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using UnityEngine;
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using System.Collections;
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namespace EpicToonFX
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{
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public class ETFXRotation : MonoBehaviour
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{
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[Header("Rotate axises by degrees per second")]
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public Vector3 rotateVector = Vector3.zero;
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public enum spaceEnum { Local, World };
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public spaceEnum rotateSpace;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (rotateSpace == spaceEnum.Local)
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transform.Rotate(rotateVector * Time.deltaTime);
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if (rotateSpace == spaceEnum.World)
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transform.Rotate(rotateVector * Time.deltaTime, Space.World);
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}
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}
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}
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