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68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
3 months ago
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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public static class BRT_LibCacheUtil
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{
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// assetPath is expected to start with "Assets/"
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//
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// since this function calls AssetDatabase.AssetPathToGUID(),
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// it can only be called from the Unity main thread
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//
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public static long GetImportedFileSize(string assetPath)
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{
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long result = -1;
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assetPath = BuildReportTool.Util.MyHtmlDecode(assetPath);
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// files in "StreamingAssets" folder do not get imported
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// in the 1st place, so skip them
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if (BuildReportTool.Util.IsFileStreamingAsset(assetPath))
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{
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return -1;
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}
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// files like Thumbs.db or .DS_Store files do not get imported
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if (BuildReportTool.Util.IsUselessFile(assetPath))
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{
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return -1;
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}
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// Unix-style hidden files do not get imported
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if (BuildReportTool.Util.IsFileAUnixHiddenFile(assetPath))
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{
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return -1;
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}
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if (!string.IsNullOrEmpty(assetPath))
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{
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string guid = AssetDatabase.AssetPathToGUID(assetPath);
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if (guid.Length < 2)
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{
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//Debug.Log(assetPath + " has no guid? value is \"" + guid + "\"");
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return -1;
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}
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string assetImportedPath = Path.GetFullPath(Application.dataPath + "../../Library/cache/" + guid.Substring(0, 2) + "/" + guid);
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if (File.Exists(assetImportedPath))
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{
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result = BuildReportTool.Util.GetFileSizeInBytes(assetImportedPath);
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}
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else
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{
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//Debug.Log(assetPath + " not found: " + assetImportedPath);
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assetImportedPath = Path.GetFullPath(Application.dataPath + "../../Library/metadata/" + guid.Substring(0, 2) + "/" + guid);
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if (File.Exists(assetImportedPath))
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{
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result = BuildReportTool.Util.GetFileSizeInBytes(assetImportedPath);
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}
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}
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}
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return result;
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}
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}
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