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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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namespace MoreMountains.Tools
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{
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[CustomEditor(typeof(MMAspectRatioSafeZones), true)]
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public class MMScreenshotEditor : Editor
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{
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static string FolderName = "Screenshots";
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[MenuItem("Tools/More Mountains/Screenshot/Take Screenshot Real Size", false, 801)]
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public static void MenuScreenshotSize1()
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{
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string savePath = TakeScreenCaptureScreenshot(1);
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}
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[MenuItem("Tools/More Mountains/Screenshot/Take Screenshot Size x2", false, 802)]
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public static void MenuScreenshotSize2()
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{
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string savePath = TakeScreenCaptureScreenshot(2);
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}
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[MenuItem("Tools/More Mountains/Screenshot/Take Screenshot Size x3 %k", false, 803)]
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public static void MenuScreenshotSize3()
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{
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string savePath = TakeScreenCaptureScreenshot(3);
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}
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protected static string TakeScreenCaptureScreenshot(int gameViewSizeMultiplier)
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{
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if (!Directory.Exists(FolderName))
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{
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Directory.CreateDirectory(FolderName);
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}
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float width = Screen.width * gameViewSizeMultiplier;
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float height = Screen.height * gameViewSizeMultiplier;
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string savePath = FolderName + "/screenshot_" + width + "x" + height + "_" + System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".png";
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ScreenCapture.CaptureScreenshot(savePath, gameViewSizeMultiplier);
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Debug.Log("[MMScreenshot] Screenshot taken with size multiplier of " + gameViewSizeMultiplier + " and saved at " + savePath);
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return savePath;
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}
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}
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}
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