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CrowdControl/Assets/Feel/NiceVibrations/Demo/_Common/Scripts/VersionNumber.cs

34 lines
938 B
C#

3 months ago
// Copyright (c) Meta Platforms, Inc. and affiliates.
using UnityEngine;
using UnityEngine.UI;
namespace Lofelt.NiceVibrations
{
[RequireComponent(typeof(Text))]
public class VersionNumber : MonoBehaviour
{
public string Version = "v3.3";
protected Text _text;
protected virtual void Awake()
{
_text = this.gameObject.GetComponent<Text>();
}
protected virtual void Start()
{
// There is not much space in the text, so make the string for alpha
// and beta versions a bit shorter
_text.text = Version.Replace("-alpha.", "a").Replace("-beta.", "b");
#if (UNITY_IOS && !UNITY_EDITOR)
_text.text += " iOS " + DeviceCapabilities.platformVersion.ToString();
#elif (UNITY_ANDROID && !UNITY_EDITOR)
_text.text += " Android " + DeviceCapabilities.platformVersion.ToString();
#endif
}
}
}