You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
77 lines
1.8 KiB
Plaintext
77 lines
1.8 KiB
Plaintext
2 months ago
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||
|
|
||
|
Shader "Hidden/GlowConeTap" {
|
||
|
|
||
|
Properties {
|
||
|
_Color ("Color", color) = (1,1,1,0)
|
||
|
_MainTex ("", 2D) = "white" {}
|
||
|
}
|
||
|
|
||
|
Category {
|
||
|
ZTest Always Cull Off ZWrite Off Fog { Mode Off }
|
||
|
|
||
|
Subshader {
|
||
|
Pass {
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct v2f {
|
||
|
float4 pos : POSITION;
|
||
|
half4 uv[2] : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
float4 _MainTex_TexelSize;
|
||
|
float4 _BlurOffsets;
|
||
|
|
||
|
v2f vert (appdata_img v)
|
||
|
{
|
||
|
v2f o;
|
||
|
float offX = _MainTex_TexelSize.x * _BlurOffsets.x;
|
||
|
float offY = _MainTex_TexelSize.y * _BlurOffsets.y;
|
||
|
|
||
|
o.pos = UnityObjectToClipPos (v.vertex);
|
||
|
float2 uv = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord.xy-float2(offX, offY));
|
||
|
|
||
|
o.uv[0].xy = uv + float2( offX, offY);
|
||
|
o.uv[0].zw = uv + float2(-offX, offY);
|
||
|
o.uv[1].xy = uv + float2( offX,-offY);
|
||
|
o.uv[1].zw = uv + float2(-offX,-offY);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
fixed4 _Color;
|
||
|
|
||
|
fixed4 frag( v2f i ) : COLOR
|
||
|
{
|
||
|
fixed4 c;
|
||
|
c = tex2D( _MainTex, i.uv[0].xy );
|
||
|
c += tex2D( _MainTex, i.uv[0].zw );
|
||
|
c += tex2D( _MainTex, i.uv[1].xy );
|
||
|
c += tex2D( _MainTex, i.uv[1].zw );
|
||
|
c.rgb *= _Color.rgb;
|
||
|
return c * _Color.a;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Subshader {
|
||
|
Pass {
|
||
|
SetTexture [_MainTex] {constantColor [_Color] combine texture * constant alpha}
|
||
|
SetTexture [_MainTex] {constantColor [_Color] combine texture * constant + previous}
|
||
|
SetTexture [_MainTex] {constantColor [_Color] combine texture * constant + previous}
|
||
|
SetTexture [_MainTex] {constantColor [_Color] combine texture * constant + previous}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Fallback off
|
||
|
|
||
|
}
|