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37 lines
815 B
C#
37 lines
815 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using Animancer;
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using D2D;
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using D2D.Animations;
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using D2D.Core;
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using D2D.Gameplay;
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using D2D.Utilities;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class PlayerMovement : GameStateMachineUser
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{
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[SerializeField] private float _speed;
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[HideInInspector] public bool _canMove = true;
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private void Update()
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{
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if (!_canMove)
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return;
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transform.position += transform.forward * _speed * Time.deltaTime;
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}
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protected override void OnGameLose()
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{
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_canMove = false;
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}
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}
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}
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