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CrowdControl/Assets/Plugins/UniTask/Runtime/Linq/UnityExtensions/EveryUpdate.cs

77 lines
2.4 KiB
C#

1 month ago
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
{
return new EveryUpdate(updateTiming);
}
}
internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
{
readonly PlayerLoopTiming updateTiming;
public EveryUpdate(PlayerLoopTiming updateTiming)
{
this.updateTiming = updateTiming;
}
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _EveryUpdate(updateTiming, cancellationToken);
}
class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
{
readonly PlayerLoopTiming updateTiming;
CancellationToken cancellationToken;
bool disposed;
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
{
this.updateTiming = updateTiming;
this.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(updateTiming, this);
}
public AsyncUnit Current => default;
public UniTask<bool> MoveNextAsync()
{
// return false instead of throw
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version);
}
public UniTask DisposeAsync()
{
if (!disposed)
{
disposed = true;
TaskTracker.RemoveTracking(this);
}
return default;
}
public bool MoveNext()
{
if (disposed || cancellationToken.IsCancellationRequested)
{
completionSource.TrySetResult(false);
return false;
}
completionSource.TrySetResult(true);
return true;
}
}
}
}