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CrowdControl/Assets/RadialWeaponPart.cs

28 lines
691 B
C#

1 month ago
using D2D;
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
public class RadialWeaponPart : Unit
{
private float timer;
private void OnTriggerStay(Collider other)
{
if (Time.time >= timer)
{
if (other.CompareTag(_gameData.hittableTag))
{
var enemies = Physics.OverlapSphere(transform.position, 1, _gameData.EnemyLayer);
foreach (var enemy in enemies)
{
enemy.GetComponent<IHittable>().GetHit(_gameData.radialWeaponDamage);
}
timer = Time.time + _gameData.radialWeaponDamageCooldown;
}
}
}
}