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19 lines
482 B
C#
19 lines
482 B
C#
3 months ago
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using System;
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace AV.UITK
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{
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public partial class FluentElement<T> where T : VisualElement
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{
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public IVisualElementScheduledItem Schedule(Action<FluentElement<T>> action, long delay = -1)
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{
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var scheduled = schedule.Execute(() => action(this));
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if (delay != -1)
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scheduled.StartingIn(delay);
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return scheduled;
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}
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}
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}
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