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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Runtime/Fluent UITK/CallHandle.cs

27 lines
572 B
C#

3 months ago
using System;
using UnityEngine.UIElements;
namespace AV.UITK
{
public class CallHandle
{
public FluentElement x { get; internal set; }
public Delegate callback { get; internal set; }
public EventBase evt { get; internal set; }
public int totalCalls { get; internal set; }
internal long eventTypeId;
internal TrickleDown trickle;
public void Use()
{
evt.StopPropagation();
}
public void Unregister()
{
x.Unregister(this);
}
}
}