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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs

13 lines
329 B
C#

1 month ago
using System.Collections.Generic;
using UnityEngine;
namespace NaughtyAttributes.Test
{
//[CreateAssetMenu(fileName = "NaughtyScriptableObject", menuName = "NaughtyAttributes/_NaughtyScriptableObject")]
public class _NaughtyScriptableObject : ScriptableObject
{
[Expandable]
public List<_TestScriptableObject> list;
}
}