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34 lines
762 B
C#
34 lines
762 B
C#
3 months ago
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using UnityEngine;
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using D2D.Core;
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using D2D.Utilities;
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namespace D2D
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{
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public class SwitchOff : GameStateMachineUser
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{
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private enum GameState
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{
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Running,
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Win,
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Lose,
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GameFinish,
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}
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[SerializeField] private GameState _on;
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protected override void OnGameRun() => DisableIf(GameState.Running);
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protected override void OnGameFinish() => DisableIf(GameState.GameFinish);
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protected override void OnGameLose() => DisableIf(GameState.Lose);
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protected override void OnGameWin() => DisableIf(GameState.Win);
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private void DisableIf(GameState s)
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{
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if (_on == s)
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gameObject.Off();
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}
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}
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}
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