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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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public enum MMSoundManagerAllSoundsControlEventTypes
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{
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Pause, Play, Stop, Free, FreeAllButPersistent, FreeAllLooping
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}
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/// <summary>
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/// This event will let you pause/play/stop/free all sounds playing through the MMSoundManager at once
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///
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/// Example : MMSoundManagerAllSoundsControlEvent.Trigger(MMSoundManagerAllSoundsControlEventTypes.Stop);
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/// will stop all sounds playing at once
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/// </summary>
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public struct MMSoundManagerAllSoundsControlEvent
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{
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public MMSoundManagerAllSoundsControlEventTypes EventType;
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public MMSoundManagerAllSoundsControlEvent(MMSoundManagerAllSoundsControlEventTypes eventType)
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{
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EventType = eventType;
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}
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static MMSoundManagerAllSoundsControlEvent e;
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public static void Trigger(MMSoundManagerAllSoundsControlEventTypes eventType)
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{
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e.EventType = eventType;
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MMEventManager.TriggerEvent(e);
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}
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}
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}
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