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CrowdControl/Assets/Feel/MMTools/Editor/MMAttributes/MMMonoBehaviourFieldInfo.cs

44 lines
1.2 KiB
C#

3 months ago
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MoreMountains.Tools
{
static class MMMonoBehaviourFieldInfo
{
public static Dictionary<int, List<FieldInfo>> FieldInfoList = new Dictionary<int, List<FieldInfo>>();
public static int GetFieldInfo(Object target, out List<FieldInfo> fieldInfoList)
{
Type targetType = target.GetType();
int targetTypeHashCode = targetType.GetHashCode();
if (!FieldInfoList.TryGetValue(targetTypeHashCode, out fieldInfoList))
{
IList<Type> typeTree = targetType.GetBaseTypes();
fieldInfoList = target.GetType().GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic)
.OrderByDescending(x => typeTree.IndexOf(x.DeclaringType))
.ToList();
FieldInfoList.Add(targetTypeHashCode, fieldInfoList);
}
return fieldInfoList.Count;
}
public static IList<Type> GetBaseTypes(this Type t)
{
var types = new List<Type>();
while (t.BaseType != null)
{
types.Add(t);
t = t.BaseType;
}
return types;
}
}
}