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CrowdControl/Assets/3rd/D2D_Scripts/Animations/Editor/FadeAnimationEditor.cs

20 lines
459 B
C#

3 months ago
using AV.Inspector.Runtime;
using D2D.Core;
using DG.Tweening.Plugins.Options;
using UnityEditor;
using UnityEngine;
namespace D2D.Animations
{
[CustomEditor(typeof(FadeAnimation))]
[CanEditMultipleObjects]
public class FadeAnimationEditor : DAnimationEditor
{
protected override void ShowDefaultFields()
{
base.ShowDefaultFields();
// ShowProperty("_isFrom", "Is From");
}
}
}