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CrowdControl/Assets/Scripts/Units/Player/PlayerMovement.cs

37 lines
815 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using Animancer;
using D2D;
using D2D.Animations;
using D2D.Core;
using D2D.Gameplay;
using D2D.Utilities;
using DG.Tweening;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class PlayerMovement : GameStateMachineUser
{
[SerializeField] private float _speed;
[HideInInspector] public bool _canMove = true;
private void Update()
{
if (!_canMove)
return;
transform.position += transform.forward * _speed * Time.deltaTime;
}
protected override void OnGameLose()
{
_canMove = false;
}
}
}