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CrowdControl/Assets/Feel/NiceVibrations/Define/NiceVibrationsDefineSymbols.cs

38 lines
1.4 KiB
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace MoreMountains.FeedbacksForThirdParty
{
#if UNITY_EDITOR
/// <summary>
/// This class lets you specify (in code, by editing it) symbols that will be added to the build settings' define symbols list automatically
/// </summary>
[InitializeOnLoad]
public class NiceVibrationsDefineSymbols
{
/// <summary>
/// A list of all the symbols you want added to the build settings
/// </summary>
public static readonly string[] Symbols = new string[]
{
"MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED"
};
/// <summary>
/// As soon as this class has finished compiling, adds the specified define symbols to the build settings
/// </summary>
static NiceVibrationsDefineSymbols()
{
string scriptingDefinesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
List<string> scriptingDefinesStringList = scriptingDefinesString.Split(';').ToList();
scriptingDefinesStringList.AddRange(Symbols.Except(scriptingDefinesStringList));
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", scriptingDefinesStringList.ToArray()));
}
}
#endif
}