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157 lines
4.2 KiB
C#
157 lines
4.2 KiB
C#
3 months ago
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using System;
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using AV.Inspector.Runtime;
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using D2D.Core;
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using DG.DemiEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using static AV.Inspector.Runtime.SmartInspector;
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namespace D2D.Utilities
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{
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public class SuperEditor : Editor
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{
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public void SetVector(string boolName, Vector3 v)
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{
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var p = serializedObject.FindProperty(boolName);
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p.vector3Value = v;
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serializedObject.ApplyModifiedProperties();
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}
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public Vector3 GetVector(string boolName)
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{
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var p = serializedObject.FindProperty(boolName);
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return p.vector3Value;
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}
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public void FlipBool(string boolName)
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{
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var p = serializedObject.FindProperty(boolName);
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p.boolValue = !p.boolValue;
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serializedObject.ApplyModifiedProperties();
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}
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public bool GetBool(string boolName)
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{
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var p = serializedObject.FindProperty(boolName);
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return p.boolValue;
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}
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public void InvertInt(string boolName)
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{
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var p = serializedObject.FindProperty(boolName);
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p.intValue = p.intValue == 1 ? -1 : 1;
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serializedObject.ApplyModifiedProperties();
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}
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public void PlusEnum(string enumName, int capacity)
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{
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var playMode = serializedObject.FindProperty(enumName);
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if (playMode.enumValueIndex >= capacity-1)
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playMode.enumValueIndex = 0;
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else
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{
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playMode.enumValueIndex++;
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}
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serializedObject.ApplyModifiedProperties();
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}
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#region Begin-Ends
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protected void BeginSerialization()
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{
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serializedObject.Update();
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}
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protected void EndSerialization()
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{
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serializedObject.ApplyModifiedProperties();
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}
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protected void BeginReadOnly()
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{
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EditorGUI.BeginDisabledGroup(true);
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}
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protected void ReadOnlyLine(string description, string value)
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{
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BeginReadOnly();
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EditorGUILayout.TextField(description, value);
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EndReadOnly();
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}
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protected void ReadOnlyLine(string description)
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{
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BeginReadOnly();
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ShowProperty(description);
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EndReadOnly();
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}
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protected void EndReadOnly()
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{
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EditorGUI.EndDisabledGroup();
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}
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protected void BeginHorizontal()
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{
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GUILayout.BeginHorizontal("box");
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}
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protected void EndHorizontal()
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{
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GUILayout.EndHorizontal();
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}
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#endregion
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#region Elements
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protected bool Button(string buttonName)
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{
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return GUILayout.Button(buttonName);
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}
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protected bool StateButton(string buttonName, string checkBool)
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{
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var c = GetBool(checkBool) ? Color.green : Color.red;
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GUI.backgroundColor = c;
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var isClicked = GUILayout.Button(buttonName);
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GUI.backgroundColor = Color.white;
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return isClicked;
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}
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protected bool Button(Texture texture, int size = 20)
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{
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return GUILayout.Button(texture, GUILayout.Width(size * 1.5f), GUILayout.Height(size));
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}
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protected void Space(float size = 6f)
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{
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EditorGUILayout.Space(size);
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}
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protected void ShowProperty(string propertyName, string text="", int maxWidth = -1)
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{
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var property = serializedObject.FindProperty(propertyName);
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if (text == "")
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{
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text = propertyName.Replace('_', ' ').Trim();
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text = (text[0].ToString().ToUpper() + text.Remove(0, 1));
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}
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if (maxWidth != -1)
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EditorGUILayout.PropertyField(property, new GUIContent(text), GUILayout.MaxWidth(maxWidth));
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else
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EditorGUILayout.PropertyField(property, new GUIContent(text));
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}
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#endregion
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}
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}
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