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CrowdControl/Assets/GleyPlugins/Common/Editor/PreprocessorDirective.cs

49 lines
1.5 KiB
C#

1 month ago
using UnityEditor;
namespace Gley.Common
{
public class PreprocessorDirective
{
public static void AddToPlatform(string directive, bool remove, BuildTargetGroup target)
{
#if UNITY_2023_1_OR_NEWER
string textToWrite = PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(target));
#else
string textToWrite = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
#endif
if (remove)
{
if (textToWrite.Contains(directive))
{
textToWrite = textToWrite.Replace(directive, "");
}
}
else
{
if (!textToWrite.Contains(directive))
{
if (textToWrite == "")
{
textToWrite += directive;
}
else
{
textToWrite += "," + directive;
}
}
}
#if UNITY_2023_1_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(target), textToWrite);
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, textToWrite);
#endif
}
public static void AddToCurrent(string directive, bool remove)
{
AddToPlatform(directive, remove, EditorUserBuildSettings.selectedBuildTargetGroup);
}
}
}