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CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMPaniniProjectionShaker_UR...

195 lines
6.6 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
#if MM_URP
using UnityEngine.Rendering.Universal;
#endif
using MoreMountains.Feedbacks;
using MoreMountains.Tools;
namespace MoreMountains.FeedbacksForThirdParty
{
/// <summary>
/// Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events
/// </summary>
#if MM_URP
[RequireComponent(typeof(Volume))]
#endif
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMPaniniProjectionShaker_URP")]
public class MMPaniniProjectionShaker_URP : MMShaker
{
[MMInspectorGroup("Distance", true, 62)]
/// whether or not to add to the initial value
[Tooltip("whether or not to add to the initial value")]
public bool RelativeDistance = false;
/// the curve used to animate the distance value on
[Tooltip("the curve used to animate the distance value on")]
public AnimationCurve ShakeDistance = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
/// the value to remap the curve's 0 to
[Tooltip("the value to remap the curve's 0 to")]
[Range(0f, 1f)]
public float RemapDistanceZero = 0f;
/// the value to remap the curve's 1 to
[Tooltip("the value to remap the curve's 1 to")]
[Range(0f, 1f)]
public float RemapDistanceOne = 1f;
#if MM_URP
protected Volume _volume;
protected PaniniProjection _paniniProjection;
protected float _initialDistance;
protected float _originalShakeDuration;
protected AnimationCurve _originalShakeDistance;
protected float _originalRemapDistanceZero;
protected float _originalRemapDistanceOne;
protected bool _originalRelativeDistance;
/// <summary>
/// On init we initialize our values
/// </summary>
protected override void Initialization()
{
base.Initialization();
_volume = this.gameObject.GetComponent<Volume>();
_volume.profile.TryGet(out _paniniProjection);
}
/// <summary>
/// Shakes values over time
/// </summary>
protected override void Shake()
{
float newValue = ShakeFloat(ShakeDistance, RemapDistanceZero, RemapDistanceOne, RelativeDistance, _initialDistance);
_paniniProjection.distance.Override(newValue);
}
/// <summary>
/// Collects initial values on the target
/// </summary>
protected override void GrabInitialValues()
{
_initialDistance = _paniniProjection.distance.value;
}
/// <summary>
/// When we get the appropriate event, we trigger a shake
/// </summary>
/// <param name="distance"></param>
/// <param name="duration"></param>
/// <param name="amplitude"></param>
/// <param name="relativeDistance"></param>
/// <param name="attenuation"></param>
/// <param name="channel"></param>
public virtual void OnPaniniProjectionShakeEvent(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false,
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
{
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
{
return;
}
if (stop)
{
Stop();
return;
}
if (restore)
{
ResetTargetValues();
return;
}
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
if (resetShakerValuesAfterShake)
{
_originalShakeDuration = ShakeDuration;
_originalShakeDistance = ShakeDistance;
_originalRemapDistanceZero = RemapDistanceZero;
_originalRemapDistanceOne = RemapDistanceOne;
_originalRelativeDistance = RelativeDistance;
}
if (!OnlyUseShakerValues)
{
TimescaleMode = timescaleMode;
ShakeDuration = duration;
ShakeDistance = distance;
RemapDistanceZero = remapMin * attenuation;
RemapDistanceOne = remapMax * attenuation;
RelativeDistance = relativeDistance;
ForwardDirection = forwardDirection;
}
Play();
}
/// <summary>
/// Resets the target's values
/// </summary>
protected override void ResetTargetValues()
{
base.ResetTargetValues();
_paniniProjection.distance.Override(_initialDistance);
}
/// <summary>
/// Resets the shaker's values
/// </summary>
protected override void ResetShakerValues()
{
base.ResetShakerValues();
ShakeDuration = _originalShakeDuration;
ShakeDistance = _originalShakeDistance;
RemapDistanceZero = _originalRemapDistanceZero;
RemapDistanceOne = _originalRemapDistanceOne;
RelativeDistance = _originalRelativeDistance;
}
/// <summary>
/// Starts listening for events
/// </summary>
public override void StartListening()
{
base.StartListening();
MMPaniniProjectionShakeEvent_URP.Register(OnPaniniProjectionShakeEvent);
}
/// <summary>
/// Stops listening for events
/// </summary>
public override void StopListening()
{
base.StopListening();
MMPaniniProjectionShakeEvent_URP.Unregister(OnPaniniProjectionShakeEvent);
}
#endif
}
/// <summary>
/// An event used to trigger vignette shakes
/// </summary>
public struct MMPaniniProjectionShakeEvent_URP
{
static private event Delegate OnEvent;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
static public void Register(Delegate callback) { OnEvent += callback; }
static public void Unregister(Delegate callback) { OnEvent -= callback; }
public delegate void Delegate(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false,
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
static public void Trigger(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false,
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
{
OnEvent?.Invoke(distance, duration, remapMin, remapMax, relativeDistance, attenuation, channelData,
resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
}
}
}