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65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
3 months ago
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using UnityEditor;
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namespace Gley.Common
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{
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public class EditorUtilities
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{
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/// <summary>
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/// Create a folder at path recursively
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/// </summary>
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/// <param name="path"></param>
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public static void CreateFolder(string path)
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{
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if (!AssetDatabase.IsValidFolder(path))
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{
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string[] folders = path.Split('/');
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string tempPath = "";
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for (int i = 0; i < folders.Length - 1; i++)
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{
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tempPath += folders[i];
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if (!AssetDatabase.IsValidFolder(tempPath + "/" + folders[i + 1]))
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{
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AssetDatabase.CreateFolder(tempPath, folders[i + 1]);
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AssetDatabase.Refresh();
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}
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tempPath += "/";
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}
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}
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}
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public static string FindFolder(string folderName, string parent)
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{
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string result = null;
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var folders = AssetDatabase.GetSubFolders("Assets");
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foreach (var folder in folders)
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{
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result = Recursive(folder, folderName, parent);
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if (result != null)
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{
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return result;
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}
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}
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return result;
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}
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static string Recursive(string currentFolder, string folderToSearch, string parent)
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{
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if (currentFolder.EndsWith($"{parent}/{folderToSearch}"))
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{
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return currentFolder;
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}
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var folders = AssetDatabase.GetSubFolders(currentFolder);
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foreach (var fld in folders)
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{
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string result = Recursive(fld, folderToSearch, parent);
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if (result != null)
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{
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return result;
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}
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}
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return null;
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}
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}
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}
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