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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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public enum MMSoundManagerEventTypes
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{
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SaveSettings,
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LoadSettings,
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ResetSettings,
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SettingsLoaded
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}
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/// <summary>
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/// This event will let you trigger a save/load/reset on the MMSoundManager settings
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///
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/// Example : MMSoundManagerEvent.Trigger(MMSoundManagerEventTypes.SaveSettings);
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/// will save settings.
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/// </summary>
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public struct MMSoundManagerEvent
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{
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public MMSoundManagerEventTypes EventType;
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public MMSoundManagerEvent(MMSoundManagerEventTypes eventType)
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{
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EventType = eventType;
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}
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static MMSoundManagerEvent e;
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public static void Trigger(MMSoundManagerEventTypes eventType)
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{
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e.EventType = eventType;
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MMEventManager.TriggerEvent(e);
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}
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}
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}
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