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CrowdControl/Assets/3rd/D2D_Scripts/UI/Common/FillBarBase.cs

17 lines
327 B
C#

1 month ago
using UnityEngine;
using UnityEngine.UI;
namespace D2D.UI
{
public abstract class FillBarBase: MonoBehaviour
{
[SerializeField] private Image _image;
protected virtual void Update()
{
_image.fillAmount = Calculate();
}
protected abstract float Calculate();
}
}