You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
2 months ago
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
using System.IO;
|
||
|
|
||
|
|
||
|
|
||
|
public static class BRT_LibCacheUtil
|
||
|
{
|
||
|
// assetPath is expected to start with "Assets/"
|
||
|
//
|
||
|
// since this function calls AssetDatabase.AssetPathToGUID(),
|
||
|
// it can only be called from the Unity main thread
|
||
|
//
|
||
|
public static long GetImportedFileSize(string assetPath)
|
||
|
{
|
||
|
long result = -1;
|
||
|
|
||
|
assetPath = BuildReportTool.Util.MyHtmlDecode(assetPath);
|
||
|
|
||
|
// files in "StreamingAssets" folder do not get imported
|
||
|
// in the 1st place, so skip them
|
||
|
if (BuildReportTool.Util.IsFileStreamingAsset(assetPath))
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// files like Thumbs.db or .DS_Store files do not get imported
|
||
|
if (BuildReportTool.Util.IsUselessFile(assetPath))
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// Unix-style hidden files do not get imported
|
||
|
if (BuildReportTool.Util.IsFileAUnixHiddenFile(assetPath))
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (!string.IsNullOrEmpty(assetPath))
|
||
|
{
|
||
|
string guid = AssetDatabase.AssetPathToGUID(assetPath);
|
||
|
if (guid.Length < 2)
|
||
|
{
|
||
|
//Debug.Log(assetPath + " has no guid? value is \"" + guid + "\"");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
string assetImportedPath = Path.GetFullPath(Application.dataPath + "../../Library/cache/" + guid.Substring(0, 2) + "/" + guid);
|
||
|
|
||
|
if (File.Exists(assetImportedPath))
|
||
|
{
|
||
|
result = BuildReportTool.Util.GetFileSizeInBytes(assetImportedPath);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//Debug.Log(assetPath + " not found: " + assetImportedPath);
|
||
|
assetImportedPath = Path.GetFullPath(Application.dataPath + "../../Library/metadata/" + guid.Substring(0, 2) + "/" + guid);
|
||
|
if (File.Exists(assetImportedPath))
|
||
|
{
|
||
|
result = BuildReportTool.Util.GetFileSizeInBytes(assetImportedPath);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
}
|