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268 lines
11 KiB
C#
268 lines
11 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace Animancer
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{
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/// <summary>
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/// Proxy for an identical interface introduced in Unity 2018.3 to have a class provide its own list of
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/// <see cref="AnimationClip"/>s to the Animation Window without an Animator Controller.
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/// </summary>
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public interface IAnimationClipSource
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#if UNITY_2018_3_OR_NEWER
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: UnityEngine.IAnimationClipSource
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{ }
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#else
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{
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/************************************************************************************************************************/
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/// <summary>Gathers all the animations associated with this object.</summary>
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void GetAnimationClips(List<AnimationClip> clips);
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/************************************************************************************************************************/
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}
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#endif
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/// <summary>
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/// A variant of <see cref="IAnimationClipSource"/> which uses a <see cref="ICollection{T}"/> instead of a
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/// <see cref="List{T}"/> so that it can take a <see cref="HashSet{T}"/> to efficiently avoid adding duplicates.
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/// <see cref="AnimancerUtilities"/> contains various extension methods for this purpose.
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/// <para></para>
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/// <see cref="IAnimationClipSource"/> still needs to be the main point of entry for the Animation Window, so this
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/// interface is only used internally.
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/// </summary>
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public interface IAnimationClipCollection
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{
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/************************************************************************************************************************/
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/// <summary>Gathers all the animations associated with this object.</summary>
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void GatherAnimationClips(ICollection<AnimationClip> clips);
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/************************************************************************************************************************/
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}
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/************************************************************************************************************************/
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public static partial class AnimancerUtilities
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{
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/************************************************************************************************************************/
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/// <summary>[Animancer Extension]
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/// Adds the `clip` to the `clips` if it wasn't there already.
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/// </summary>
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public static void Gather(this ICollection<AnimationClip> clips, AnimationClip clip)
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{
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if (clip != null && !clips.Contains(clip))
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clips.Add(clip);
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}
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/************************************************************************************************************************/
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/// <summary>[Animancer Extension]
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/// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each of the `newClips`.
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/// </summary>
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public static void Gather(this ICollection<AnimationClip> clips, IList<AnimationClip> newClips)
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{
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if (newClips == null)
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return;
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var count = newClips.Count;
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while (--count >= 0)
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clips.Gather(newClips[count]);
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}
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/************************************************************************************************************************/
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/// <summary>[Animancer Extension]
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/// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each of the `newClips`.
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/// </summary>
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public static void Gather(this ICollection<AnimationClip> clips, IEnumerable<AnimationClip> newClips)
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{
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if (newClips == null)
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return;
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foreach (var clip in newClips)
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clips.Gather(clip);
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}
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/************************************************************************************************************************/
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private static Editor.ConversionCache<Type, MethodInfo> _TypeToGetRootTracks;
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/// <summary>[Animancer Extension]
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/// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each clip in the `asset`.
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/// </summary>
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public static void GatherFromAsset(this ICollection<AnimationClip> clips, PlayableAsset asset)
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{
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if (asset == null)
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return;
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// We want to get the tracks out of a TimelineAsset without actually referencing that class directly
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// because it comes from an optional package and Animancer does not need to depend on that package.
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if (_TypeToGetRootTracks == null)
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{
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_TypeToGetRootTracks = new Editor.ConversionCache<Type, MethodInfo>((type) =>
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{
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var method = type.GetMethod("GetRootTracks");
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if (method != null &&
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typeof(IEnumerable).IsAssignableFrom(method.ReturnType) &&
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method.GetParameters().Length == 0)
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return method;
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else
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return null;
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});
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}
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var getRootTracks = _TypeToGetRootTracks.Convert(asset.GetType());
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if (getRootTracks != null)
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{
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var rootTracks = getRootTracks.Invoke(asset, null);
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GatherAnimationClips(rootTracks as IEnumerable, clips);
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}
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}
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/************************************************************************************************************************/
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private static Editor.ConversionCache<Type, MethodInfo>
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_TrackAssetToGetClips,
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_TrackAssetToGetChildTracks,
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_TimelineClipToAnimationClip;
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/// <summary>Gathers all the animations in the `tracks`.</summary>
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private static void GatherAnimationClips(IEnumerable tracks, ICollection<AnimationClip> clips)
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{
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if (tracks == null)
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return;
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if (_TrackAssetToGetClips == null)
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{
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_TrackAssetToGetClips = new Editor.ConversionCache<Type, MethodInfo>((type) =>
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{
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var method = type.GetMethod("GetClips");
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if (method != null &&
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typeof(IEnumerable).IsAssignableFrom(method.ReturnType) &&
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method.GetParameters().Length == 0)
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return method;
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else
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return null;
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});
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_TimelineClipToAnimationClip = new Editor.ConversionCache<Type, MethodInfo>((type) =>
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{
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var property = type.GetProperty("animationClip");
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if (property != null &&
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property.PropertyType == typeof(AnimationClip))
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return property.GetGetMethod();
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else
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return null;
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});
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_TrackAssetToGetChildTracks = new Editor.ConversionCache<Type, MethodInfo>((type) =>
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{
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var method = type.GetMethod("GetChildTracks");
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if (method != null &&
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typeof(IEnumerable).IsAssignableFrom(method.ReturnType) &&
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method.GetParameters().Length == 0)
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return method;
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else
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return null;
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});
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}
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foreach (var track in tracks)
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{
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if (track == null)
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continue;
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var trackType = track.GetType();
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var getClips = _TrackAssetToGetClips.Convert(trackType);
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if (getClips != null)
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{
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var trackClips = getClips.Invoke(track, null) as IEnumerable;
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if (trackClips != null)
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{
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foreach (var clip in trackClips)
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{
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var getClip = _TimelineClipToAnimationClip.Convert(clip.GetType());
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if (getClip != null)
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clips.Gather(getClip.Invoke(clip, null) as AnimationClip);
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}
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}
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}
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var getChildTracks = _TrackAssetToGetChildTracks.Convert(trackType);
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if (getChildTracks != null)
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{
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var childTracks = getChildTracks.Invoke(track, null);
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GatherAnimationClips(childTracks as IEnumerable, clips);
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}
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}
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}
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/************************************************************************************************************************/
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/// <summary>[Animancer Extension]
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/// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each clip gathered by
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/// <see cref="IAnimationClipSource.GetAnimationClips"/>.
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/// </summary>
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public static void GatherFromSource(this ICollection<AnimationClip> clips, IAnimationClipSource source)
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{
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if (source == null)
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return;
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var list = ObjectPool.AcquireList<AnimationClip>();
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source.GetAnimationClips(list);
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clips.Gather((IEnumerable<AnimationClip>)list);
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ObjectPool.Release(list);
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}
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/************************************************************************************************************************/
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/// <summary>[Animancer Extension]
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/// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each clip in the `source`,
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/// supporting both <see cref="IAnimationClipSource"/> and <see cref="IAnimationClipCollection"/>.
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/// </summary>
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public static bool GatherFromSource(this ICollection<AnimationClip> clips, object source)
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{
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var collectionSource = source as IAnimationClipCollection;
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if (collectionSource != null)
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{
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collectionSource.GatherAnimationClips(clips);
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return true;
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}
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var listSource = source as IAnimationClipSource;
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if (listSource != null)
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{
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clips.GatherFromSource(listSource);
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return true;
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}
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return false;
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}
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/************************************************************************************************************************/
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/// <summary>[Animancer Extension]
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/// Calls <see cref="GatherFromSource(ICollection{AnimationClip}, object)"/> for each of the `sources`.
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/// </summary>
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public static void GatherFromSources(this ICollection<AnimationClip> clips, IList sources)
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{
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if (sources == null)
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return;
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foreach (var source in sources)
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clips.GatherFromSource(source);
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}
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/************************************************************************************************************************/
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}
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}
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