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CrowdControl/Assets/Scripts/Units/Player/Player.cs

23 lines
474 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D;
using D2D.Core;
using D2D.Gameplay;
using D2D.Utilities;
using DG.Tweening;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class Player : Unit
{
private void Start()
{
// Destroy(gameObject, _gameData.playerLifetime);
}
}
}