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10 lines
216 B
C#
10 lines
216 B
C#
3 months ago
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using UnityEngine;
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namespace D2D
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{
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[CreateAssetMenu(fileName = "HealthData", menuName = "ScriptableObjects/HealthData")]
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public class HealthData : ScriptableObject
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{
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public int maxPoints;
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}
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}
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