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CrowdControl/Assets/Plugins/Animancer/Internal/Transitions/ClipTransition.cs

14 lines
408 B
C#

2 months ago
// Animancer // Copyright 2020 Kybernetik //
using UnityEngine;
namespace Animancer
{
/// <summary>
/// A <see cref="ScriptableObject"/> which holds a <see cref="ClipState.Transition"/>.
/// </summary>
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Clip Transition", order = Strings.AssetMenuOrder + 0)]
public class ClipTransition : AnimancerTransition<ClipState.Transition> { }
}