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CrowdControl/Assets/3rd/D2D_Scripts/UI/FlyingUIPoolMember.cs

62 lines
1.5 KiB
C#

1 month ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using DG.Tweening;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class FlyingUIPoolMember : PoolMember
{
private bool _isMoving;
private Coroutine _cycle;
private Tween _scale;
private Tween _move;
public void OnStartMove(Tweener scale, Tweener move, float duration, FlyingUIIcon coinIcon, FlyingUISpawnSettings settings)
{
if (_isMoving)
{
Debug.Log("You should increase number of ui coins in pool");
StopCoroutine(_cycle);
_scale?.Pause();
_scale?.Kill();
_move?.Pause();
_move?.Kill();
AddMoney();
}
_cycle = StartCoroutine(Cycle());
IEnumerator Cycle()
{
_scale = scale;
_move = move;
_isMoving = true;
yield return new WaitForSeconds(duration);
_isMoving = false;
coinIcon.Punch();
AddMoney();
}
void AddMoney()
{
if (settings.needMoneyChange)
_db.Money.Value += settings.moneyAddPerEach;
}
}
}
}