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CrowdControl/Assets/ButtonSoundClick.cs

30 lines
615 B
C#

2 weeks ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonSoundClick : MonoBehaviour
{
public AudioSource audioSource;
public Button[] allButtons;
private void Start()
{
Starter();
}
void Starter()
{
allButtons = FindObjectsOfType<Button>(true);
for (int i = 0; i < allButtons.Length; i++)
{
allButtons[i].onClick.AddListener(() =>
{
PlayClickSound();
});
}
}
void PlayClickSound()
{
audioSource.Play();
}
}