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171 lines
6.5 KiB
C#
171 lines
6.5 KiB
C#
2 months ago
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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namespace MPUIKIT.Editor {
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public static class MPEditorUtility {
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[MenuItem("GameObject/UI/MPImage")]
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public static void AddMPImageObject() {
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GameObject g = new GameObject {name = "MPImage"};
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Transform parent = GetParentTransform();
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g.transform.SetParent(parent, false);
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g.AddComponent<MPImage>();
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Selection.activeGameObject = g;
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Undo.RegisterCreatedObjectUndo(g, "MPImage Created");
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EditorUtility.SetDirty(g);
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}
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[MenuItem("GameObject/UI/MPImage Basic")]
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public static void AddMPImageBasicObject() {
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GameObject g = new GameObject {name = "MPImageBasic"};
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Transform parent = GetParentTransform();
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g.transform.SetParent(parent, false);
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g.AddComponent<MPImageBasic>();
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Selection.activeGameObject = g;
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Undo.RegisterCreatedObjectUndo(g, "MPImage Basic Created");
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EditorUtility.SetDirty(g);
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}
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private static Transform GetParentTransform()
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{
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Transform parent;
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if (Selection.activeGameObject != null &&
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Selection.activeGameObject.GetComponentInParent<Canvas>() != null)
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{
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parent = Selection.activeGameObject.transform;
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}
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else
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{
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Canvas c = GetCanvas();
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AddAdditionalShaderChannelsToCanvas(c);
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parent = c.transform;
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}
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return parent;
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}
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private static Canvas GetCanvas()
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{
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StageHandle handle = StageUtility.GetCurrentStageHandle();
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if (!handle.FindComponentOfType<Canvas>())
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{
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EditorApplication.ExecuteMenuItem("GameObject/UI/Canvas");
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}
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Canvas c = handle.FindComponentOfType<Canvas>();
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return c;
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}
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[MenuItem("CONTEXT/Image/Replace with MPImage")]
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public static void ReplaceWithMPImage(MenuCommand command) {
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if(command.context is MPImage) return;
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if (command.context is MPImageBasic) {
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// Convert MPImageBasic to MPImage
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MPImageBasic img = (MPImageBasic) command.context;
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GameObject obj = img.gameObject;
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Object.DestroyImmediate(img);
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obj.AddComponent<MPImage>();
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EditorUtility.SetDirty(obj);
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}
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else {
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Image img = (Image) command.context;
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GameObject obj = img.gameObject;
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Object.DestroyImmediate(img);
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obj.AddComponent<MPImage>();
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EditorUtility.SetDirty(obj);
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}
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}
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[MenuItem("CONTEXT/Image/Replace with MPImage Basic")]
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public static void ReplaceWithMPImageBasic(MenuCommand command) {
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if(command.context is MPImageBasic) return;
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if (command.context is MPImage) {
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// Convert MPImage to MPImageBasic
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MPImage img = (MPImage) command.context;
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GameObject obj = img.gameObject;
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Object.DestroyImmediate(img);
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obj.AddComponent<MPImageBasic>();
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EditorUtility.SetDirty(obj);
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}
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else {
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Image img = (Image) command.context;
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GameObject obj = img.gameObject;
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Object.DestroyImmediate(img);
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obj.AddComponent<MPImageBasic>();
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EditorUtility.SetDirty(obj);
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}
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}
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internal static void AddAdditionalShaderChannelsToCanvas(Canvas c) {
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AdditionalCanvasShaderChannels additionalShaderChannels = c.additionalShaderChannels;
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additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord1;
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additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord2;
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c.additionalShaderChannels = additionalShaderChannels;
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}
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internal static bool HasAdditionalShaderChannels(Canvas c) {
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AdditionalCanvasShaderChannels asc = c.additionalShaderChannels;
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return (asc & AdditionalCanvasShaderChannels.TexCoord1) != 0 &&
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(asc & AdditionalCanvasShaderChannels.TexCoord2) != 0;
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}
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public static void CornerRadiusModeGUI(Rect rect, ref SerializedProperty property, string[] toolBarHeading,
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string label = "Corner Radius") {
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bool boolVal = property.boolValue;
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Rect labelRect = new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height);
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Rect toolBarRect = new Rect(rect.x + EditorGUIUtility.labelWidth, rect.y,
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rect.width - EditorGUIUtility.labelWidth, rect.height);
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EditorGUI.BeginChangeCheck();
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{
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EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
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EditorGUI.LabelField(labelRect, label);
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boolVal = GUI.Toolbar(toolBarRect, boolVal ? 1 : 0, toolBarHeading) == 1;
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EditorGUI.showMixedValue = false;
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}
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if (EditorGUI.EndChangeCheck()) {
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property.boolValue = boolVal;
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}
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}
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private static Sprite _emptySprite;
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internal static Sprite EmptySprite {
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get {
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if (_emptySprite == null) {
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_emptySprite = Resources.Load<Sprite>("mpui_default_empty_sprite");
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}
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return _emptySprite;
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}
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}
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internal static string FindMPUIKitRootDirectory()
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{
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string guid = AssetDatabase.FindAssets("MPImage t:Shader").FirstOrDefault();
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string path = AssetDatabase.GUIDToAssetPath(guid);
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if(string.IsNullOrEmpty(path)) return String.Empty;
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string[] directories = path.Split(new[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar});
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < directories.Length; i++)
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{
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sb.Append(directories[i]);
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sb.Append(Path.DirectorySeparatorChar);
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if(directories[i].Equals("MPUIKit", StringComparison.OrdinalIgnoreCase))
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break;
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}
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return sb.ToString();
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}
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}
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}
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