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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// This class adds names for each LevelMapPathElement next to it on the scene view, for easier setup
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/// </summary>
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[CustomEditor(typeof(MMPathMovement),true)]
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[InitializeOnLoad]
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public class MMPathMovementEditor : Editor
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{
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public MMPathMovement pathMovementTarget
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{
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get
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{
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return (MMPathMovement)target;
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}
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update ();
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if (pathMovementTarget.AccelerationType == MMPathMovement.PossibleAccelerationType.AnimationCurve)
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{
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DrawDefaultInspector ();
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}
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else
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{
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Editor.DrawPropertiesExcluding (serializedObject, new string [] { "Acceleration" });
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}
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serializedObject.ApplyModifiedProperties ();
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}
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/// <summary>
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/// OnSceneGUI, draws repositionable handles at every point in the path, for easier setup
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/// </summary>
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protected virtual void OnSceneGUI()
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{
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Handles.color = Color.green;
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MMPathMovement t = (target as MMPathMovement);
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if (t.GetOriginalTransformPositionStatus() == false)
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{
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return;
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}
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for (int i=0;i<t.PathElements.Count;i++)
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{
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EditorGUI.BeginChangeCheck();
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Vector3 oldPoint = t.PointPosition(i);
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GUIStyle style = new GUIStyle();
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// draws the path item number
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style.normal.textColor = Color.yellow;
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Handles.Label(t.PointPosition(i) + (Vector3.down*0.4f) + (Vector3.right*0.4f), ""+i,style);
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// draws a movable handle
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var fmh_65_57_638273671351788380 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle(oldPoint,.5f,new Vector3(.25f,.25f,.25f),Handles.CircleHandleCap);
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// records changes
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(target, "Free Move Handle");
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t.PathElements[i].PathElementPosition = newPoint - t.GetOriginalTransformPosition();
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}
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}
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}
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}
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}
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#endif
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