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69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
3 months ago
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using Cinemachine;
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using D2D;
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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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public class DoublePistolMember : SquadMember
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{
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[SerializeField] private float projectileForce = 10f;
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[SerializeField] private PoolType bulletPrefab;
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[SerializeField] private Transform secondPoint;
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[SerializeField] private AvatarMask upperBodyMask;
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[SerializeField] private AnimationClip doubleHandsIdle;
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private bool firstPoint = false;
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public override void Init()
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{
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}
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public override void Shoot(Transform target)
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{
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if (reloadTime > Time.time)
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{
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return;
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}
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var bullet = _poolHub.Spawn(bulletPrefab, firstPoint ? shootPoint.transform.position : secondPoint.transform.position);
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bullet.transform.rotation = Quaternion.LookRotation(transform.forward);
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var projectile = bullet.GetComponent<ProjectileComponent>();
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projectile.rb.velocity = Vector3.zero;
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var muzzleFlash = _poolHub.Spawn(_gameData.bulletMuzzleFlash, firstPoint ? shootPoint.transform.position : secondPoint.transform.position);
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muzzleFlash.transform.rotation = Quaternion.LookRotation(transform.forward);
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if (lastShotSoundTime < Time.time)
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{
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lastShotSoundTime = Time.time + _gameData.minSoundDelay;
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_audioManager.PlayOneShot(_gameData.pistolShotClip, .5f);
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}
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var direction = (currentTarget.transform.position - (firstPoint ? shootPoint.transform.position : secondPoint.transform.position)).normalized;
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projectile.rb.AddForce(direction * projectileForce, ForceMode.VelocityChange);
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projectile.enterComponent.OnEnter -= HitEnemy;
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projectile.enterComponent.OnEnter += HitEnemy;
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reloadTime = Time.time + memberClass.ReloadDuration;
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firstPoint = !firstPoint;
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}
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private void HitEnemy(Transform other, Transform @object)
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{
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if (other.CompareTag(_gameData.enemyTag) || other.CompareTag(_gameData.shieldTag))
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{
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other.GetComponent<IHittable>().GetHit(memberClass.Damage);
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}
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@object.gameObject.SetActive(false);
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}
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public override void SetIdleAnimation()
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{
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animancer.Layers[0].Play(doubleHandsIdle);
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}
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}
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