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CrowdControl/Assets/Feel/MMTools/Tools/MMSaveLoad/MMSaveLoadManagerMethodBina...

43 lines
1.2 KiB
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
using System.Security.Cryptography;
using System.Runtime.Serialization.Formatters.Binary;
namespace MoreMountains.Tools
{
/// <summary>
/// This save load method saves and loads files as binary files
/// </summary>
public class MMSaveLoadManagerMethodBinary : IMMSaveLoadManagerMethod
{
/// <summary>
/// Saves the specified object to disk at the specified location after serializing it
/// </summary>
/// <param name="objectToSave"></param>
/// <param name="saveFile"></param>
public void Save(object objectToSave, FileStream saveFile)
{
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(saveFile, objectToSave);
saveFile.Close();
}
/// <summary>
/// Loads the specified file from disk and deserializes it
/// </summary>
/// <param name="objectType"></param>
/// <param name="saveFile"></param>
/// <returns></returns>
public object Load(System.Type objectType, FileStream saveFile)
{
object savedObject;
BinaryFormatter formatter = new BinaryFormatter();
savedObject = formatter.Deserialize(saveFile);
saveFile.Close();
return savedObject;
}
}
}