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CrowdControl/Assets/Feel/MMTools/Tools/MMDebugMenu/Scripts/Tabs/MMDebugMenuTabContents.cs

39 lines
903 B
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// A class used to describe tab contents
/// </summary>
public class MMDebugMenuTabContents : MonoBehaviour
{
/// the index of the tab, setup by MMDebugMenu
public int Index = 0;
/// the parent of the tab, setup by MMDebugMenu
public Transform Parent;
/// if this is true, scale will be forced to one on init
public bool ForceScaleOne = true;
/// <summary>
/// On Start we initialize this tab contents
/// </summary>
protected virtual void Start()
{
Initialization();
}
/// <summary>
/// On init we force the scale to one
/// </summary>
protected virtual void Initialization()
{
if (ForceScaleOne)
{
this.gameObject.GetComponent<RectTransform>().localScale = Vector3.one;
}
}
}
}