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CrowdControl/Assets/Plugins/ConsolePro/Remote/LiteNetLib/NtpSyncModule.cs

60 lines
1.8 KiB
C#

1 month ago
#if DEBUG && !UNITY_WP_8_1 && !UNITY_WSA
using System;
using System.Threading;
namespace FlyingWormConsole3.LiteNetLib
{
public class NtpSyncModule
{
public DateTime? SyncedTime { get; private set; }
private readonly NetSocket _socket;
private readonly NetEndPoint _ntpEndPoint;
private readonly ManualResetEvent _waiter = new ManualResetEvent(false);
public NtpSyncModule(string ntpServer)
{
_ntpEndPoint = new NetEndPoint(ntpServer, 123);
_socket = new NetSocket(OnMessageReceived);
_socket.Bind(0, false);
SyncedTime = null;
}
private void OnMessageReceived(byte[] data, int length, int errorCode, NetEndPoint remoteEndPoint)
{
if (errorCode != 0)
{
_waiter.Set();
return;
}
ulong intPart = (ulong)data[40] << 24 | (ulong)data[41] << 16 | (ulong)data[42] << 8 | (ulong)data[43];
ulong fractPart = (ulong)data[44] << 24 | (ulong)data[45] << 16 | (ulong)data[46] << 8 | (ulong)data[47];
var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
SyncedTime = (new DateTime(1900, 1, 1)).AddMilliseconds((long)milliseconds);
_waiter.Set();
}
public void GetNetworkTime()
{
if (SyncedTime != null)
return;
var ntpData = new byte[48];
//LeapIndicator = 0 (no warning)
//VersionNum = 3
//Mode = 3 (Client Mode)
ntpData[0] = 0x1B;
//send
int errorCode = 0;
_socket.SendTo(ntpData, 0, ntpData.Length, _ntpEndPoint, ref errorCode);
if(errorCode == 0)
_waiter.WaitOne(1000);
}
}
}
#endif