{
|
||
|
return me.StartsWith("Assets/StreamingAssets/", StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
public static bool IsInPackagesFolder(this string me)
|
||
|
{
|
||
|
return me.StartsWith("Packages/", StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
public static bool IsInAssetsOrPackagesFolder(this string me)
|
||
|
{
|
||
|
return me.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) ||
|
||
|
me.StartsWith("Packages/", StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string end in ".unity"?
|
||
|
/// </summary>
|
||
|
/// <param name="me"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsSceneFile(this string me)
|
||
|
{
|
||
|
return me.EndsWith(".unity", StringComparison.OrdinalIgnoreCase);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string end in an image file type that Unity supports?
|
||
|
/// (psd, jpg, gif, png, tif, tga, bmp, dds, exr, iff, pict)
|
||
|
/// </summary>
|
||
|
/// <param name="file"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsTextureFile(this string file)
|
||
|
{
|
||
|
return IsFileOfType(file, ".psd") ||
|
||
|
IsFileOfType(file, ".jpg") ||
|
||
|
IsFileOfType(file, ".jpeg") ||
|
||
|
IsFileOfType(file, ".gif") ||
|
||
|
IsFileOfType(file, ".png") ||
|
||
|
IsFileOfType(file, ".tiff") ||
|
||
|
IsFileOfType(file, ".tif") ||
|
||
|
IsFileOfType(file, ".tga") ||
|
||
|
IsFileOfType(file, ".bmp") ||
|
||
|
IsFileOfType(file, ".dds") ||
|
||
|
IsFileOfType(file, ".exr") ||
|
||
|
IsFileOfType(file, ".iff") ||
|
||
|
IsFileOfType(file, ".pict");
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string end in a mesh file type that Unity supports?
|
||
|
/// (fbx, dae, mb, ma, max, blend, obj, 3ds, dxf)
|
||
|
/// </summary>
|
||
|
/// <param name="file"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsMeshFile(this string file)
|
||
|
{
|
||
|
return IsFileOfType(file, ".fbx") ||
|
||
|
IsFileOfType(file, ".dae") ||
|
||
|
IsFileOfType(file, ".mb") ||
|
||
|
IsFileOfType(file, ".ma") ||
|
||
|
IsFileOfType(file, ".max") ||
|
||
|
IsFileOfType(file, ".blend") ||
|
||
|
IsFileOfType(file, ".obj") ||
|
||
|
IsFileOfType(file, ".3ds") ||
|
||
|
IsFileOfType(file, ".dxf");
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string end in a sound file type that Unity supports?
|
||
|
/// (wav, mp3, ogg, aif, xm, mod, it, s3m)
|
||
|
/// </summary>
|
||
|
/// <param name="file"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsSoundFile(this string file)
|
||
|
{
|
||
|
return IsFileOfType(file, ".wav") ||
|
||
|
IsFileOfType(file, ".mp3") ||
|
||
|
IsFileOfType(file, ".ogg") ||
|
||
|
IsFileOfType(file, ".aif") ||
|
||
|
IsFileOfType(file, ".xm") ||
|
||
|
IsFileOfType(file, ".mod") ||
|
||
|
IsFileOfType(file, ".it") ||
|
||
|
IsFileOfType(file, ".s3m");
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string end in a Unity animation file type?
|
||
|
/// (anim, controller, mask)
|
||
|
/// </summary>
|
||
|
/// <param name="file"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsAnimationFile(this string file)
|
||
|
{
|
||
|
return IsFileOfType(file, ".anim") || // animation file
|
||
|
IsFileOfType(file, ".controller") || // animator controller (mecanim state machine)
|
||
|
IsFileOfType(file, ".mask"); // avatar mask
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Does string end in a Unity asset file type?
|
||
|
/// (unity, prefab, asset, mat, flare, physicMaterial, guiskin, mixer, anim, controller, mask)
|
||
|
/// </summary>
|
||
|
/// <param name="file"></param>
|
||
|
/// <returns></returns>
|
||
|
public static bool IsUnityAssetFile(this string file)
|
||
|
{
|
||
|
return IsFileOfType(file, ".unity") || // scene files
|
||
|
IsFileOfType(file, ".prefab") ||
|
||
|
IsFileOfType(file, ".asset") || // scriptable objects, terrain files
|
||
|
IsFileOfType(file, ".mat") || // materials
|
||
|
IsFileOfType(file, ".flare") ||
|
||
|
IsFileOfType(file, ".physicMaterial") ||
|
||
|
IsFileOfType(file, ".guiskin") || // IMGUI skins
|
||
|
IsFileOfType(file, ".mixer") || // audio mixer
|
||
|
IsAnimationFile(file);
|
||
|
}
|
||
|
|
||
|
// high-level filename checks
|
||
|
|
||
|
public static bool IsFileInBuildReportFolder(string filepath)
|
||
|
{
|
||
|
return filepath.DoesFileBeginWith("BRT_") || filepath.DoesFileBeginWith("DldUtil_") ||
|
||
|
IsFileInAPath(filepath, "/BuildReport/");
|
||
|
}
|
||
|
|
||
|
public static bool IsUselessFile(string filepath)
|
||
|
{
|
||
|
return IsFileName(filepath, "Thumbs.db") || IsFileName(filepath, ".DS_Store") ||
|
||
|
IsFileName(filepath, "._.DS_Store");
|
||
|
}
|
||
|
|
||
|
public static bool IsFileInEditorFolder(string filepath)
|
||
|
{
|
||
|
return IsFileInAPath(filepath, "/Editor/");
|
||
|
}
|
||
|
|
||
|
public static bool IsFileInVersionControlMetadataFolder(string filepath)
|
||
|
{
|
||
|
return IsFileInAPath(filepath, "/.svn/") ||
|
||
|
IsFileInAPath(filepath, "/.git/") ||
|
||
|
IsFileInAPath(filepath, "/.cvs/");
|
||
|
}
|
||
|
|
||
|
public static bool IsFileStreamingAsset(string filepath)
|
||
|
{
|
||
|
return IsFileInAPath(filepath, "/StreamingAssets/");
|
||
|
}
|
||
|
|
||
|
|
||
|
public static bool IsFileOkForDeleteAllOperation(string filepath)
|
||
|
{
|
||
|
return IsUselessFile(filepath) ||
|
||
|
(!IsFileInBuildReportFolder(filepath) &&
|
||
|
!IsFileInEditorFolder(filepath) &&
|
||
|
!IsFileInVersionControlMetadataFolder(filepath) &&
|
||
|
!IsFileAUnixHiddenFile(filepath));
|
||
|
}
|
||
|
|
||
|
|
||
|
// ----------------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
public static string GetAssetPath(string assetPath)
|
||
|
{
|
||
|
if (IsBuiltInAsset(assetPath))
|
||
|
{
|
||
|
return GetBuiltInAssetHeader(assetPath);
|
||
|
}
|
||
|
|
||
|
return System.IO.Path.GetDirectoryName(assetPath);
|
||
|
}
|
||
|
|
||
|
public static string GetAssetFilename(string assetPath)
|
||
|
{
|
||
|
if (IsBuiltInAsset(assetPath))
|
||
|
{
|
||
|
return GetBuiltInAssetFilename(assetPath);
|
||
|
}
|
||
|
|
||
|
return System.IO.Path.GetFileName(assetPath);
|
||
|
}
|
||
|
|
||
|
|
||
|
static bool IsBuiltInAsset(string assetPath)
|
||
|
{
|
||
|
return assetPath.StartsWith("Built-in ");
|
||
|
}
|
||
|
|
||
|
static string GetBuiltInAssetHeader(string assetPath)
|
||
|
{
|
||
|
bool hasSlash = assetPath.IndexOf("/", StringComparison.Ordinal) > 0;
|
||
|
|
||
|
if (hasSlash)
|
||
|
{
|
||
|
return System.IO.Path.GetDirectoryName(assetPath);
|
||
|
}
|
||
|
|
||
|
return assetPath.Substring(0, assetPath.IndexOf(":", StringComparison.Ordinal));
|
||
|
}
|
||
|
|
||
|
static string GetBuiltInAssetFilename(string assetPath)
|
||
|
{
|
||
|
bool hasSlash = assetPath.IndexOf("/", StringComparison.Ordinal) > 0;
|
||
|
|
||
|
if (hasSlash)
|
||
|
{
|
||
|
return System.IO.Path.GetFileName(assetPath);
|
||
|
}
|
||
|
|
||
|
int idxOfColon = assetPath.IndexOf(":", StringComparison.Ordinal);
|
||
|
if (idxOfColon > -1)
|
||
|
{
|
||
|
if (idxOfColon >= assetPath.Length - 2)
|
||
|
{
|
||
|
// there's nothing else after the colon
|
||
|
// filename is empty
|
||
|
return string.Empty;
|
||
|
}
|
||
|
|
||
|
return assetPath.Substring(idxOfColon + 2, assetPath.Length - idxOfColon - 2); // -2 to get rid of ": "
|
||
|
}
|
||
|
|
||
|
return assetPath;
|
||
|
}
|
||
|
|
||
|
|
||
|
public static string GetAssetPathToNameSeparator(string assetPath)
|
||
|
{
|
||
|
bool hasSlash = assetPath.IndexOf("/", StringComparison.Ordinal) > 0;
|
||
|
|
||
|
if (hasSlash)
|
||
|
{
|
||
|
return "/";
|
||
|
}
|
||
|
|
||
|
return ": ";
|
||
|
}
|
||
|
|
||
|
// ----------------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
public static string GetPackageFileContents(string filename)
|
||
|
{
|
||
|
// try default path first
|
||
|
string defaultBuildReportToolFullPath =
|
||
|
Application.dataPath + "/" + BuildReportTool.Options.BUILD_REPORT_TOOL_DEFAULT_FOLDER_NAME;
|
||
|
|
||
|
string filePath = defaultBuildReportToolFullPath + "/" + filename;
|
||
|
|
||
|
if (File.Exists(filePath))
|
||
|
{
|
||
|
return GetTextFileContents(filePath);
|
||
|
}
|
||
|
|
||
|
// not in default path
|
||
|
// search for it
|
||
|
|
||
|
#if BRT_SHOW_MINOR_WARNINGS
|
||
|
Debug.LogWarning(BuildReportTool.Options.BUILD_REPORT_PACKAGE_MOVED_MSG);
|
||
|
#endif
|
||
|
|
||
|
string folderPath = BuildReportTool.Util.FindAssetFolder(Application.dataPath,
|
||
|
BuildReportTool.Options.BUILD_REPORT_TOOL_DEFAULT_FOLDER_NAME);
|
||
|
|
||
|
if (!string.IsNullOrEmpty(folderPath))
|
||
|
{
|
||
|
filePath = folderPath + "/" + filename;
|
||
|
|
||
|
if (File.Exists(filePath))
|
||
|
{
|
||
|
return GetTextFileContents(filePath);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// could not find it
|
||
|
// giving up
|
||
|
Debug.LogError(BuildReportTool.Options.BUILD_REPORT_PACKAGE_MISSING_MSG);
|
||
|
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
|
||
|
public static bool ShowFileDeleteProgress(int deletedSoFar, int totalToDelete, string filepath,
|
||
|
bool showRecoverableMsg)
|
||
|
{
|
||
|
float progress = (deletedSoFar + 1) / (float) totalToDelete;
|
||
|
|
||
|
if (EditorUtility.DisplayCancelableProgressBar(
|
||
|
"Deleting file " + (deletedSoFar + 1) + " of " + totalToDelete + " (" + (totalToDelete - deletedSoFar - 1) +
|
||
|
" left)",
|
||
|
filepath,
|
||
|
progress))
|
||
|
{
|
||
|
EditorUtility.ClearProgressBar();
|
||
|
|
||
|
string filesReallyDeletedPlural = deletedSoFar > 1 ? "s" : "";
|
||
|
|
||
|
string cancelTitle = "Delete operation canceled";
|
||
|
string cancelMsg;
|
||
|
|
||
|
if (deletedSoFar > 0)
|
||
|
{
|
||
|
cancelMsg = "Only " + deletedSoFar + " file" + filesReallyDeletedPlural + " (of " + totalToDelete +
|
||
|
") deleted.";
|
||
|
if (showRecoverableMsg)
|
||
|
{
|
||
|
cancelMsg += " Those files can be recovered from your " + BuildReportTool.Util.NameOfOSTrashFolder +
|
||
|
".";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cancelMsg = "No files deleted.";
|
||
|
}
|
||
|
|
||
|
EditorApplication.Beep();
|
||
|
EditorUtility.DisplayDialog(cancelTitle, cancelMsg, "OK");
|
||
|
|
||
|
Debug.LogWarning(cancelTitle + ". " + cancelMsg);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
// thanks to http://answers.unity3d.com/questions/16804/retrieving-project-name.html
|
||
|
public static string GetProjectName(string projectAssetsFolderPath)
|
||
|
{
|
||
|
var dp = projectAssetsFolderPath;
|
||
|
string[] s = dp.Split("/"[0]);
|
||
|
return s[s.Length - 2];
|
||
|
}
|
||
|
|
||
|
|
||
|
// we have two ways of getting user home folder here:
|
||
|
|
||
|
// from http://stackoverflow.com/questions/1143706/getting-the-path-of-the-home-directory-in-c
|
||
|
public static string UserHomePath
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
string homePath = (System.Environment.OSVersion.Platform == PlatformID.Unix ||
|
||
|
System.Environment.OSVersion.Platform == PlatformID.MacOSX)
|
||
|
? System.Environment.GetEnvironmentVariable("HOME")
|
||
|
: System.Environment.ExpandEnvironmentVariables("%HOMEDRIVE%%HOMEPATH%");
|
||
|
|
||
|
return homePath;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//[MenuItem("Window/Test 3")]
|
||
|
public static string GetUserHomeFolder()
|
||
|
{
|
||
|
var ret = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
|
||
|
//Debug.Log("GetUserHomeFolder: " + ret);
|
||
|
ret = ret.Replace("\\", "/");
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
|
||
|
//[MenuItem("Window/Test 4")]
|
||
|
public static void OpenInFileBrowserTest()
|
||
|
{
|
||
|
//string path = "/Users/Ferds/Unity Projects/BuildReportTool/BuildReportUnityProject/Assets/BuildReportDebug";
|
||
|
//string path = "/Users/Ferds/Unity Projects/BuildReportTool/BuildReportUnityProject/Assets/BuildReportDebug/EditorMorel.log.txt";
|
||
|
//string path = "/Users/Ferds/UnityBuildReports/";
|
||
|
string path = "/Users/Ferds/UnityBuildReports/test4.xml";
|
||
|
|
||
|
OpenInFileBrowser(path);
|
||
|
}
|
||
|
|
||
|
|
||
|
public static void OpenInMacFileBrowser(string path)
|
||
|
{
|
||
|
bool openInsidesOfFolder = false;
|
||
|
|
||
|
// try mac
|
||
|
string macPath = path.Replace("\\", "/"); // mac finder doesn't like backward slashes
|
||
|
|
||
|
if (Directory.Exists(macPath)) // if path requested is a folder, automatically open insides of that folder
|
||
|
{
|
||
|
openInsidesOfFolder = true;
|
||
|
}
|
||
|
|
||
|
//Debug.Log("macPath: " + macPath);
|
||
|
//Debug.Log("openInsidesOfFolder: " + openInsidesOfFolder);
|
||
|
|
||
|
if (!macPath.StartsWith("\""))
|
||
|
{
|
||
|
macPath = "\"" + macPath;
|
||
|
}
|
||
|
|
||
|
if (!macPath.EndsWith("\""))
|
||
|
{
|
||
|
macPath = macPath + "\"";
|
||
|
}
|
||
|
|
||
|
string arguments = (openInsidesOfFolder ? "" : "-R ") + macPath;
|
||
|
//Debug.Log("arguments: " + arguments);
|
||
|
try
|
||
|
{
|
||
|
System.Diagnostics.Process.Start("open", arguments);
|
||
|
}
|
||
|
catch (System.ComponentModel.Win32Exception e)
|
||
|
{
|
||
|
// tried to open mac finder in windows
|
||
|
// just silently skip error
|
||
|
// we currently have no platform define for the current OS we are in, so we resort to this
|
||
|
e.HelpLink = ""; // do anything with this variable to silence warning about not using it
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void OpenInWinFileBrowser(string path)
|
||
|
{
|
||
|
bool openInsidesOfFolder = false;
|
||
|
|
||
|
// try windows
|
||
|
string winPath = path.Replace("/", "\\"); // windows explorer doesn't like forward slashes
|
||
|
|
||
|
if (Directory.Exists(winPath)) // if path requested is a folder, automatically open insides of that folder
|
||
|
{
|
||
|
openInsidesOfFolder = true;
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
System.Diagnostics.Process.Start("explorer.exe", (openInsidesOfFolder ? "/root," : "/select,") + winPath);
|
||
|
}
|
||
|
catch (System.ComponentModel.Win32Exception e)
|
||
|
{
|
||
|
// tried to open win explorer in mac
|
||
|
// just silently skip error
|
||
|
// we currently have no platform define for the current OS we are in, so we resort to this
|
||
|
e.HelpLink = ""; // do anything with this variable to silence warning about not using it
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void OpenInFileBrowser(string path)
|
||
|
{
|
||
|
if (IsInWinOS)
|
||
|
{
|
||
|
OpenInWinFileBrowser(path);
|
||
|
}
|
||
|
else if (IsInMacOS)
|
||
|
{
|
||
|
OpenInMacFileBrowser(path);
|
||
|
}
|
||
|
else // couldn't determine OS
|
||
|
{
|
||
|
OpenInWinFileBrowser(path);
|
||
|
OpenInMacFileBrowser(path);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static bool IsInMacOS
|
||
|
{
|
||
|
get { return SystemInfo.operatingSystem.IndexOf("Mac OS", StringComparison.Ordinal) != -1; }
|
||
|
}
|
||
|
|
||
|
public static bool IsInWinOS
|
||
|
{
|
||
|
get { return SystemInfo.operatingSystem.IndexOf("Windows", StringComparison.Ordinal) != -1; }
|
||
|
}
|
||
|
|
||
|
public static string NameOfOSFileBrowser
|
||
|
{
|
||
|
get { return (IsInMacOS) ? "Finder" : "Explorer"; }
|
||
|
}
|
||
|
|
||
|
public static string NameOfOSTrashFolder
|
||
|
{
|
||
|
get { return (IsInMacOS) ? "Trash folder" : "Recycle Bin"; }
|
||
|
}
|
||
|
|
||
|
static string GetEditorLogFileInWindows(string editorFilename = "Editor.log")
|
||
|
{
|
||
|
string editorLogSubPath = "/Unity/Editor/" + editorFilename;
|
||
|
|
||
|
// try getting from LOCALAPPDATA
|
||
|
// this is the one used from after Windows XP
|
||
|
|
||
|
string localAppDataVar = System.Environment.GetEnvironmentVariable("LOCALAPPDATA");
|
||
|
|
||
|
if (!string.IsNullOrEmpty(localAppDataVar))
|
||
|
{
|
||
|
string nonXpStyleAppDataPath = localAppDataVar.Replace("\\", "/");
|
||
|
if (Directory.Exists(nonXpStyleAppDataPath))
|
||
|
{
|
||
|
return nonXpStyleAppDataPath + editorLogSubPath;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// didn't find it in LOCALAPPDATA
|
||
|
// try USERPROFILE (WinXP style)
|
||
|
|
||
|
string userProfileVar = System.Environment.GetEnvironmentVariable("USERPROFILE");
|
||
|
|
||
|
if (!string.IsNullOrEmpty(userProfileVar))
|
||
|
{
|
||
|
string xpStyleAppDataPath = userProfileVar.Replace("\\", "/") + "/Local Settings/Application Data";
|
||
|
if (Directory.Exists(xpStyleAppDataPath))
|
||
|
{
|
||
|
return xpStyleAppDataPath + editorLogSubPath;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Debug.LogError("Could not find path to Unity Editor log!");
|
||
|
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
public static string EditorLogDefaultPath
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (System.Environment.OSVersion.Platform == PlatformID.Unix ||
|
||
|
System.Environment.OSVersion.Platform == PlatformID.MacOSX)
|
||
|
{
|
||
|
return UserHomePath + "/Library/Logs/Unity/Editor.log";
|
||
|
}
|
||
|
|
||
|
return GetEditorLogFileInWindows();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static string EditorPrevLogPath
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (System.Environment.OSVersion.Platform == PlatformID.Unix ||
|
||
|
System.Environment.OSVersion.Platform == PlatformID.MacOSX)
|
||
|
{
|
||
|
return UserHomePath + "/Library/Logs/Unity/Editor-prev.log";
|
||
|
}
|
||
|
|
||
|
return GetEditorLogFileInWindows("Editor-prev.log");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static string UsedEditorLogPath
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (IsDefaultEditorLogPathOverridden)
|
||
|
{
|
||
|
return BuildReportTool.Options.EditorLogOverridePath;
|
||
|
}
|
||
|
|
||
|
return EditorLogDefaultPath;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static string EditorLogPathOverrideMessage
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (IsDefaultEditorLogPathOverridden)
|
||
|
{
|
||
|
return "(Overridden)";
|
||
|
}
|
||
|
|
||
|
return "(Default)";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static bool IsDefaultEditorLogPathOverridden
|
||
|
{
|
||
|
get { return !string.IsNullOrEmpty(BuildReportTool.Options.EditorLogOverridePath); }
|
||
|
}
|
||
|
|
||
|
public static bool UsedEditorLogExists
|
||
|
{
|
||
|
get { return File.Exists(UsedEditorLogPath); }
|
||
|
}
|
||
|
|
||
|
|
||
|
public static string GetBuildManagedFolder(string buildFilePath)
|
||
|
{
|
||
|
string buildFolder = buildFilePath;
|
||
|
|
||
|
const string WINDOWS_APP_FILE_TYPE = ".exe";
|
||
|
const string LINUX_32_APP_FILE_TYPE = ".x86";
|
||
|
const string LINUX_64_APP_FILE_TYPE = ".x86_64";
|
||
|
const string MAC_APP_FILE_TYPE = ".app";
|
||
|
|
||
|
if (buildFolder.EndsWith(WINDOWS_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)) // Windows Standalone
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/testwin64.exe"
|
||
|
//
|
||
|
// need to remove ".exe" at end
|
||
|
// then append "_Data" at end
|
||
|
//
|
||
|
buildFolder = buildFolder.Substring(0, buildFolder.Length - WINDOWS_APP_FILE_TYPE.Length);
|
||
|
|
||
|
buildFolder += "_Data/Managed";
|
||
|
}
|
||
|
else if (buildFolder.EndsWith(LINUX_32_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)
|
||
|
) // Linux 32-bit Standalone
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/test.x86"
|
||
|
//
|
||
|
// need to remove ".x86" at end
|
||
|
// then append "_Data" at end
|
||
|
//
|
||
|
buildFolder = buildFolder.Substring(0, buildFolder.Length - LINUX_32_APP_FILE_TYPE.Length);
|
||
|
|
||
|
buildFolder += "_Data/Managed";
|
||
|
}
|
||
|
else if (buildFolder.EndsWith(LINUX_64_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)
|
||
|
) // Linux 64-bit Standalone
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/test.x86_64"
|
||
|
//
|
||
|
// need to remove ".x86_64" at end
|
||
|
// then append "_Data" at end
|
||
|
//
|
||
|
buildFolder = buildFolder.Substring(0, buildFolder.Length - LINUX_64_APP_FILE_TYPE.Length);
|
||
|
|
||
|
buildFolder += "_Data/Managed";
|
||
|
}
|
||
|
else if (buildFolder.EndsWith(MAC_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)) // Mac OS X
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/testmac.app"
|
||
|
//
|
||
|
// .app is really just a folder.
|
||
|
//
|
||
|
buildFolder += "/Contents/Data/Managed";
|
||
|
}
|
||
|
else if (Directory.Exists(buildFolder + "/Data/Managed/")) // iOS
|
||
|
{
|
||
|
buildFolder += "/Data/Managed";
|
||
|
}
|
||
|
else if (!Directory.Exists(buildFolder))
|
||
|
{
|
||
|
// happens with users who use custom build scripts
|
||
|
//Debug.LogWarning("Folder \"" + buildFolder + "\" does not exist.");
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
buildFolder += "/";
|
||
|
|
||
|
return buildFolder;
|
||
|
}
|
||
|
|
||
|
public static string GetBuildDataFolder(string buildFilePath)
|
||
|
{
|
||
|
string buildFolder = buildFilePath;
|
||
|
|
||
|
const string WINDOWS_APP_FILE_TYPE = ".exe";
|
||
|
const string LINUX_32_APP_FILE_TYPE = ".x86";
|
||
|
const string LINUX_64_APP_FILE_TYPE = ".x86_64";
|
||
|
const string MAC_APP_FILE_TYPE = ".app";
|
||
|
|
||
|
if (buildFolder.EndsWith(WINDOWS_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)) // Windows
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/testwin64.exe"
|
||
|
//
|
||
|
// need to remove ".exe" at end
|
||
|
// then append "_Data" at end
|
||
|
//
|
||
|
buildFolder = buildFolder.Substring(0, buildFolder.Length - WINDOWS_APP_FILE_TYPE.Length);
|
||
|
buildFolder += "_Data";
|
||
|
}
|
||
|
else if (buildFolder.EndsWith(LINUX_32_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)
|
||
|
) // Linux 32-bit Standalone
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/test.x86"
|
||
|
//
|
||
|
// need to remove ".x86" at end
|
||
|
// then append "_Data" at end
|
||
|
//
|
||
|
buildFolder = buildFolder.Substring(0, buildFolder.Length - LINUX_32_APP_FILE_TYPE.Length);
|
||
|
|
||
|
buildFolder += "_Data";
|
||
|
}
|
||
|
else if (buildFolder.EndsWith(LINUX_64_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)
|
||
|
) // Linux 64-bit Standalone
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/test.x86_64"
|
||
|
//
|
||
|
// need to remove ".x86_64" at end
|
||
|
// then append "_Data" at end
|
||
|
//
|
||
|
buildFolder = buildFolder.Substring(0, buildFolder.Length - LINUX_64_APP_FILE_TYPE.Length);
|
||
|
|
||
|
buildFolder += "_Data";
|
||
|
}
|
||
|
else if (buildFolder.EndsWith(MAC_APP_FILE_TYPE, StringComparison.OrdinalIgnoreCase)) // Mac OS X
|
||
|
{
|
||
|
//
|
||
|
// example:
|
||
|
// "/Users/Ferds/Unity Projects/BuildReportTool/testmac.app"
|
||
|
//
|
||
|
// .app is really just a folder.
|
||
|
//
|
||
|
buildFolder += "/Contents/Data";
|
||
|
}
|
||
|
else if (Directory.Exists(buildFolder + "/Data")) // iOS
|
||
|
{
|
||
|
buildFolder += "/Data";
|
||
|
}
|
||
|
else if (!Directory.Exists(buildFolder))
|
||
|
{
|
||
|
// happens with users who use custom builders
|
||
|
//Debug.LogWarning("Folder \"" + buildFolder + "\" does not exist.");
|
||
|
return string.Empty;
|
||
|
}
|
||
|
|
||
|
buildFolder += "/";
|
||
|
|
||
|
return buildFolder;
|
||
|
}
|
||
|
|
||
|
static string GetProjectTempStagingArea(string projectDataPath)
|
||
|
{
|
||
|
string tempFolder = projectDataPath;
|
||
|
const string ASSETS = "Assets";
|
||
|
tempFolder = tempFolder.Substring(0, tempFolder.Length - ASSETS.Length);
|
||
|
tempFolder += "Temp/StagingArea";
|
||
|
return tempFolder;
|
||
|
}
|
||
|
|
||
|
public static bool AttemptGetWebTempStagingArea(string projectDataPath, out string path)
|
||
|
{
|
||
|
string tempFolder = GetProjectTempStagingArea(projectDataPath) + "/Data/Managed/";
|
||
|
|
||
|
if (Directory.Exists(tempFolder))
|
||
|
{
|
||
|
path = tempFolder;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
path = "";
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public static bool AttemptGetAndroidTempStagingArea(string projectDataPath, out string path)
|
||
|
{
|
||
|
string tempFolder = GetProjectTempStagingArea(projectDataPath) + "/assets/bin/Data/Managed/";
|
||
|
|
||
|
//Debug.Log(tempFolder);
|
||
|
|
||
|
if (Directory.Exists(tempFolder))
|
||
|
{
|
||
|
path = tempFolder;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
path = "";
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public static bool AttemptGetUnityFolderMonoDLLs(bool wasWebBuild, bool wasAndroidApkBuild,
|
||
|
string editorAppContentsPath, ApiCompatibilityLevel monoLevel, StrippingLevel codeStrippingLevel,
|
||
|
out string path, out string higherPriorityPath)
|
||
|
{
|
||
|
bool success = false;
|
||
|
|
||
|
// more hackery
|
||
|
// attempt to get DLL size info
|
||
|
// from Unity install folder
|
||
|
//
|
||
|
// this only happens in:
|
||
|
// 1. Web build
|
||
|
// 2. Android build
|
||
|
// 3. Custom builders
|
||
|
//
|
||
|
string[] pathTries = new string[]
|
||
|
{
|
||
|
editorAppContentsPath + "/Frameworks/Mono/lib/mono",
|
||
|
editorAppContentsPath + "/Mono/lib/mono",
|
||
|
"/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono",
|
||
|
#if UNITY_3_5
|
||
|
"/Applications/Unity3/Unity.app/Contents/Frameworks/Mono/lib/mono",
|
||
|
"/Applications/Unity 3/Unity.app/Contents/Frameworks/Mono/lib/mono",
|
||
|
"/Applications/Unity3.5/Unity.app/Contents/Frameworks/Mono/lib/mono",
|
||
|
"/Applications/Unity 3.5/Unity.app/Contents/Frameworks/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity3/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity 3/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity3.5/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity 3.5/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity3/Editor/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity 3/Editor/Data/Mono/lib/mono",
|
||
|
#endif
|
||
|
#if UNITY_4_AND_GREATER
|
||
|
"/Applications/Unity4/Unity.app/Contents/Frameworks/Mono/lib/mono",
|
||
|
"/Applications/Unity 4/Unity.app/Contents/Frameworks/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity4/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity 4/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity4/Editor/Data/Mono/lib/mono",
|
||
|
"C:/Program Files (x86)/Unity 4/Editor/Data/Mono/lib/mono",
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
string tryPath = "";
|
||
|
|
||
|
for (int n = 0, len = pathTries.Length; n < len; ++n)
|
||
|
{
|
||
|
tryPath = pathTries[n];
|
||
|
if (Directory.Exists(tryPath))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
tryPath = "";
|
||
|
}
|
||
|
|
||
|
if (!string.IsNullOrEmpty(tryPath))
|
||
|
{
|
||
|
success = true;
|
||
|
|
||
|
// "unity_web" is obviously for the web build. Presumably, this one has DLLs removed that can compromise web security.
|
||
|
// "2.0" is likely the full featured Mono libraries
|
||
|
// "unity" is most likely the one used when selecting 2.0 subset in the player settings. this is the setting by default.
|
||
|
// "micro" is probably the one used in StrippingLevel.UseMicroMSCorlib. only makes sense to be here when building on Android.
|
||
|
// since in iOS, we already have the DLL files. No need for this hackery in iOS. But since in Android we do not have a project folder,
|
||
|
// we resort to this.
|
||
|
|
||
|
if (wasWebBuild)
|
||
|
{
|
||
|
path = tryPath + "/unity_web/";
|
||
|
}
|
||
|
else if (monoLevel == ApiCompatibilityLevel.NET_2_0_Subset)
|
||
|
{
|
||
|
path = tryPath + "/unity/";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
path = tryPath + "/2.0/";
|
||
|
}
|
||
|
|
||
|
#if !UNITY_2018_3_OR_NEWER
|
||
|
if (wasAndroidApkBuild && codeStrippingLevel == StrippingLevel.UseMicroMSCorlib)
|
||
|
{
|
||
|
higherPriorityPath = tryPath + "/micro/";
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
higherPriorityPath = "";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
path = "";
|
||
|
higherPriorityPath = "";
|
||
|
}
|
||
|
|
||
|
return success;
|
||
|
}
|
||
|
|
||
|
|
||
|
public static EditorBuildSettingsScene[] GetAllScenesInBuild()
|
||
|
{
|
||
|
return EditorBuildSettings.scenes;
|
||
|
}
|
||
|
|
||
|
public static BuildReportTool.SizePart CreateSizePartFromFile(string filename, string fileFullPath,
|
||
|
bool getRawSize = true)
|
||
|
{
|
||
|
BuildReportTool.SizePart outPart = new BuildReportTool.SizePart();
|
||
|
|
||
|
outPart.Name = System.Security.SecurityElement.Escape(filename);
|
||
|
|
||
|
if (File.Exists(fileFullPath))
|
||
|
{
|
||
|
if (getRawSize)
|
||
|
{
|
||
|
long fileSizeBytes = GetFileSizeInBytes(fileFullPath);
|
||
|
outPart.RawSizeBytes = fileSizeBytes;
|
||
|
outPart.RawSize = GetBytesReadable(fileSizeBytes);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
outPart.RawSizeBytes = -1;
|
||
|
outPart.RawSize = "N/A";
|
||
|
}
|
||
|
|
||
|
|
||
|
long importedSizeBytes = -1;
|
||
|
|
||
|
outPart.ImportedSizeBytes = importedSizeBytes;
|
||
|
outPart.ImportedSize = BuildReportTool.Util.GetBytesReadable(importedSizeBytes);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
outPart.RawSizeBytes = -1;
|
||
|
outPart.RawSize = "???";
|
||
|
}
|
||
|
|
||
|
// todo perhaps compute percentage: file size of this DLL out of total build size (would need to convert string of total build size into an int of bytes)
|
||
|
outPart.Percentage = -1;
|
||
|
|
||
|
return outPart;
|
||
|
}
|
||
|
|
||
|
|
||
|
static void SaveTextFile(string saveFilePath, string data)
|
||
|
{
|
||
|
string folder = System.IO.Path.GetDirectoryName(saveFilePath);
|
||
|
|
||
|
if (!string.IsNullOrEmpty(folder))
|
||
|
{
|
||
|
System.IO.Directory.CreateDirectory(folder);
|
||
|
}
|
||
|
|
||
|
#if UNITY_WEBPLAYER && !UNITY_EDITOR
|
||
|
Debug.LogError("Current build target is set to Web Player. Cannot perform file input/output when in Web Player.");
|
||
|
#else
|
||
|
System.IO.StreamWriter
|
||
|
write = new System.IO.StreamWriter(saveFilePath, false,
|
||
|
System.Text.Encoding.UTF8); // Unity's TextAsset.text borks when encoding used is UTF8 :(
|
||
|
write.Write(data);
|
||
|
write.Flush();
|
||
|
write.Close();
|
||
|
write.Dispose();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static string FixXmlBuildReportFile(string serializedBuildInfoFilePath)
|
||
|
{
|
||
|
string xmlData = GetTextFileContents(serializedBuildInfoFilePath);
|
||
|
|
||
|
if (string.IsNullOrEmpty(xmlData))
|
||
|
{
|
||
|
return string.Empty;
|
||
|
}
|
||
|
|
||
|
xmlData = xmlData.Replace("BuildSizePart", "SizePart");
|
||
|
|
||
|
// quick and dirty fix for invalid XML characters in filenames
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
xmlData = xmlData.Replace("", "");
|
||
|
|
||
|
SaveTextFile(serializedBuildInfoFilePath, xmlData);
|
||
|
|
||
|
return xmlData;
|
||
|
}
|
||
|
|
||
|
public static string MyHtmlDecode(string input)
|
||
|
{
|
||
|
input = input.Replace("<", "<");
|
||
|
input = input.Replace(">", ">");
|
||
|
input = input.Replace("&", "&");
|
||
|
input = input.Replace("'", "'");
|
||
|
input = input.Replace(""", "\"");
|
||
|
input = input.Replace("ñ", "ñ");
|
||
|
input = input.Replace("Ñ", "Ñ");
|
||
|
input = input.Replace("©", "©");
|
||
|
input = input.Replace("®", "®");
|
||
|
input = input.Replace("™", "™");
|
||
|
|
||
|
return input;
|
||
|
}
|
||
|
|
||
|
|
||
|
public static BuildInfo OpenSerializedBuildInfo(string serializedBuildInfoFilePath, bool fromMainThread = true)
|
||
|
{
|
||
|
BuildInfo ret = null;
|
||
|
|
||
|
XmlSerializer x = new XmlSerializer(typeof(BuildInfo));
|
||
|
|
||
|
string correctedXmlData = FixXmlBuildReportFile(serializedBuildInfoFilePath);
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// when the string has contents, it means there were corrections to the xml data
|
||
|
// and we should load that updated content instead of reading the file
|
||
|
if (!string.IsNullOrEmpty(correctedXmlData))
|
||
|
{
|
||
|
TextReader reader = new StringReader(correctedXmlData);
|
||
|
ret = (BuildInfo) x.Deserialize(reader);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// no corrections in the xml file
|
||
|
// proceed to open the file normally
|
||
|
using (FileStream fs = new FileStream(serializedBuildInfoFilePath, FileMode.Open))
|
||
|
{
|
||
|
XmlReader reader = new XmlTextReader(fs);
|
||
|
ret = (BuildInfo) x.Deserialize(reader);
|
||
|
fs.Close();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
Debug.LogError(e);
|
||
|
}
|
||
|
|
||
|
if (fromMainThread)
|
||
|
{
|
||
|
if (BuildInfoHasContents(ret))
|
||
|
{
|
||
|
ret.OnDeserialize();
|
||
|
ret.SetSavedPath(serializedBuildInfoFilePath);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Build Report Tool: Invalid data in build info file: " + serializedBuildInfoFilePath);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public static bool BuildInfoHasContents(BuildInfo n)
|
||
|
{
|
||
|
return n != null && n.HasContents;
|
||
|
}
|
||
|
|
||
|
// ---------------------------------
|
||
|
|
||
|
public static string GetBuildInfoDefaultFilename(string projectName, string buildType, System.DateTime timeGot)
|
||
|
{
|
||
|
return string.Format("{0}-{1}-{2}.xml", projectName, buildType, timeGot.ToString("yyyyMMMdd-HHmmss"));
|
||
|
}
|
||
|
|
||
|
public static string GetAssetDependenciesDefaultFilename(string projectName, string buildType, System.DateTime timeGot)
|
||
|
{
|
||
|
return string.Format("DEP-{0}-{1}-{2}.xml", projectName, buildType, timeGot.ToString("yyyyMMMdd-HHmmss"));
|
||
|
}
|
||
|
|
||
|
public static string GetAssetDependenciesFilenameFromBuildInfo(string filepath)
|
||
|
{
|
||
|
var folderPath = System.IO.Path.GetDirectoryName(filepath);
|
||
|
var filename = System.IO.Path.GetFileName(filepath);
|
||
|
return string.Format("{0}/DEP-{1}", folderPath, filename);
|
||
|
}
|
||
|
|
||
|
// ---------------------------------
|
||
|
|
||
|
public static string SerializeBuildInfoAtFolder(BuildInfo buildInfo, string folderPathToSaveTo)
|
||
|
{
|
||
|
string filePath = folderPathToSaveTo;
|
||
|
if (!string.IsNullOrEmpty(folderPathToSaveTo))
|
||
|
{
|
||
|
if (!Directory.Exists(folderPathToSaveTo))
|
||
|
{
|
||
|
Directory.CreateDirectory(folderPathToSaveTo);
|
||
|
}
|
||
|
|
||
|
filePath += "/";
|
||
|
}
|
||
|
|
||
|
//Debug.Log("built folder");
|
||
|
filePath = string.Format("{0}{1}", filePath, buildInfo.GetDefaultFilename());
|
||
|
//Debug.Log("built filepath " + filePath);
|
||
|
|
||
|
SerializeBuildInfo(buildInfo, filePath);
|
||
|
|
||
|
return filePath;
|
||
|
}
|
||
|
|
||
|
public static void SerializeBuildInfo(BuildInfo buildInfo, string xmlFileFullPathToSaveTo)
|
||
|
{
|
||
|
XmlSerializer x = new XmlSerializer(typeof(BuildInfo));
|
||
|
TextWriter writer = new StreamWriter(xmlFileFullPathToSaveTo);
|
||
|
x.Serialize(writer, buildInfo);
|
||
|
writer.Close();
|
||
|
|
||
|
buildInfo.SetSavedPath(xmlFileFullPathToSaveTo);
|
||
|
|
||
|
Debug.Log("Build Report Tool: Saved build info at \"" + buildInfo.SavedPath + "\"");
|
||
|
}
|
||
|
|
||
|
// ---------------------------------
|
||
|
|
||
|
public static AssetDependencies OpenSerializedAssetDependencies(string serializedAssetDependenciesFilePath)
|
||
|
{
|
||
|
AssetDependencies ret = null;
|
||
|
|
||
|
XmlSerializer x = new XmlSerializer(typeof(AssetDependencies));
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// no corrections in the xml file
|
||
|
// proceed to open the file normally
|
||
|
using (FileStream fs = new FileStream(serializedAssetDependenciesFilePath, FileMode.Open))
|
||
|
{
|
||
|
XmlReader reader = new XmlTextReader(fs);
|
||
|
ret = (AssetDependencies) x.Deserialize(reader);
|
||
|
fs.Close();
|
||
|
}
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
Debug.LogError(e);
|
||
|
}
|
||
|
|
||
|
if (ret != null)
|
||
|
{
|
||
|
ret.OnAfterLoad();
|
||
|
ret.SetSavedPath(serializedAssetDependenciesFilePath);
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public static string SerializeAssetDependenciesAtFolder(AssetDependencies assetDependencies, string folderPathToSaveTo)
|
||
|
{
|
||
|
string filePath = folderPathToSaveTo;
|
||
|
if (!string.IsNullOrEmpty(folderPathToSaveTo))
|
||
|
{
|
||
|
if (!Directory.Exists(folderPathToSaveTo))
|
||
|
{
|
||
|
Directory.CreateDirectory(folderPathToSaveTo);
|
||
|
}
|
||
|
|
||
|
filePath += "/";
|
||
|
}
|
||
|
|
||
|
//Debug.Log("built folder");
|
||
|
filePath = string.Format("{0}{1}", filePath, assetDependencies.GetDefaultFilename());
|
||
|
//Debug.Log("built filepath " + filePath);
|
||
|
|
||
|
SerializeAssetDependencies(assetDependencies, filePath);
|
||
|
|
||
|
return filePath;
|
||
|
}
|
||
|
|
||
|
public static void SerializeAssetDependencies(AssetDependencies assetDependencies, string xmlFileFullPathToSaveTo)
|
||
|
{
|
||
|
assetDependencies.OnBeforeSave();
|
||
|
|
||
|
XmlSerializer x = new XmlSerializer(typeof(AssetDependencies));
|
||
|
TextWriter writer = new StreamWriter(xmlFileFullPathToSaveTo);
|
||
|
x.Serialize(writer, assetDependencies);
|
||
|
writer.Close();
|
||
|
|
||
|
assetDependencies.SetSavedPath(xmlFileFullPathToSaveTo);
|
||
|
|
||
|
Debug.Log("Build Report Tool: Saved asset dependencies at \"" + assetDependencies.SavedPath + "\"");
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
} // namespace BuildReportTool
|