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27 lines
630 B
C#
27 lines
630 B
C#
2 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class fireballrotate : MonoBehaviour
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{
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[SerializeField]
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private Transform Target;
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[SerializeField]
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private Vector3 anglevector;
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public float rotationSpeed;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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//transform.RotateAround(Target.position, Vector3.up, rotationSpeed * Time.deltaTime);
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transform.RotateAround(Target.position, anglevector, rotationSpeed * Time.deltaTime);
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}
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}
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