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36 lines
878 B
C#
36 lines
878 B
C#
3 weeks ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class Coiner : MonoBehaviour
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{
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public delegate void EventHandler();
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public static event EventHandler Increaser;
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public TextMeshProUGUI coinText;
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private void Start()
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{
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IncreaseCoin();
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//EventManager.CoinIncreaser += IncreaseCoin;
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}
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void OnEnable()
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{
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IncreaseCoin();
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EventManager.CoinIncreaser += IncreaseCoin;
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Debug.Log("OnEnabler Caller");
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}
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private void OnDisable()
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{
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IncreaseCoin();
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EventManager.CoinIncreaser -= IncreaseCoin;
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}
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private void OnApplicationQuit()
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{
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Debug.Log("OnApplicationQuit");
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EventManager.CoinIncreaser -= IncreaseCoin;
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}
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void IncreaseCoin()
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{
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coinText.text = PlayerPrefs.GetInt("Money").ToString();
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}
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}
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