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CrowdControl/Assets/Feel/MMTools/Tools/MMAttributes/MMReadOnlyWhenPlayingAttrib...

31 lines
786 B
C#

1 month ago
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace MoreMountains.Tools
{
public class MMReadOnlyWhenPlayingAttribute : PropertyAttribute { }
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(MMReadOnlyWhenPlayingAttribute))]
public class ReadOnlyWhenPlayingAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = !Application.isPlaying;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
}
#endif
}