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113 lines
4.8 KiB
C#
113 lines
4.8 KiB
C#
2 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only] Draws the Inspector GUI for an <see cref="AnimancerState"/>.</summary>
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public abstract class ParametizedAnimancerStateDrawer<T> : AnimancerStateDrawer<T> where T : AnimancerState
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{
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/************************************************************************************************************************/
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/// <summary>The number of parameters being managed by the target state.</summary>
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public virtual int ParameterCount { get { return 0; } }
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/// <summary>Returns the name of a parameter being managed by the target state.</summary>
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/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
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public virtual string GetParameterName(int index) { throw new NotSupportedException(); }
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/// <summary>Returns the type of a parameter being managed by the target state.</summary>
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/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
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public virtual AnimatorControllerParameterType GetParameterType(int index) { throw new NotSupportedException(); }
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/// <summary>Returns the value of a parameter being managed by the target state.</summary>
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/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
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public virtual object GetParameterValue(int index) { throw new NotSupportedException(); }
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/// <summary>Sets the value of a parameter being managed by the target state.</summary>
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/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
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public virtual void SetParameterValue(int index, object value) { throw new NotSupportedException(); }
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/************************************************************************************************************************/
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/// <summary>
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/// Constructs a new <see cref="ParametizedAnimancerStateDrawer{T}"/> to manage the Inspector GUI for the `state`.
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/// </summary>
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protected ParametizedAnimancerStateDrawer(T state) : base(state) { }
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/************************************************************************************************************************/
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/// <summary> Draws the details of the target state in the GUI.</summary>
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protected override void DoDetailsGUI(IAnimancerComponent owner)
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{
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base.DoDetailsGUI(owner);
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if (!IsExpanded)
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return;
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var count = ParameterCount;
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if (count <= 0)
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return;
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var labelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth -= AnimancerGUI.IndentSize;
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var area = AnimancerGUI.LayoutSingleLineRect(AnimancerGUI.SpacingMode.Before);
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area = EditorGUI.IndentedRect(area);
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EditorGUI.LabelField(area, "Parameters", count.ToString());
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for (int i = 0; i < count; i++)
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{
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var type = GetParameterType(i);
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if (type == 0)
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continue;
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var name = GetParameterName(i);
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var value = GetParameterValue(i);
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EditorGUI.BeginChangeCheck();
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area = AnimancerGUI.LayoutSingleLineRect(AnimancerGUI.SpacingMode.Before);
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area = EditorGUI.IndentedRect(area);
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switch (type)
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{
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case AnimatorControllerParameterType.Float:
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value = EditorGUI.FloatField(area, name, (float)value);
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break;
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case AnimatorControllerParameterType.Int:
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value = EditorGUI.IntField(area, name, (int)value);
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break;
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case AnimatorControllerParameterType.Bool:
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value = EditorGUI.Toggle(area, name, (bool)value);
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break;
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case AnimatorControllerParameterType.Trigger:
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value = EditorGUI.Toggle(area, name, (bool)value, EditorStyles.radioButton);
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break;
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default:
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EditorGUI.LabelField(area, name, "Unhandled Type: " + type);
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break;
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}
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if (EditorGUI.EndChangeCheck())
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SetParameterValue(i, value);
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}
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EditorGUIUtility.labelWidth = labelWidth;
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}
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/************************************************************************************************************************/
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}
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}
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#endif
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