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CrowdControl/Assets/Epic Toon FX/Scripts/ETFXLightFade.cs

39 lines
1.0 KiB
C#

3 months ago
using UnityEngine;
using System.Collections;
namespace EpicToonFX
{
public class ETFXLightFade : MonoBehaviour
{
[Header("Seconds to dim the light")]
public float life = 0.2f;
public bool killAfterLife = true;
private Light li;
private float initIntensity;
// Use this for initialization
void Start()
{
if (gameObject.GetComponent<Light>())
{
li = gameObject.GetComponent<Light>();
initIntensity = li.intensity;
}
else
print("No light object found on " + gameObject.name);
}
// Update is called once per frame
void Update()
{
if (gameObject.GetComponent<Light>())
{
li.intensity -= initIntensity * (Time.deltaTime / life);
if (killAfterLife && li.intensity <= 0)
//Destroy(gameObject);
Destroy(gameObject.GetComponent<Light>());
}
}
}
}