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CrowdControl/Assets/3rd/D2D_Scripts/Animations/Data/DurationData.cs

13 lines
305 B
C#

2 months ago
using D2D.Utilities;
using UnityEngine;
namespace D2D.Animations
{
[CreateAssetMenu(fileName = "DurationData", menuName = "DurationData", order = 0)]
public class DurationData : ScriptableObject
{
[SerializeField] private Vector2 value;
public Vector2 Value => value;
}
}