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CrowdControl/Assets/Feel/MMTools/Tools/MMMovement/MMStayInPlace.cs

124 lines
2.8 KiB
C#

1 month ago
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using MoreMountains.Tools;
namespace MoreMountains.Tools
{
/// <summary>
/// This class forces a transform to stay at a fixed position, rotation and/or scale.
/// </summary>
[AddComponentMenu("More Mountains/Tools/Movement/MMStayInPlace")]
public class MMStayInPlace : MonoBehaviour
{
public enum Spaces { World, Local }
public enum UpdateModes { Update, FixedUpdate, LateUpdate }
[Header("Modes")]
public UpdateModes UpdateMode = UpdateModes.LateUpdate;
public Spaces Space = Spaces.World;
[Header("Attributes")]
public bool FixedPosition = true;
public bool FixedRotation = true;
public bool FixedScale = true;
[Header("Overrides")]
public bool OverridePosition = false;
[MMCondition("OverridePosition", true)]
public Vector3 OverridePositionValue;
public bool OverrideRotation = false;
[MMCondition("OverrideRotation", true)]
public Vector3 OverrideRotationValue;
public bool OverrideScale = false;
[MMCondition("OverrideScale", true)]
public Vector3 OverrideScaleValue;
protected Vector3 _initialPosition;
protected Quaternion _initialRotation;
protected Vector3 _initialScale;
protected virtual void Awake()
{
Initialization();
}
protected virtual void Initialization()
{
_initialPosition = (Space == Spaces.World) ? this.transform.position : this.transform.localPosition;
_initialRotation = (Space == Spaces.World) ? this.transform.rotation : this.transform.localRotation;
_initialScale = (Space == Spaces.World) ? this.transform.position : this.transform.localScale;
if (OverridePosition)
{
_initialPosition = OverridePositionValue;
}
if (OverrideRotation)
{
_initialRotation = Quaternion.Euler(OverrideRotationValue);
}
if (OverrideScale)
{
_initialScale = OverrideScaleValue;
}
}
protected virtual void Update()
{
if (UpdateMode == UpdateModes.Update)
{
StayInPlace();
}
}
protected virtual void FixedUpdate()
{
if (UpdateMode == UpdateModes.FixedUpdate)
{
StayInPlace();
}
}
protected virtual void LateUpdate()
{
if (UpdateMode == UpdateModes.LateUpdate)
{
StayInPlace();
}
}
protected virtual void StayInPlace()
{
if (Space == Spaces.World)
{
if (FixedPosition)
{
this.transform.position = _initialPosition;
}
if (FixedRotation)
{
this.transform.rotation = _initialRotation;
}
}
else
{
if (FixedPosition)
{
this.transform.localPosition = _initialPosition;
}
if (FixedRotation)
{
this.transform.localRotation = _initialRotation;
}
}
if (FixedScale)
{
this.transform.localScale = _initialScale;
}
}
}
}