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1353 lines
52 KiB
C#
1353 lines
52 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only] [Pro-Only]
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/// An <see cref="EditorWindow"/> which allows the user to preview animation transitions separately from the rest
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/// of the scene in Edit Mode or Play Mode.
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/// </summary>
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public sealed class TransitionPreviewWindow : EditorWindow, IHasCustomMenu
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{
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/************************************************************************************************************************/
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#region Public API
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/************************************************************************************************************************/
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private static Texture _Icon;
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/// <summary>The icon image used by this window.</summary>
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public static Texture Icon
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{
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get
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{
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#if UNITY_2019_3_OR_NEWER
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const string IconName = "ViewToolOrbit";
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#else
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const string IconName = "UnityEditor.LookDevView";
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#endif
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// Possible icons: "UnityEditor.LookDevView", "SoftlockInline", "ViewToolOrbit".
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if (_Icon == null)
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_Icon = EditorGUIUtility.IconContent(IconName).image;
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return _Icon;
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}
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}
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/************************************************************************************************************************/
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/// <summary>Focusses the <see cref="TransitionPreviewWindow"/> or creates one if none exists.</summary>
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public static void Open(SerializedProperty transitionProperty, bool open)
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{
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if (open)
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{
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GetWindow<TransitionPreviewWindow>(typeof(SceneView))
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.SetTargetProperty(transitionProperty);
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}
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else if (IsPreviewingCurrentProperty())
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{
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EditorApplication.delayCall += _Instance.Close;
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}
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Sets the <see cref="AnimancerState.NormalizedTime"/> of the current transition if the property being
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/// previewed matches the <see cref="TransitionDrawer.Context"/>.
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/// </summary>
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public static void SetPreviewNormalizedTime(float normalizedTime)
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{
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if (float.IsNaN(normalizedTime) ||
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!IsPreviewingCurrentProperty() ||
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_Instance.InstanceAnimancer == null)
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return;
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var transition = _Instance.ShowTransitionPaused();
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if (transition == null)
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return;
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var animancer = _Instance.InstanceAnimancer;
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var state = animancer.States.Current;
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var length = state.Length;
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var time = normalizedTime * length;
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var fadeDuration = transition.FadeDuration;
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var startTime = transition.NormalizedStartTime * length;
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if (float.IsNaN(startTime))
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startTime = 0;
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if (time < startTime)// Previous animation.
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{
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if (_Instance._PreviousAnimation != null)
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{
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var fromState = animancer.States.GetOrCreate(PreviousAnimationKey, _Instance._PreviousAnimation, true);
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animancer.Play(fromState);
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_Instance.OnPlayAnimation();
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fromState.NormalizedTime = normalizedTime;
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normalizedTime = 0;
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}
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}
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else if (time < startTime + fadeDuration)// Fade from previous animation to the target.
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{
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if (_Instance._PreviousAnimation != null)
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{
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var fromState = animancer.States.GetOrCreate(PreviousAnimationKey, _Instance._PreviousAnimation, true);
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animancer.Play(fromState);
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_Instance.OnPlayAnimation();
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fromState.NormalizedTime = normalizedTime;
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state.IsPlaying = true;
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state.Weight = (time - startTime) / fadeDuration;
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fromState.Weight = 1 - state.Weight;
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}
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}
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else if (_Instance._NextAnimation != null)// Fade from the target transition to the next animation.
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{
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var normalizedEndTime = state.Events.NormalizedEndTime;
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if (float.IsNaN(normalizedEndTime))
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normalizedEndTime = AnimancerEvent.Sequence.GetDefaultNormalizedEndTime(state.Speed);
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if (normalizedTime < normalizedEndTime)
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{
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// Just the main state.
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}
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else
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{
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var toState = animancer.States.GetOrCreate(NextAnimationKey, _Instance._NextAnimation, true);
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animancer.Play(toState);
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_Instance.OnPlayAnimation();
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toState.NormalizedTime = normalizedTime - normalizedEndTime;
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var endTime = normalizedEndTime * length;
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var fadeOutEnd = TimeRuler.GetFadeOutEnd(toState.Speed, endTime, transition.MaximumDuration);
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if (time < fadeOutEnd)
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{
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state.IsPlaying = true;
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toState.Weight = (time - endTime) / (fadeOutEnd - endTime);
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state.Weight = 1 - toState.Weight;
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}
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}
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}
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state.NormalizedTime = state.Weight > 0 ? normalizedTime : 0;
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animancer.Evaluate();
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Returns the <see cref="AnimancerState"/> of the current transition if the property being previewed matches
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/// the <see cref="TransitionDrawer.Context"/>. Otherwise returns null.
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/// </summary>
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public static AnimancerState GetCurrentState()
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{
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if (!IsPreviewingCurrentProperty() ||
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_Instance.InstanceAnimancer == null)
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return null;
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var transition = _Instance.GetTransition();
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return _Instance.InstanceAnimancer.States[transition];
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Indicates whether the current <see cref="TransitionDrawer.TransitionContext.Property"/> is being previewed
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/// at the moment.
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/// </summary>
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public static bool IsPreviewingCurrentProperty()
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{
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return
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_Instance != null &&
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TransitionDrawer.Context != null &&
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_Instance._TransitionProperty.IsValid() &&
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Serialization.AreSameProperty(TransitionDrawer.Context.Property, _Instance._TransitionProperty);
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#region Messages
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/************************************************************************************************************************/
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private static TransitionPreviewWindow _Instance;
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/************************************************************************************************************************/
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private void OnEnable()
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{
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_Instance = this;
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titleContent = new GUIContent("Animancer", Icon);
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autoRepaintOnSceneChange = true;
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_InspectorWidth = EditorPrefs.GetFloat(InspectorWidthKey, 300);
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if (_TransitionProperty.IsValid() &&
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!CanBePreviewed(_TransitionProperty))
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{
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DestroyTransitionProperty();
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}
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InitialisePreview();
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UnityEditor.SceneManagement.EditorSceneManager.sceneOpening += OnSceneOpening;
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#if UNITY_2017_3_OR_NEWER
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EditorApplication.playModeStateChanged += OnPlayModeChanged;
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#endif
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}
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/************************************************************************************************************************/
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[NonSerialized] private bool _IsChangingPlayMode;
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#if UNITY_2017_3_OR_NEWER
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private void OnPlayModeChanged(PlayModeStateChange change)
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{
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switch (change)
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{
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case PlayModeStateChange.ExitingEditMode:
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case PlayModeStateChange.ExitingPlayMode:
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DestroyModelInstance();
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_IsChangingPlayMode = true;
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break;
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case PlayModeStateChange.EnteredEditMode:
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case PlayModeStateChange.EnteredPlayMode:
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_IsChangingPlayMode = false;
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break;
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}
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}
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#endif
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/************************************************************************************************************************/
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private void OnSceneOpening(string path, UnityEditor.SceneManagement.OpenSceneMode mode)
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{
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if (mode == UnityEditor.SceneManagement.OpenSceneMode.Single)
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DestroyModelInstance();
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}
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/************************************************************************************************************************/
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private void OnDisable()
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{
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UnityEditor.SceneManagement.EditorSceneManager.sceneOpening -= OnSceneOpening;
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#if UNITY_2017_3_OR_NEWER
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EditorApplication.playModeStateChanged -= OnPlayModeChanged;
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#endif
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EditorPrefs.SetFloat(InspectorWidthKey, _InspectorWidth);
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DestroyAnimancerInstance();
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if (_PreviewRenderUtility != null)
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{
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_PreviewRenderUtility.Cleanup();
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_PreviewRenderUtility = null;
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}
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_Instance = null;
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}
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/************************************************************************************************************************/
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private void OnDestroy()
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{
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if (_PreviewSceneRoot != null)
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{
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DestroyImmediate(_PreviewSceneRoot.gameObject);
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_PreviewSceneRoot = null;
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}
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DestroyTransitionProperty();
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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/************************************************************************************************************************/
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private void OnGUI()
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{
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// Maximising then un-maximising the window causes it to lose the _Instance for some reason.
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_Instance = this;
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GUILayout.BeginHorizontal();
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{
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DoPreviewGUI();
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DoInspectorGUI();
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}
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GUILayout.EndHorizontal();
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}
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/************************************************************************************************************************/
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private void Update()
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{
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_Instance = this;
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if (!_IsChangingPlayMode && _InstanceRoot == null)
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InstantiateModel();
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if (AutoClose && !_TransitionProperty.IsValid())
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Close();
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else if (_InstanceAnimancer != null && _InstanceAnimancer.IsGraphPlaying)
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Repaint();
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}
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/************************************************************************************************************************/
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void IHasCustomMenu.AddItemsToMenu(GenericMenu menu)
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{
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ShowTransition.AddToggleFunction(menu);
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AutoClose.AddToggleFunction(menu);
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#region Transition Property
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/************************************************************************************************************************/
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[SerializeField] private Serialization.PropertyReference _TransitionProperty;
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/************************************************************************************************************************/
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/// <summary>Indicates whether the `property` is able to be previewed by this system.</summary>
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public static bool CanBePreviewed(SerializedProperty property)
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{
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var type = property.GetAccessor().FieldType;
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return typeof(ITransitionDetailed).IsAssignableFrom(type);
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}
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/************************************************************************************************************************/
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private void SetTargetProperty(SerializedProperty property)
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{
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if (property.serializedObject.targetObjects.Length != 1)
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{
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Close();
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throw new ArgumentException("The TransitionPreviewWindow does not support multi-object selection.");
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}
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if (!CanBePreviewed(property))
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{
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Close();
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throw new ArgumentException("The specified property does not implement IAnimancerTransitionDetailed.");
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}
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DestroyTransitionProperty();
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_TransitionProperty = property;
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_SelectedInstanceAnimator = 0;
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_OriginalRoot = AnimancerEditorUtilities.FindRoot(_TransitionProperty.TargetObject);
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}
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/************************************************************************************************************************/
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private ITransitionDetailed GetTransition()
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{
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if (!_TransitionProperty.IsValid())
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return null;
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return _TransitionProperty.Property.GetValue<ITransitionDetailed>();
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#region Preview
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/************************************************************************************************************************/
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[NonSerialized] private PreviewRenderUtility _PreviewRenderUtility;
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[SerializeField] private Transform _PreviewSceneRoot;
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[SerializeField] private Transform _OriginalRoot;
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[SerializeField] private Transform _InstanceRoot;
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/************************************************************************************************************************/
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[SerializeField] private Animator[] _InstanceAnimators;
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[SerializeField] private int _SelectedInstanceAnimator;
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[NonSerialized] private AnimationType _SelectedInstanceType;
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private Animator SelectedInstanceAnimator
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{
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get
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{
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if (_InstanceAnimators == null ||
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_InstanceAnimators.Length == 0)
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return null;
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if (_SelectedInstanceAnimator > _InstanceAnimators.Length)
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_SelectedInstanceAnimator = _InstanceAnimators.Length;
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return _InstanceAnimators[_SelectedInstanceAnimator];
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}
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}
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/************************************************************************************************************************/
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[NonSerialized]
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private AnimancerPlayable _InstanceAnimancer;
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private AnimancerPlayable InstanceAnimancer
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{
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get
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{
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if ((_InstanceAnimancer == null || !_InstanceAnimancer.IsValid) &&
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_InstanceRoot != null)
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{
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var animator = SelectedInstanceAnimator;
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if (animator != null)
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{
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AnimancerPlayable.SetNextGraphName(_InstanceRoot.name);
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_InstanceAnimancer = AnimancerPlayable.Create();
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_InstanceAnimancer.SetOutput(
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new AnimancerEditorUtilities.DummyAnimancerComponent(animator, _InstanceAnimancer));
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}
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}
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return _InstanceAnimancer;
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}
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}
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||
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/************************************************************************************************************************/
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||
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private void InitialisePreview()
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{
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if (_PreviewRenderUtility == null)
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_PreviewRenderUtility = new PreviewRenderUtility();
|
||
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||
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if (_PreviewSceneRoot == null)
|
||
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{
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_PreviewSceneRoot = EditorUtility.CreateGameObjectWithHideFlags(
|
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"Animancer Transition Preview Window", HideFlags.HideAndDontSave).transform;
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_PreviewRenderUtility.AddSingleGO(_PreviewSceneRoot.gameObject);
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_PreviewRenderUtility.ambientColor = new Color(0.1f, 0.1f, 0.1f, 0f);
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}
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||
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}
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||
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||
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/************************************************************************************************************************/
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||
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||
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private void InstantiateModel()
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{
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DestroyModelInstance();
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if (_OriginalRoot == null)
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return;
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||
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_PreviewSceneRoot.gameObject.SetActive(false);
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||
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_InstanceRoot = Instantiate(_OriginalRoot, _PreviewSceneRoot);
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_InstanceRoot.localPosition = Vector3.zero;
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_InstanceRoot.name = _OriginalRoot.name;
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||
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DestroyUnnecessaryComponents(_InstanceRoot.gameObject);
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||
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||
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_InstanceAnimators = _InstanceRoot.GetComponentsInChildren<Animator>();
|
||
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for (int i = 0; i < _InstanceAnimators.Length; i++)
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||
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{
|
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var animator = _InstanceAnimators[i];
|
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animator.enabled = false;
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||
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animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
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animator.fireEvents = false;
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animator.updateMode = AnimatorUpdateMode.Normal;
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||
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animator.gameObject.AddComponent<RedirectRootMotion>()
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.animator = animator;
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||
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}
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||
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||
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_PreviewSceneRoot.gameObject.SetActive(true);
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||
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||
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InitialiseCamera();
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||
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SetSelectedAnimator(_SelectedInstanceAnimator);
|
||
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||
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AnimationGatherer.GatherFromGameObject(_OriginalRoot.gameObject, ref _OtherAnimations, true);
|
||
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||
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if (_OtherAnimations.Length > 0 &&
|
||
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(_PreviousAnimation == null || _NextAnimation == null))
|
||
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{
|
||
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var defaultClip = _OtherAnimations[0];
|
||
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var defaultClipIsIdle = false;
|
||
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|
||
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for (int i = 0; i < _OtherAnimations.Length; i++)
|
||
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{
|
||
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var clip = _OtherAnimations[i];
|
||
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|
||
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if (defaultClipIsIdle && clip.name.Length > defaultClip.name.Length)
|
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continue;
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||
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||
|
if (clip.name.IndexOf("idle", StringComparison.CurrentCultureIgnoreCase) >= 0)
|
||
|
{
|
||
|
defaultClip = clip;
|
||
|
//defaultClipIsIdle = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (_PreviousAnimation == null)
|
||
|
_PreviousAnimation = defaultClip;
|
||
|
if (_NextAnimation == null)
|
||
|
_NextAnimation = defaultClip;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
/// <summary>
|
||
|
/// Destroys all unnecessary components on the preview instance while accounting for any
|
||
|
/// <see cref="RequireComponent"/> attributes.
|
||
|
/// </summary>
|
||
|
private static void DestroyUnnecessaryComponents(GameObject root)
|
||
|
{
|
||
|
var components = root.GetComponentsInChildren<Component>();
|
||
|
|
||
|
var typeToDependencies = new Dictionary<Type, List<Type>>();
|
||
|
var componentToDependencies = new Dictionary<Component, List<Component>>(components.Length);
|
||
|
for (int i = 0; i < components.Length; i++)
|
||
|
{
|
||
|
var component = components[i];
|
||
|
|
||
|
List<Component> dependencies;
|
||
|
if (!componentToDependencies.TryGetValue(component, out dependencies))
|
||
|
{
|
||
|
var type = component.GetType();
|
||
|
List<Type> typeDependencies;
|
||
|
if (!typeToDependencies.TryGetValue(type, out typeDependencies))
|
||
|
{
|
||
|
if (type.IsDefined(typeof(RequireComponent), false))
|
||
|
{
|
||
|
var requirements = (RequireComponent[])type.GetCustomAttributes(typeof(RequireComponent), false);
|
||
|
for (int j = 0; j < requirements.Length; j++)
|
||
|
{
|
||
|
var requirement = requirements[j];
|
||
|
GatherRequirement(ref typeDependencies, requirement.m_Type0);
|
||
|
GatherRequirement(ref typeDependencies, requirement.m_Type1);
|
||
|
GatherRequirement(ref typeDependencies, requirement.m_Type2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
typeToDependencies.Add(type, typeDependencies);
|
||
|
}
|
||
|
|
||
|
if (typeDependencies != null)
|
||
|
{
|
||
|
dependencies = new List<Component>();
|
||
|
|
||
|
for (int j = 0; j < typeDependencies.Count; j++)
|
||
|
{
|
||
|
var requiredComponent = component.GetComponent(typeDependencies[j]);
|
||
|
if (requiredComponent != null)
|
||
|
dependencies.Add(requiredComponent);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
componentToDependencies.Add(component, dependencies);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var sortedComponents = AnimancerEditorUtilities.TopologicalSort(components,
|
||
|
(component) => componentToDependencies[component]);
|
||
|
|
||
|
for (int i = components.Length - 1; i >= 0; i--)
|
||
|
{
|
||
|
var component = sortedComponents[i];
|
||
|
if (component is Transform ||
|
||
|
component is MeshFilter ||
|
||
|
component is Renderer ||
|
||
|
component is Animator)
|
||
|
continue;
|
||
|
|
||
|
DestroyImmediate(component);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private static void GatherRequirement(ref List<Type> requirements, Type type)
|
||
|
{
|
||
|
if (type == null)
|
||
|
return;
|
||
|
|
||
|
if (requirements == null)
|
||
|
requirements = new List<Type>();
|
||
|
|
||
|
requirements.Add(type);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void SetSelectedAnimator(int index)
|
||
|
{
|
||
|
DestroyAnimancerInstance();
|
||
|
|
||
|
var animator = SelectedInstanceAnimator;
|
||
|
if (animator != null && animator.enabled)
|
||
|
{
|
||
|
animator.Rebind();
|
||
|
animator.enabled = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
_SelectedInstanceAnimator = index;
|
||
|
|
||
|
animator = SelectedInstanceAnimator;
|
||
|
if (animator != null)
|
||
|
{
|
||
|
animator.enabled = true;
|
||
|
_SelectedInstanceType = AnimancerEditorUtilities.GetAnimationType(animator);
|
||
|
|
||
|
if (_SelectedInstanceType == AnimationType.Sprite)
|
||
|
{
|
||
|
Camera.transform.parent.localRotation = Quaternion.identity;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CameraEulerAngles = CameraEulerAngles;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[NonSerialized] private bool _IsDraggingCamera;
|
||
|
[NonSerialized] private Texture _PreviewTexture;
|
||
|
|
||
|
private void DoPreviewGUI()
|
||
|
{
|
||
|
GUILayout.BeginVertical();
|
||
|
{
|
||
|
GUILayout.FlexibleSpace();
|
||
|
}
|
||
|
GUILayout.EndVertical();
|
||
|
|
||
|
var area = GUILayoutUtility.GetLastRect();
|
||
|
|
||
|
var inspectorBorder = new Rect(area.xMax, area.y, 0, area.height);
|
||
|
DoResizeInspectorGUI(inspectorBorder);
|
||
|
|
||
|
var currentEvent = Event.current;
|
||
|
switch (currentEvent.type)
|
||
|
{
|
||
|
case EventType.Repaint:
|
||
|
if (area.width <= 0 || area.height <= 0)
|
||
|
break;
|
||
|
|
||
|
DrawFloor();
|
||
|
|
||
|
// Start the model paused at the beginning of the animation.
|
||
|
// For some reason Unity doesn't like having this in OnEnable.
|
||
|
if (InstanceAnimancer != null && InstanceAnimancer.Layers.Count == 0)
|
||
|
ShowTransitionPaused();
|
||
|
|
||
|
var fog = RenderSettings.fog;
|
||
|
Unsupported.SetRenderSettingsUseFogNoDirty(false);
|
||
|
|
||
|
if (InstanceAnimancer != null ||
|
||
|
_PreviewTexture == null ||
|
||
|
_OriginalRoot == null)
|
||
|
{
|
||
|
_PreviewRenderUtility.BeginPreview(area, GUIStyle.none);
|
||
|
_PreviewRenderUtility.Render();
|
||
|
_PreviewTexture = _PreviewRenderUtility.EndPreview();
|
||
|
}
|
||
|
|
||
|
GUI.DrawTexture(area, _PreviewTexture, ScaleMode.StretchToFill, false);
|
||
|
|
||
|
Unsupported.SetRenderSettingsUseFogNoDirty(fog);
|
||
|
break;
|
||
|
|
||
|
// Camera Control.
|
||
|
|
||
|
case EventType.MouseDown:
|
||
|
_IsDraggingCamera = area.Contains(currentEvent.mousePosition);
|
||
|
if (_IsDraggingCamera)
|
||
|
currentEvent.Use();
|
||
|
break;
|
||
|
|
||
|
case EventType.MouseUp:
|
||
|
if (_IsDraggingCamera)
|
||
|
{
|
||
|
_IsDraggingCamera = false;
|
||
|
currentEvent.Use();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case EventType.MouseDrag:
|
||
|
if (_IsDraggingCamera)
|
||
|
{
|
||
|
var sensitivity = Screen.dpi * 0.01f;
|
||
|
|
||
|
var euler = CameraEulerAngles;
|
||
|
euler.x += currentEvent.delta.y * sensitivity;
|
||
|
euler.y += currentEvent.delta.x * sensitivity;
|
||
|
CameraEulerAngles = euler;
|
||
|
currentEvent.Use();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case EventType.ScrollWheel:
|
||
|
if (area.Contains(currentEvent.mousePosition))
|
||
|
{
|
||
|
CameraZoom *= 1 + 0.03f * currentEvent.delta.y;
|
||
|
currentEvent.Use();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// Drag and Drop.
|
||
|
|
||
|
case EventType.DragUpdated:
|
||
|
if (area.Contains(currentEvent.mousePosition) &&
|
||
|
GetDragAndDropRoot() != null)
|
||
|
{
|
||
|
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case EventType.DragPerform:
|
||
|
if (area.Contains(currentEvent.mousePosition))
|
||
|
{
|
||
|
var root = GetDragAndDropRoot();
|
||
|
if (root != null)
|
||
|
{
|
||
|
_OriginalRoot = root;
|
||
|
InstantiateModel();
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private ITransitionDetailed ShowTransitionPaused()
|
||
|
{
|
||
|
var transition = GetTransition();
|
||
|
if (transition != null)
|
||
|
{
|
||
|
var animancer = InstanceAnimancer;
|
||
|
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
animancer.States.Destroy(transition);
|
||
|
#endif
|
||
|
|
||
|
animancer.Play(transition, 0);
|
||
|
OnPlayAnimation();
|
||
|
animancer.Evaluate();
|
||
|
animancer.PauseGraph();
|
||
|
}
|
||
|
return transition;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private static Transform GetDragAndDropRoot()
|
||
|
{
|
||
|
var objects = DragAndDrop.objectReferences;
|
||
|
if (objects.Length != 1)
|
||
|
return null;
|
||
|
|
||
|
return AnimancerEditorUtilities.FindRoot(objects[0]);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void OnPlayAnimation()
|
||
|
{
|
||
|
var animancer = InstanceAnimancer;
|
||
|
if (animancer == null ||
|
||
|
animancer.States.Current == null)
|
||
|
return;
|
||
|
|
||
|
var state = animancer.States.Current;
|
||
|
var normalizedEndTime = state.Events.NormalizedEndTime;
|
||
|
state.Events = null;
|
||
|
state.Events.NormalizedEndTime = normalizedEndTime;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
#region Camera
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private Camera Camera { get { return _PreviewRenderUtility.camera; } }
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[SerializeField] private float _CameraZoom;
|
||
|
|
||
|
private float CameraZoom
|
||
|
{
|
||
|
get { return _CameraZoom; }
|
||
|
set
|
||
|
{
|
||
|
_CameraZoom = value;
|
||
|
if (Camera != null)
|
||
|
Camera.transform.localPosition = new Vector3(0, 0, -_CameraZoom);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[SerializeField] private Vector3 _CameraEulerAngles = new Vector3(float.NaN, float.NaN, float.NaN);
|
||
|
|
||
|
private Vector3 CameraEulerAngles
|
||
|
{
|
||
|
get { return _CameraEulerAngles; }
|
||
|
set
|
||
|
{
|
||
|
if (_SelectedInstanceType == AnimationType.Sprite)
|
||
|
return;
|
||
|
|
||
|
_CameraEulerAngles = value;
|
||
|
if (Camera != null && Camera.transform.parent != null)
|
||
|
Camera.transform.parent.localEulerAngles = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void InitialiseCamera()
|
||
|
{
|
||
|
var renderers = _InstanceRoot.GetComponentsInChildren<Renderer>();
|
||
|
var bounds = renderers.Length > 0 ? renderers[0].bounds : default(Bounds);
|
||
|
for (int i = 1; i < renderers.Length; i++)
|
||
|
{
|
||
|
bounds.Encapsulate(renderers[i].bounds);
|
||
|
}
|
||
|
|
||
|
const string CameraParentName = "Animancer Preview Camera Root";
|
||
|
var cameraParent = _PreviewSceneRoot.Find(CameraParentName);
|
||
|
if (cameraParent == null)
|
||
|
{
|
||
|
cameraParent = EditorUtility.CreateGameObjectWithHideFlags(
|
||
|
CameraParentName, HideFlags.HideAndDontSave).transform;
|
||
|
cameraParent.parent = _PreviewSceneRoot;
|
||
|
|
||
|
var lights = _PreviewRenderUtility.lights;
|
||
|
for (int i = 0; i < lights.Length; i++)
|
||
|
lights[i].transform.parent = cameraParent;
|
||
|
|
||
|
Camera.transform.parent = cameraParent;
|
||
|
Camera.transform.localRotation = Quaternion.identity;
|
||
|
}
|
||
|
|
||
|
cameraParent.localPosition = bounds.center;
|
||
|
|
||
|
Camera.farClipPlane = 100;
|
||
|
|
||
|
if (_CameraZoom == 0)
|
||
|
CameraZoom = bounds.extents.magnitude * 2 / Mathf.Tan(Camera.fieldOfView * Mathf.Deg2Rad);
|
||
|
else
|
||
|
CameraZoom = CameraZoom;
|
||
|
|
||
|
if (float.IsNaN(_CameraEulerAngles.x))
|
||
|
CameraEulerAngles = new Vector3(45, 135, 0);
|
||
|
else
|
||
|
CameraEulerAngles = CameraEulerAngles;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
#endregion
|
||
|
/************************************************************************************************************************/
|
||
|
#region Floor
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private const float FloorScale = 5;
|
||
|
|
||
|
[NonSerialized] private Vector3 _FloorPosition;
|
||
|
|
||
|
private void DrawFloor()
|
||
|
{
|
||
|
var rotation = _SelectedInstanceType == AnimationType.Sprite ?
|
||
|
Quaternion.Euler(-90f, 0f, 0f) : Quaternion.identity;
|
||
|
var scale = Vector3.one * FloorScale;// * _AvatarScale;
|
||
|
var matrix = Matrix4x4.TRS(_FloorPosition, rotation, scale);
|
||
|
var layer = 0;
|
||
|
var camera = _PreviewRenderUtility.camera;
|
||
|
Graphics.DrawMesh(Floor.Plane, matrix, Floor.Material, layer, camera, 0);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
// Initialisation based on UnityEditor.AvatarPreview.
|
||
|
private static class Floor
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
public static readonly Material Material;
|
||
|
public static readonly Mesh Plane;
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
static Floor()
|
||
|
{
|
||
|
var texture = (Texture2D)EditorGUIUtility.Load("Avatar/Textures/AvatarFloor.png");
|
||
|
if (texture == null)
|
||
|
return;
|
||
|
|
||
|
var shader = EditorGUIUtility.Load("Previews/PreviewPlaneWithShadow.shader") as Shader;
|
||
|
if (shader == null)
|
||
|
return;
|
||
|
|
||
|
Material = new Material(shader)
|
||
|
{
|
||
|
mainTexture = texture,
|
||
|
mainTextureScale = Vector2.one * 5f * 4f,
|
||
|
hideFlags = HideFlags.HideAndDontSave
|
||
|
};
|
||
|
Material.SetVector("_Alphas", new Vector4(0.5f, 0.3f, 0f, 0f));
|
||
|
//this.m_FloorMaterialSmall = new Material(Material);
|
||
|
//this.m_FloorMaterialSmall.mainTextureScale = Vector2.one * 0.2f * 4f;
|
||
|
//this.m_FloorMaterialSmall.hideFlags = HideFlags.HideAndDontSave;
|
||
|
|
||
|
Plane = Resources.GetBuiltinResource(typeof(Mesh), "New-Plane.fbx") as Mesh;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[AddComponentMenu("")]
|
||
|
private sealed class RedirectRootMotion : MonoBehaviour
|
||
|
{
|
||
|
public Animator animator;
|
||
|
|
||
|
private void OnAnimatorMove()
|
||
|
{
|
||
|
if (animator == null ||
|
||
|
_Instance == null)
|
||
|
return;
|
||
|
|
||
|
if (animator == _Instance.SelectedInstanceAnimator)
|
||
|
{
|
||
|
_Instance._FloorPosition -= animator.deltaPosition;
|
||
|
|
||
|
_Instance._FloorPosition.x %= FloorScale;
|
||
|
_Instance._FloorPosition.y = 0;
|
||
|
_Instance._FloorPosition.z %= FloorScale;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
#endregion
|
||
|
/************************************************************************************************************************/
|
||
|
#region Cleanup
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DestroyModelInstance()
|
||
|
{
|
||
|
DestroyAnimancerInstance();
|
||
|
|
||
|
if (_InstanceRoot == null)
|
||
|
return;
|
||
|
|
||
|
DestroyImmediate(_InstanceRoot.gameObject);
|
||
|
_InstanceRoot = null;
|
||
|
_InstanceAnimators = null;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DestroyAnimancerInstance()
|
||
|
{
|
||
|
if (_InstanceAnimancer == null)
|
||
|
return;
|
||
|
|
||
|
_InstanceAnimancer.Destroy();
|
||
|
_InstanceAnimancer = null;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DestroyTransitionProperty()
|
||
|
{
|
||
|
if (_TransitionProperty == null)
|
||
|
return;
|
||
|
|
||
|
DestroyModelInstance();
|
||
|
|
||
|
_TransitionProperty.Dispose();
|
||
|
_TransitionProperty = null;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
#endregion
|
||
|
/************************************************************************************************************************/
|
||
|
#endregion
|
||
|
/************************************************************************************************************************/
|
||
|
#region Inspector
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private const string
|
||
|
KeyPrefix = "TransitionPreviewWindow.",
|
||
|
InspectorWidthKey = BoolPref.KeyPrefix + KeyPrefix + "InspectorWidth";
|
||
|
|
||
|
[SerializeField] private float _InspectorWidth;
|
||
|
|
||
|
[NonSerialized] private AnimationClip[] _OtherAnimations;
|
||
|
[SerializeField] private AnimationClip _PreviousAnimation;
|
||
|
[SerializeField] private AnimationClip _NextAnimation;
|
||
|
|
||
|
private readonly AnimancerPlayableDrawer
|
||
|
PlayableDrawer = new AnimancerPlayableDrawer();
|
||
|
|
||
|
private const string
|
||
|
PreviousAnimationKey = "Previous Animation",
|
||
|
NextAnimationKey = "Next Animation";
|
||
|
|
||
|
private static readonly BoolPref
|
||
|
ShowTransition = new BoolPref(KeyPrefix, "Show Transition", true),
|
||
|
AutoClose = new BoolPref(KeyPrefix, "Auto Close", true);
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[NonSerialized] private bool _IsResizingInspector;
|
||
|
|
||
|
private void DoResizeInspectorGUI(Rect borderArea)
|
||
|
{
|
||
|
borderArea.width = 10;
|
||
|
borderArea.x -= borderArea.width * 0.5f;
|
||
|
|
||
|
EditorGUIUtility.AddCursorRect(borderArea, MouseCursor.ResizeHorizontal);
|
||
|
|
||
|
var currentEvent = Event.current;
|
||
|
switch (currentEvent.type)
|
||
|
{
|
||
|
case EventType.MouseDown:
|
||
|
_IsResizingInspector = borderArea.Contains(currentEvent.mousePosition);
|
||
|
if (_IsResizingInspector)
|
||
|
currentEvent.Use();
|
||
|
break;
|
||
|
|
||
|
case EventType.MouseUp:
|
||
|
if (_IsResizingInspector)
|
||
|
{
|
||
|
_IsResizingInspector = false;
|
||
|
currentEvent.Use();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case EventType.MouseDrag:
|
||
|
if (_IsResizingInspector)
|
||
|
{
|
||
|
_InspectorWidth -= currentEvent.delta.x;
|
||
|
_InspectorWidth = Mathf.Clamp(_InspectorWidth, 250, position.width - 250);
|
||
|
currentEvent.Use();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[SerializeField] private Vector2 _InspectorScroll;
|
||
|
|
||
|
private void DoInspectorGUI()
|
||
|
{
|
||
|
EditorGUIUtility.hierarchyMode = true;
|
||
|
|
||
|
EditorGUIUtility.labelWidth = Math.Max(_InspectorWidth * 0.55f - 60, 100);
|
||
|
EditorGUIUtility.wideMode = _InspectorWidth > 300;
|
||
|
|
||
|
GUILayout.BeginVertical(GUILayout.Width(_InspectorWidth));
|
||
|
{
|
||
|
_InspectorScroll = GUILayout.BeginScrollView(_InspectorScroll, GUILayout.Width(_InspectorWidth));
|
||
|
|
||
|
if (!_TransitionProperty.IsValid())
|
||
|
{
|
||
|
GUILayout.Label("No target property");
|
||
|
DestroyTransitionProperty();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DoTransitionPropertyGUI();
|
||
|
DoPreviewSettingsGUI();
|
||
|
|
||
|
var animancer = InstanceAnimancer;
|
||
|
if (animancer != null)
|
||
|
{
|
||
|
PlayableDrawer.DoGUI(animancer.Component);
|
||
|
if (animancer.IsGraphPlaying)
|
||
|
GUI.changed = true;
|
||
|
}
|
||
|
}
|
||
|
GUILayout.EndScrollView();
|
||
|
}
|
||
|
GUILayout.EndVertical();
|
||
|
|
||
|
EditorGUIUtility.hierarchyMode = false;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DoTransitionPropertyGUI()
|
||
|
{
|
||
|
_TransitionProperty.Update();
|
||
|
|
||
|
var enabled = GUI.enabled;
|
||
|
GUI.enabled = false;
|
||
|
{
|
||
|
EditorGUI.showMixedValue = _TransitionProperty.TargetObjects.Length > 1;
|
||
|
EditorGUILayout.ObjectField(_TransitionProperty.TargetObject, typeof(Object), true);
|
||
|
EditorGUI.showMixedValue = false;
|
||
|
|
||
|
GUILayout.Label(_TransitionProperty.Property.GetFriendlyPath());
|
||
|
}
|
||
|
GUI.enabled = enabled;
|
||
|
|
||
|
if (ShowTransition)
|
||
|
{
|
||
|
var isExpanded = _TransitionProperty.Property.isExpanded;
|
||
|
_TransitionProperty.Property.isExpanded = true;
|
||
|
var height = EditorGUI.GetPropertyHeight(_TransitionProperty, true);
|
||
|
|
||
|
const float Indent = 12;
|
||
|
|
||
|
var padding = GUI.skin.box.padding;
|
||
|
|
||
|
var area = GUILayoutUtility.GetRect(0, height + padding.horizontal - padding.bottom);
|
||
|
area.x += Indent + padding.left;
|
||
|
area.width -= Indent + padding.horizontal;
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
EditorGUI.PropertyField(area, _TransitionProperty, true);
|
||
|
_TransitionProperty.Property.isExpanded = isExpanded;
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
_TransitionProperty.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DoPreviewSettingsGUI()
|
||
|
{
|
||
|
GUILayout.BeginVertical(GUI.skin.box);
|
||
|
EditorGUILayout.LabelField("Preview Settings", "(Not Serialized)");
|
||
|
|
||
|
DoAnimatorSelectorGUI();
|
||
|
|
||
|
DoAnimationFieldGUI(AnimancerGUI.TempContent("Previous Animation",
|
||
|
"The animation for the preview to play before the target transition"),
|
||
|
_PreviousAnimation, (clip) => _PreviousAnimation = clip);
|
||
|
|
||
|
var animancer = InstanceAnimancer;
|
||
|
DoCurrentAnimationGUI(animancer);
|
||
|
|
||
|
DoAnimationFieldGUI(AnimancerGUI.TempContent("Next Animation",
|
||
|
"The animation for the preview to play after the target transition"),
|
||
|
_NextAnimation, (clip) => _NextAnimation = clip);
|
||
|
|
||
|
if (animancer != null)
|
||
|
{
|
||
|
animancer.Speed = EditorGUILayout.FloatField("Overall Speed", animancer.Speed);
|
||
|
|
||
|
if (animancer.IsGraphPlaying)
|
||
|
{
|
||
|
if (GUILayout.Button("Pause", EditorStyles.miniButton))
|
||
|
animancer.PauseGraph();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (GUILayout.Button("Play", EditorStyles.miniButton))
|
||
|
{
|
||
|
if (_PreviousAnimation != null)
|
||
|
{
|
||
|
InstanceAnimancer.Stop();
|
||
|
var fromState = animancer.States.GetOrCreate(PreviousAnimationKey, _Instance._PreviousAnimation, true);
|
||
|
animancer.Play(fromState);
|
||
|
OnPlayAnimation();
|
||
|
fromState.Time = 0;
|
||
|
fromState.Events.endEvent = new AnimancerEvent(1 / fromState.Length, PlayTransition);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PlayTransition();
|
||
|
}
|
||
|
|
||
|
InstanceAnimancer.UnpauseGraph();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if !UNITY_2018_3_OR_NEWER
|
||
|
if (!EditorApplication.isPlayingOrWillChangePlaymode)
|
||
|
{
|
||
|
EditorGUILayout.HelpBox("Playing multiple animations in Edit Mode does not work properly in this version of Unity." +
|
||
|
" It can play one animation, but transitioning to or from others will look wrong" +
|
||
|
" so if you want to use this feature you should upgrade to Unity 2018.3 or newer.",
|
||
|
MessageType.Warning);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
GUILayout.EndVertical();
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DoAnimatorSelectorGUI()
|
||
|
{
|
||
|
if (_InstanceAnimators == null ||
|
||
|
_InstanceAnimators.Length <= 1)
|
||
|
return;
|
||
|
|
||
|
var area = AnimancerGUI.LayoutSingleLineRect(AnimancerGUI.SpacingMode.After);
|
||
|
var labelArea = AnimancerGUI.StealFromLeft(ref area, EditorGUIUtility.labelWidth, AnimancerGUI.StandardSpacing);
|
||
|
GUI.Label(labelArea, "Animator");
|
||
|
|
||
|
var selectedAnimator = SelectedInstanceAnimator;
|
||
|
var label = AnimancerGUI.TempContent(selectedAnimator != null ? selectedAnimator.name : "None");
|
||
|
var clicked = EditorGUI.DropdownButton(area, label, FocusType.Passive);
|
||
|
|
||
|
if (!clicked)
|
||
|
return;
|
||
|
|
||
|
var menu = new GenericMenu();
|
||
|
|
||
|
for (int i = 0; i < _InstanceAnimators.Length; i++)
|
||
|
{
|
||
|
var animator = _InstanceAnimators[i];
|
||
|
label = new GUIContent(animator.name);
|
||
|
var index = i;
|
||
|
menu.AddItem(label, animator == selectedAnimator, () =>
|
||
|
{
|
||
|
SetSelectedAnimator(index);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
menu.ShowAsContext();
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DoAnimationFieldGUI(GUIContent label, AnimationClip clip, Action<AnimationClip> setClip)
|
||
|
{
|
||
|
var area = AnimancerGUI.LayoutSingleLineRect();
|
||
|
|
||
|
var labelWidth = EditorGUIUtility.labelWidth;
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
labelWidth += 2;
|
||
|
area.xMin -= 1;
|
||
|
#else
|
||
|
area.xMin += 1;
|
||
|
area.xMax -= 1;
|
||
|
#endif
|
||
|
|
||
|
var spacing = AnimancerGUI.StandardSpacing;
|
||
|
var labelArea = AnimancerGUI.StealFromLeft(ref area, labelWidth - spacing, spacing);
|
||
|
|
||
|
if (_OtherAnimations != null && _OtherAnimations.Length > 0)
|
||
|
{
|
||
|
if (EditorGUI.DropdownButton(labelArea, label, FocusType.Passive))
|
||
|
{
|
||
|
var menu = new GenericMenu();
|
||
|
|
||
|
menu.AddItem(new GUIContent("None"), clip == null, () => setClip(null));
|
||
|
|
||
|
for (int i = 0; i < _OtherAnimations.Length; i++)
|
||
|
{
|
||
|
var animation = _OtherAnimations[i];
|
||
|
menu.AddItem(new GUIContent(animation.name), animation == clip, () => setClip(animation));
|
||
|
}
|
||
|
|
||
|
menu.ShowAsContext();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GUI.Label(labelArea, label);
|
||
|
}
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
clip = (AnimationClip)EditorGUI.ObjectField(area, clip, typeof(AnimationClip), true);
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
setClip(clip);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void DoCurrentAnimationGUI(AnimancerPlayable animancer)
|
||
|
{
|
||
|
const string Label = "Current Animation";
|
||
|
|
||
|
var enabled = GUI.enabled;
|
||
|
GUI.enabled = false;
|
||
|
|
||
|
string text = null;
|
||
|
|
||
|
if (animancer != null)
|
||
|
{
|
||
|
|
||
|
var transition = GetTransition();
|
||
|
var state = animancer.States[transition];
|
||
|
|
||
|
if (state != null)
|
||
|
{
|
||
|
var mainObject = state.MainObject;
|
||
|
if (mainObject != null)
|
||
|
{
|
||
|
EditorGUILayout.ObjectField(Label, mainObject, typeof(Object), true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
text = state.ToString();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
text = _TransitionProperty.Property.GetFriendlyPath();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
text = _TransitionProperty.Property.GetFriendlyPath();
|
||
|
}
|
||
|
|
||
|
if (text != null)
|
||
|
EditorGUILayout.LabelField(Label, text);
|
||
|
|
||
|
GUI.enabled = enabled;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void PlayTransition()
|
||
|
{
|
||
|
var transition = GetTransition();
|
||
|
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
InstanceAnimancer.States.Destroy(transition);
|
||
|
#endif
|
||
|
|
||
|
var targetState = InstanceAnimancer.Play(transition);
|
||
|
OnPlayAnimation();
|
||
|
|
||
|
targetState.Events.OnEnd = () =>
|
||
|
{
|
||
|
if (_NextAnimation != null)
|
||
|
{
|
||
|
var toState = InstanceAnimancer.States.GetOrCreate(NextAnimationKey, _Instance._NextAnimation, true);
|
||
|
InstanceAnimancer.Play(toState, AnimancerPlayable.DefaultFadeDuration);
|
||
|
OnPlayAnimation();
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
#endregion
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|