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3302 lines
110 KiB
C#
3302 lines
110 KiB
C#
2 weeks ago
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#if !DISABLE_PLAYFABENTITY_API
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using System;
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using System.Collections.Generic;
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using PlayFab.SharedModels;
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namespace PlayFab.EconomyModels
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{
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[Serializable]
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public class AddInventoryItemsOperation : PlayFabBaseModel
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{
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/// <summary>
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/// The amount to add to the current item amount.
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/// </summary>
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public int? Amount;
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/// <summary>
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/// The duration to add to the current item expiration date.
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/// </summary>
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public double? DurationInSeconds;
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/// <summary>
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/// The inventory item the operation applies to.
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/// </summary>
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public InventoryItemReference Item;
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/// <summary>
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/// The values to apply to a stack newly created by this operation.
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/// </summary>
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public InitialValues NewStackValues;
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}
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/// <summary>
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/// Given an entity type, entity identifier and container details, will add the specified inventory items.
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/// </summary>
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[Serializable]
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public class AddInventoryItemsRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The amount to add for the current item.
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/// </summary>
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public int? Amount;
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/// <summary>
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/// The id of the entity's collection to perform this action on. (Default="default"). The number of inventory collections is
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/// unlimited.
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/// </summary>
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public string CollectionId;
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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/// <summary>
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/// The duration to add to the current item expiration date.
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/// </summary>
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public double? DurationInSeconds;
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/// <summary>
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/// The entity to perform this action on.
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/// </summary>
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public EntityKey Entity;
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/// <summary>
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/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
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/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
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/// </summary>
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public string ETag;
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/// <summary>
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/// The Idempotency ID for this request. Idempotency IDs can be used to prevent operation replay in the medium term but will
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/// be garbage collected eventually.
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/// </summary>
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public string IdempotencyId;
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/// <summary>
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/// The inventory item the request applies to.
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/// </summary>
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public InventoryItemReference Item;
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/// <summary>
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/// The values to apply to a stack newly created by this request.
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/// </summary>
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public InitialValues NewStackValues;
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}
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[Serializable]
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public class AddInventoryItemsResponse : PlayFabResultCommon
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{
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/// <summary>
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/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
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/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
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/// </summary>
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public string ETag;
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/// <summary>
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/// The idempotency id used in the request.
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/// </summary>
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public string IdempotencyId;
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/// <summary>
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/// The ids of transactions that occurred as a result of the request.
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/// </summary>
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public List<string> TransactionIds;
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}
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[Serializable]
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public class AlternateId : PlayFabBaseModel
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{
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/// <summary>
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/// Type of the alternate ID.
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/// </summary>
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public string Type;
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/// <summary>
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/// Value of the alternate ID.
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/// </summary>
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public string Value;
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}
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[Serializable]
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public class CatalogAlternateId : PlayFabBaseModel
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{
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/// <summary>
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/// Type of the alternate ID.
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/// </summary>
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public string Type;
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/// <summary>
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/// Value of the alternate ID.
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/// </summary>
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public string Value;
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}
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[Serializable]
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public class CatalogConfig : PlayFabBaseModel
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{
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/// <summary>
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/// A list of player entity keys that will have admin permissions. There is a maximum of 64 entities that can be added.
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/// </summary>
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public List<EntityKey> AdminEntities;
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/// <summary>
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/// The set of configuration that only applies to catalog items.
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/// </summary>
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public CatalogSpecificConfig Catalog;
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/// <summary>
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/// A list of deep link formats. Up to 10 can be added.
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/// </summary>
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public List<DeepLinkFormat> DeepLinkFormats;
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/// <summary>
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/// A list of display properties to index. Up to 5 mappings can be added per Display Property Type. More info on display
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/// properties can be found here:
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/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/content-types-tags-and-properties#displayproperties
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/// </summary>
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public List<DisplayPropertyIndexInfo> DisplayPropertyIndexInfos;
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/// <summary>
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/// The set of configuration that only applies to Files.
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/// </summary>
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public FileConfig File;
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/// <summary>
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/// The set of configuration that only applies to Images.
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/// </summary>
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public ImageConfig Image;
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/// <summary>
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/// Flag defining whether catalog is enabled.
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/// </summary>
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public bool IsCatalogEnabled;
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/// <summary>
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/// A list of Platforms that can be applied to catalog items. Each platform can have a maximum character length of 40 and up
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/// to 128 platforms can be listed.
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/// </summary>
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public List<string> Platforms;
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/// <summary>
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/// The set of configuration that only applies to Ratings and Reviews.
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/// </summary>
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public ReviewConfig Review;
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/// <summary>
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/// A set of player entity keys that are allowed to review content. There is a maximum of 128 entities that can be added.
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/// </summary>
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public List<EntityKey> ReviewerEntities;
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/// <summary>
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/// The set of configuration that only applies to user generated contents.
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/// </summary>
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public UserGeneratedContentSpecificConfig UserGeneratedContent;
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}
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[Serializable]
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public class CatalogItem : PlayFabBaseModel
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{
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/// <summary>
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/// The alternate IDs associated with this item. An alternate ID can be set to 'FriendlyId' or any of the supported
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/// marketplace names.
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/// </summary>
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public List<CatalogAlternateId> AlternateIds;
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/// <summary>
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/// The set of content/files associated with this item. Up to 100 files can be added to an item.
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/// </summary>
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public List<Content> Contents;
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/// <summary>
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/// The client-defined type of the item.
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/// </summary>
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public string ContentType;
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/// <summary>
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/// The date and time when this item was created.
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/// </summary>
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public DateTime? CreationDate;
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/// <summary>
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/// The ID of the creator of this catalog item.
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/// </summary>
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public EntityKey CreatorEntity;
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/// <summary>
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/// The set of platform specific deep links for this item.
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/// </summary>
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public List<DeepLink> DeepLinks;
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/// <summary>
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/// The Stack Id that will be used as default for this item in Inventory when an explicit one is not provided. This
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/// DefaultStackId can be a static stack id or '{guid}', which will generate a unique stack id for the item. If null,
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/// Inventory's default stack id will be used.
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/// </summary>
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public string DefaultStackId;
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/// <summary>
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/// A dictionary of localized descriptions. Key is language code and localized string is the value. The NEUTRAL locale is
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/// required. Descriptions have a 10000 character limit per country code.
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/// </summary>
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public Dictionary<string,string> Description;
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/// <summary>
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/// Game specific properties for display purposes. This is an arbitrary JSON blob. The Display Properties field has a 10000
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/// byte limit per item.
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/// </summary>
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public object DisplayProperties;
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/// <summary>
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/// The user provided version of the item for display purposes. Maximum character length of 50.
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/// </summary>
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public string DisplayVersion;
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/// <summary>
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/// The date of when the item will cease to be available. If not provided then the product will be available indefinitely.
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/// </summary>
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public DateTime? EndDate;
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/// <summary>
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/// The current ETag value that can be used for optimistic concurrency in the If-None-Match header.
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/// </summary>
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public string ETag;
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/// <summary>
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/// The unique ID of the item.
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/// </summary>
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public string Id;
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/// <summary>
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/// The images associated with this item. Images can be thumbnails or screenshots. Up to 100 images can be added to an item.
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/// Only .png, .jpg, .gif, and .bmp file types can be uploaded
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/// </summary>
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public List<Image> Images;
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/// <summary>
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/// Indicates if the item is hidden.
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/// </summary>
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public bool? IsHidden;
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/// <summary>
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/// The item references associated with this item. For example, the items in a Bundle/Store/Subscription. Every item can
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/// have up to 50 item references.
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/// </summary>
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public List<CatalogItemReference> ItemReferences;
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/// <summary>
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/// A dictionary of localized keywords. Key is language code and localized list of keywords is the value. Keywords have a 50
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/// character limit per keyword and up to 32 keywords can be added per country code.
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/// </summary>
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public Dictionary<string,KeywordSet> Keywords;
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/// <summary>
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/// The date and time this item was last updated.
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/// </summary>
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public DateTime? LastModifiedDate;
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/// <summary>
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/// The moderation state for this item.
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/// </summary>
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public ModerationState Moderation;
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/// <summary>
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/// The platforms supported by this item.
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/// </summary>
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public List<string> Platforms;
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/// <summary>
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/// The prices the item can be purchased for.
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/// </summary>
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public CatalogPriceOptions PriceOptions;
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/// <summary>
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/// Rating summary for this item.
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/// </summary>
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public Rating Rating;
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/// <summary>
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/// The date of when the item will be available. If not provided then the product will appear immediately.
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/// </summary>
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public DateTime? StartDate;
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/// <summary>
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/// Optional details for stores items.
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/// </summary>
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public StoreDetails StoreDetails;
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/// <summary>
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/// The list of tags that are associated with this item. Up to 32 tags can be added to an item.
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/// </summary>
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public List<string> Tags;
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/// <summary>
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/// A dictionary of localized titles. Key is language code and localized string is the value. The NEUTRAL locale is
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/// required. Titles have a 512 character limit per country code.
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/// </summary>
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public Dictionary<string,string> Title;
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/// <summary>
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/// The high-level type of the item. The following item types are supported: bundle, catalogItem, currency, store, ugc,
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/// subscription.
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/// </summary>
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public string Type;
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}
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[Serializable]
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public class CatalogItemReference : PlayFabBaseModel
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{
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/// <summary>
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/// The amount of the catalog item.
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/// </summary>
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public int? Amount;
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/// <summary>
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/// The unique ID of the catalog item.
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/// </summary>
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public string Id;
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/// <summary>
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/// The prices the catalog item can be purchased for.
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/// </summary>
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public CatalogPriceOptions PriceOptions;
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}
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[Serializable]
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public class CatalogPrice : PlayFabBaseModel
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{
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/// <summary>
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/// The amounts of the catalog item price. Each price can have up to 15 item amounts.
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/// </summary>
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public List<CatalogPriceAmount> Amounts;
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/// <summary>
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/// The per-unit amount this price can be used to purchase.
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/// </summary>
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public int? UnitAmount;
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/// <summary>
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/// The per-unit duration this price can be used to purchase. The maximum duration is 100 years.
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/// </summary>
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public double? UnitDurationInSeconds;
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}
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[Serializable]
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public class CatalogPriceAmount : PlayFabBaseModel
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{
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/// <summary>
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/// The amount of the price.
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/// </summary>
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public int Amount;
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/// <summary>
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/// The Item Id of the price.
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/// </summary>
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public string ItemId;
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}
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[Serializable]
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public class CatalogPriceAmountOverride : PlayFabBaseModel
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{
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/// <summary>
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/// The exact value that should be utilized in the override.
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/// </summary>
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public int? FixedValue;
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/// <summary>
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/// The id of the item this override should utilize.
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/// </summary>
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public string ItemId;
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/// <summary>
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/// The multiplier that will be applied to the base Catalog value to determine what value should be utilized in the
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/// override.
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/// </summary>
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public double? Multiplier;
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}
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[Serializable]
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public class CatalogPriceOptions : PlayFabBaseModel
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{
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/// <summary>
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/// Prices of the catalog item. An item can have up to 15 prices
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/// </summary>
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public List<CatalogPrice> Prices;
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}
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[Serializable]
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public class CatalogPriceOptionsOverride : PlayFabBaseModel
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{
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/// <summary>
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/// The prices utilized in the override.
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/// </summary>
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public List<CatalogPriceOverride> Prices;
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}
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||
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[Serializable]
|
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public class CatalogPriceOverride : PlayFabBaseModel
|
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{
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/// <summary>
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/// The currency amounts utilized in the override for a singular price.
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||
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/// </summary>
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||
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public List<CatalogPriceAmountOverride> Amounts;
|
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}
|
||
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|
||
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[Serializable]
|
||
|
public class CatalogSpecificConfig : PlayFabBaseModel
|
||
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{
|
||
|
/// <summary>
|
||
|
/// The set of content types that will be used for validation. Each content type can have a maximum character length of 40
|
||
|
/// and up to 128 types can be listed.
|
||
|
/// </summary>
|
||
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public List<string> ContentTypes;
|
||
|
/// <summary>
|
||
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/// The set of tags that will be used for validation. Each tag can have a maximum character length of 32 and up to 1024 tags
|
||
|
/// can be listed.
|
||
|
/// </summary>
|
||
|
public List<string> Tags;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class CategoryRatingConfig : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Name of the category.
|
||
|
/// </summary>
|
||
|
public string Name;
|
||
|
}
|
||
|
|
||
|
public enum ConcernCategory
|
||
|
{
|
||
|
None,
|
||
|
OffensiveContent,
|
||
|
ChildExploitation,
|
||
|
MalwareOrVirus,
|
||
|
PrivacyConcerns,
|
||
|
MisleadingApp,
|
||
|
PoorPerformance,
|
||
|
ReviewResponse,
|
||
|
SpamAdvertising,
|
||
|
Profanity
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class Content : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The content unique ID.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// The maximum client version that this content is compatible with. Client Versions can be up to 3 segments separated by
|
||
|
/// periods(.) and each segment can have a maximum value of 65535.
|
||
|
/// </summary>
|
||
|
public string MaxClientVersion;
|
||
|
/// <summary>
|
||
|
/// The minimum client version that this content is compatible with. Client Versions can be up to 3 segments separated by
|
||
|
/// periods(.) and each segment can have a maximum value of 65535.
|
||
|
/// </summary>
|
||
|
public string MinClientVersion;
|
||
|
/// <summary>
|
||
|
/// The list of tags that are associated with this content. Tags must be defined in the Catalog Config before being used in
|
||
|
/// content.
|
||
|
/// </summary>
|
||
|
public List<string> Tags;
|
||
|
/// <summary>
|
||
|
/// The client-defined type of the content. Content Types must be defined in the Catalog Config before being used.
|
||
|
/// </summary>
|
||
|
public string Type;
|
||
|
/// <summary>
|
||
|
/// The Azure CDN URL for retrieval of the catalog item binary content.
|
||
|
/// </summary>
|
||
|
public string Url;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ContentFeed : PlayFabBaseModel
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public enum CountryCode
|
||
|
{
|
||
|
AF,
|
||
|
AX,
|
||
|
AL,
|
||
|
DZ,
|
||
|
AS,
|
||
|
AD,
|
||
|
AO,
|
||
|
AI,
|
||
|
AQ,
|
||
|
AG,
|
||
|
AR,
|
||
|
AM,
|
||
|
AW,
|
||
|
AU,
|
||
|
AT,
|
||
|
AZ,
|
||
|
BS,
|
||
|
BH,
|
||
|
BD,
|
||
|
BB,
|
||
|
BY,
|
||
|
BE,
|
||
|
BZ,
|
||
|
BJ,
|
||
|
BM,
|
||
|
BT,
|
||
|
BO,
|
||
|
BQ,
|
||
|
BA,
|
||
|
BW,
|
||
|
BV,
|
||
|
BR,
|
||
|
IO,
|
||
|
BN,
|
||
|
BG,
|
||
|
BF,
|
||
|
BI,
|
||
|
KH,
|
||
|
CM,
|
||
|
CA,
|
||
|
CV,
|
||
|
KY,
|
||
|
CF,
|
||
|
TD,
|
||
|
CL,
|
||
|
CN,
|
||
|
CX,
|
||
|
CC,
|
||
|
CO,
|
||
|
KM,
|
||
|
CG,
|
||
|
CD,
|
||
|
CK,
|
||
|
CR,
|
||
|
CI,
|
||
|
HR,
|
||
|
CU,
|
||
|
CW,
|
||
|
CY,
|
||
|
CZ,
|
||
|
DK,
|
||
|
DJ,
|
||
|
DM,
|
||
|
DO,
|
||
|
EC,
|
||
|
EG,
|
||
|
SV,
|
||
|
GQ,
|
||
|
ER,
|
||
|
EE,
|
||
|
ET,
|
||
|
FK,
|
||
|
FO,
|
||
|
FJ,
|
||
|
FI,
|
||
|
FR,
|
||
|
GF,
|
||
|
PF,
|
||
|
TF,
|
||
|
GA,
|
||
|
GM,
|
||
|
GE,
|
||
|
DE,
|
||
|
GH,
|
||
|
GI,
|
||
|
GR,
|
||
|
GL,
|
||
|
GD,
|
||
|
GP,
|
||
|
GU,
|
||
|
GT,
|
||
|
GG,
|
||
|
GN,
|
||
|
GW,
|
||
|
GY,
|
||
|
HT,
|
||
|
HM,
|
||
|
VA,
|
||
|
HN,
|
||
|
HK,
|
||
|
HU,
|
||
|
IS,
|
||
|
IN,
|
||
|
ID,
|
||
|
IR,
|
||
|
IQ,
|
||
|
IE,
|
||
|
IM,
|
||
|
IL,
|
||
|
IT,
|
||
|
JM,
|
||
|
JP,
|
||
|
JE,
|
||
|
JO,
|
||
|
KZ,
|
||
|
KE,
|
||
|
KI,
|
||
|
KP,
|
||
|
KR,
|
||
|
KW,
|
||
|
KG,
|
||
|
LA,
|
||
|
LV,
|
||
|
LB,
|
||
|
LS,
|
||
|
LR,
|
||
|
LY,
|
||
|
LI,
|
||
|
LT,
|
||
|
LU,
|
||
|
MO,
|
||
|
MK,
|
||
|
MG,
|
||
|
MW,
|
||
|
MY,
|
||
|
MV,
|
||
|
ML,
|
||
|
MT,
|
||
|
MH,
|
||
|
MQ,
|
||
|
MR,
|
||
|
MU,
|
||
|
YT,
|
||
|
MX,
|
||
|
FM,
|
||
|
MD,
|
||
|
MC,
|
||
|
MN,
|
||
|
ME,
|
||
|
MS,
|
||
|
MA,
|
||
|
MZ,
|
||
|
MM,
|
||
|
NA,
|
||
|
NR,
|
||
|
NP,
|
||
|
NL,
|
||
|
NC,
|
||
|
NZ,
|
||
|
NI,
|
||
|
NE,
|
||
|
NG,
|
||
|
NU,
|
||
|
NF,
|
||
|
MP,
|
||
|
NO,
|
||
|
OM,
|
||
|
PK,
|
||
|
PW,
|
||
|
PS,
|
||
|
PA,
|
||
|
PG,
|
||
|
PY,
|
||
|
PE,
|
||
|
PH,
|
||
|
PN,
|
||
|
PL,
|
||
|
PT,
|
||
|
PR,
|
||
|
QA,
|
||
|
RE,
|
||
|
RO,
|
||
|
RU,
|
||
|
RW,
|
||
|
BL,
|
||
|
SH,
|
||
|
KN,
|
||
|
LC,
|
||
|
MF,
|
||
|
PM,
|
||
|
VC,
|
||
|
WS,
|
||
|
SM,
|
||
|
ST,
|
||
|
SA,
|
||
|
SN,
|
||
|
RS,
|
||
|
SC,
|
||
|
SL,
|
||
|
SG,
|
||
|
SX,
|
||
|
SK,
|
||
|
SI,
|
||
|
SB,
|
||
|
SO,
|
||
|
ZA,
|
||
|
GS,
|
||
|
SS,
|
||
|
ES,
|
||
|
LK,
|
||
|
SD,
|
||
|
SR,
|
||
|
SJ,
|
||
|
SZ,
|
||
|
SE,
|
||
|
CH,
|
||
|
SY,
|
||
|
TW,
|
||
|
TJ,
|
||
|
TZ,
|
||
|
TH,
|
||
|
TL,
|
||
|
TG,
|
||
|
TK,
|
||
|
TO,
|
||
|
TT,
|
||
|
TN,
|
||
|
TR,
|
||
|
TM,
|
||
|
TC,
|
||
|
TV,
|
||
|
UG,
|
||
|
UA,
|
||
|
AE,
|
||
|
GB,
|
||
|
US,
|
||
|
UM,
|
||
|
UY,
|
||
|
UZ,
|
||
|
VU,
|
||
|
VE,
|
||
|
VN,
|
||
|
VG,
|
||
|
VI,
|
||
|
WF,
|
||
|
EH,
|
||
|
YE,
|
||
|
ZM,
|
||
|
ZW,
|
||
|
Unknown
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The item will not be published to the public catalog until the PublishItem API is called for the item.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class CreateDraftItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// Metadata describing the new catalog item to be created.
|
||
|
/// </summary>
|
||
|
public CatalogItem Item;
|
||
|
/// <summary>
|
||
|
/// Whether the item should be published immediately. This value is optional, defaults to false.
|
||
|
/// </summary>
|
||
|
public bool Publish;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class CreateDraftItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Updated metadata describing the catalog item just created.
|
||
|
/// </summary>
|
||
|
public CatalogItem Item;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Upload URLs point to Azure Blobs; clients must follow the Microsoft Azure Storage Blob Service REST API pattern for
|
||
|
/// uploading content. The response contains upload URLs and IDs for each file. The IDs and URLs returned must be added to
|
||
|
/// the item metadata and committed using the CreateDraftItem or UpdateDraftItem Item APIs.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class CreateUploadUrlsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// Description of the files to be uploaded by the client.
|
||
|
/// </summary>
|
||
|
public List<UploadInfo> Files;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class CreateUploadUrlsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// List of URLs metadata for the files to be uploaded by the client.
|
||
|
/// </summary>
|
||
|
public List<UploadUrlMetadata> UploadUrls;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeepLink : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Target platform for this deep link.
|
||
|
/// </summary>
|
||
|
public string Platform;
|
||
|
/// <summary>
|
||
|
/// The deep link for this platform.
|
||
|
/// </summary>
|
||
|
public string Url;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeepLinkFormat : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The format of the deep link to return. The format should contain '{id}' to represent where the item ID should be placed.
|
||
|
/// </summary>
|
||
|
public string Format;
|
||
|
/// <summary>
|
||
|
/// The target platform for the deep link.
|
||
|
/// </summary>
|
||
|
public string Platform;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeleteEntityItemReviewsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeleteEntityItemReviewsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Delete an Inventory Collection by the specified Id for an Entity
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class DeleteInventoryCollectionRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The inventory collection id the request applies to.
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity the request is about. Set to the caller by default.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeleteInventoryCollectionResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeleteInventoryItemsOperation : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The inventory item the operation applies to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference Item;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given an entity type, entity identifier and container details, will delete the entity's inventory items
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class DeleteInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default"). The number of inventory collections is
|
||
|
/// unlimited.
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The Idempotency ID for this request. Idempotency IDs can be used to prevent operation replay in the medium term but will
|
||
|
/// be garbage collected eventually.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The inventory item the request applies to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference Item;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeleteInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources.
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The idempotency id used in the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request.
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeleteItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DeleteItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class DisplayPropertyIndexInfo : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The property name in the 'DisplayProperties' property to be indexed.
|
||
|
/// </summary>
|
||
|
public string Name;
|
||
|
/// <summary>
|
||
|
/// The type of the property to be indexed.
|
||
|
/// </summary>
|
||
|
public DisplayPropertyType? Type;
|
||
|
}
|
||
|
|
||
|
public enum DisplayPropertyType
|
||
|
{
|
||
|
None,
|
||
|
QueryDateTime,
|
||
|
QueryDouble,
|
||
|
QueryString,
|
||
|
SearchString
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Combined entity type and ID structure which uniquely identifies a single entity.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class EntityKey : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Unique ID of the entity.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types
|
||
|
/// </summary>
|
||
|
public string Type;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Execute a list of Inventory Operations for an Entity
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class ExecuteInventoryOperationsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default"). The number of inventory collections is
|
||
|
/// unlimited.
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The Idempotency ID for this request. Idempotency IDs can be used to prevent operation replay in the medium term but will
|
||
|
/// be garbage collected eventually.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The operations to run transactionally. The operations will be executed in-order sequentially and will succeed or fail as
|
||
|
/// a batch. Up to 50 operations can be added.
|
||
|
/// </summary>
|
||
|
public List<InventoryOperation> Operations;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ExecuteInventoryOperationsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The idempotency id used in the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The ids of the transactions that occurred as a result of the request.
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Transfer the specified list of inventory items of an entity's container Id to another entity's container Id.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class ExecuteTransferOperationsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The inventory collection id the request is transferring from. (Default="default")
|
||
|
/// </summary>
|
||
|
public string GivingCollectionId;
|
||
|
/// <summary>
|
||
|
/// The entity the request is transferring from. Set to the caller by default.
|
||
|
/// </summary>
|
||
|
public EntityKey GivingEntity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string GivingETag;
|
||
|
/// <summary>
|
||
|
/// The idempotency id for the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The transfer operations to run transactionally. The operations will be executed in-order sequentially and will succeed
|
||
|
/// or fail as a batch. Up to 50 operations can be added.
|
||
|
/// </summary>
|
||
|
public List<TransferInventoryItemsOperation> Operations;
|
||
|
/// <summary>
|
||
|
/// The inventory collection id the request is transferring to. (Default="default")
|
||
|
/// </summary>
|
||
|
public string ReceivingCollectionId;
|
||
|
/// <summary>
|
||
|
/// The entity the request is transferring to. Set to the caller by default.
|
||
|
/// </summary>
|
||
|
public EntityKey ReceivingEntity;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ExecuteTransferOperationsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources (before transferring from). This value will be empty if
|
||
|
/// the operation has not completed yet. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string GivingETag;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request's giving action.
|
||
|
/// </summary>
|
||
|
public List<string> GivingTransactionIds;
|
||
|
/// <summary>
|
||
|
/// The Idempotency ID for this request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The transfer operation status. Possible values are 'InProgress' or 'Completed'. If the operation has completed, the
|
||
|
/// response code will be 200. Otherwise, it will be 202.
|
||
|
/// </summary>
|
||
|
public string OperationStatus;
|
||
|
/// <summary>
|
||
|
/// The token that can be used to get the status of the transfer operation. This will only have a value if OperationStatus
|
||
|
/// is 'InProgress'.
|
||
|
/// </summary>
|
||
|
public string OperationToken;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources (before transferring to). This value will be empty if
|
||
|
/// the operation has not completed yet.
|
||
|
/// </summary>
|
||
|
public string ReceivingETag;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request's receiving action.
|
||
|
/// </summary>
|
||
|
public List<string> ReceivingTransactionIds;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class FileConfig : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The set of content types that will be used for validation. Each content type can have a maximum character length of 40
|
||
|
/// and up to 128 types can be listed.
|
||
|
/// </summary>
|
||
|
public List<string> ContentTypes;
|
||
|
/// <summary>
|
||
|
/// The set of tags that will be used for validation. Each tag can have a maximum character length of 32 and up to 1024 tags
|
||
|
/// can be listed.
|
||
|
/// </summary>
|
||
|
public List<string> Tags;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class FilterOptions : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The OData filter utilized. Mutually exclusive with 'IncludeAllItems'. More info about Filter Complexity limits can be
|
||
|
/// found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search#limits
|
||
|
/// </summary>
|
||
|
public string Filter;
|
||
|
/// <summary>
|
||
|
/// The flag that overrides the filter and allows for returning all catalog items. Mutually exclusive with 'Filter'.
|
||
|
/// </summary>
|
||
|
public bool? IncludeAllItems;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetCatalogConfigRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetCatalogConfigResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The catalog configuration.
|
||
|
/// </summary>
|
||
|
public CatalogConfig Config;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetDraftItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetDraftItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Full metadata of the catalog item requested.
|
||
|
/// </summary>
|
||
|
public CatalogItem Item;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetDraftItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// List of item alternate IDs.
|
||
|
/// </summary>
|
||
|
public List<CatalogAlternateId> AlternateIds;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// List of Item Ids.
|
||
|
/// </summary>
|
||
|
public List<string> Ids;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetDraftItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// A set of items created by the entity.
|
||
|
/// </summary>
|
||
|
public List<CatalogItem> Items;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetEntityDraftItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items created by the caller, if any are available. Should be null on
|
||
|
/// initial request.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// Number of items to retrieve. This value is optional. Default value is 10.
|
||
|
/// </summary>
|
||
|
public int Count;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// OData Filter to refine the items returned. CatalogItem properties 'type' can be used in the filter. For example: "type
|
||
|
/// eq 'ugc'"
|
||
|
/// </summary>
|
||
|
public string Filter;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetEntityDraftItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// A set of items created by the entity.
|
||
|
/// </summary>
|
||
|
public List<CatalogItem> Items;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetEntityItemReviewRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetEntityItemReviewResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The review the entity submitted for the requested item.
|
||
|
/// </summary>
|
||
|
public Review Review;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get a list of Inventory Collection Ids for the specified Entity
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class GetInventoryCollectionIdsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of collection ids, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// Number of items to retrieve. This value is optional. The default value is 10
|
||
|
/// </summary>
|
||
|
public int Count;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity the request is about. Set to the caller by default.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetInventoryCollectionIdsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The requested inventory collection ids.
|
||
|
/// </summary>
|
||
|
public List<string> CollectionIds;
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of collection ids, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given an entity type, entity identifier and container details, will get the entity's inventory items.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class GetInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items in the inventory, if any are available. Should be null on
|
||
|
/// initial request.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// Number of items to retrieve. This value is optional. Maximum page size is 50. The default value is 10
|
||
|
/// </summary>
|
||
|
public int Count;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// OData Filter to refine the items returned. InventoryItem properties 'type', 'id', and 'stackId' can be used in the
|
||
|
/// filter. For example: "type eq 'currency'"
|
||
|
/// </summary>
|
||
|
public string Filter;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The requested inventory items.
|
||
|
/// </summary>
|
||
|
public List<InventoryItem> Items;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get the status of an Inventory Operation using an OperationToken.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class GetInventoryOperationStatusRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetInventoryOperationStatusResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The inventory operation status.
|
||
|
/// </summary>
|
||
|
public string OperationStatus;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given an item, return a set of bundles and stores containing the item.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class GetItemContainersRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items in the inventory, if any are available. Should be null on
|
||
|
/// initial request.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// Number of items to retrieve. This value is optional. Default value is 10.
|
||
|
/// </summary>
|
||
|
public int Count;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemContainersResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// List of Bundles and Stores containing the requested items.
|
||
|
/// </summary>
|
||
|
public List<CatalogItem> Containers;
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemModerationStateRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemModerationStateResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The current moderation state for the requested item.
|
||
|
/// </summary>
|
||
|
public ModerationState State;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemPublishStatusRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemPublishStatusResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// High level status of the published item.
|
||
|
/// </summary>
|
||
|
public PublishResult? Result;
|
||
|
/// <summary>
|
||
|
/// Descriptive message about the current status of the publish.
|
||
|
/// </summary>
|
||
|
public string StatusMessage;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get item result.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class GetItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The item result.
|
||
|
/// </summary>
|
||
|
public CatalogItem Item;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemReviewsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// Number of items to retrieve. This value is optional. Default value is 10.
|
||
|
/// </summary>
|
||
|
public int Count;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// An OData orderBy used to order the results of the query. Possible values are Helpfulness, Rating, and Submitted (For
|
||
|
/// example: "Submitted desc")
|
||
|
/// </summary>
|
||
|
public string OrderBy;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemReviewsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// The paginated set of results.
|
||
|
/// </summary>
|
||
|
public List<Review> Reviews;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemReviewSummaryRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemReviewSummaryResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The least favorable review for this item.
|
||
|
/// </summary>
|
||
|
public Review LeastFavorableReview;
|
||
|
/// <summary>
|
||
|
/// The most favorable review for this item.
|
||
|
/// </summary>
|
||
|
public Review MostFavorableReview;
|
||
|
/// <summary>
|
||
|
/// The summary of ratings associated with this item.
|
||
|
/// </summary>
|
||
|
public Rating Rating;
|
||
|
/// <summary>
|
||
|
/// The total number of reviews associated with this item.
|
||
|
/// </summary>
|
||
|
public int ReviewsCount;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// List of item alternate IDs.
|
||
|
/// </summary>
|
||
|
public List<CatalogAlternateId> AlternateIds;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// List of Item Ids.
|
||
|
/// </summary>
|
||
|
public List<string> Ids;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Metadata of set of items.
|
||
|
/// </summary>
|
||
|
public List<CatalogItem> Items;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the access tokens for Microsoft Store authentication.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class GetMicrosoftStoreAccessTokensRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetMicrosoftStoreAccessTokensResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The collections access token for calling https://onestore.microsoft.com/b2b/keys/create/collections to obtain a
|
||
|
/// CollectionsIdKey for the user
|
||
|
/// </summary>
|
||
|
public string CollectionsAccessToken;
|
||
|
/// <summary>
|
||
|
/// The date the collections access token expires
|
||
|
/// </summary>
|
||
|
public DateTime CollectionsAccessTokenExpirationDate;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get transaction history for specified entity and collection.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class GetTransactionHistoryRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available. Should be null on initial request.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// Number of items to retrieve. This value is optional. The default value is 10
|
||
|
/// </summary>
|
||
|
public int Count;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// An OData filter used to refine the TransactionHistory. Transaction properties 'timestamp', 'transactionid', 'apiname'
|
||
|
/// and 'operationtype' can be used in the filter. Properties 'transactionid', 'apiname', and 'operationtype' cannot be used
|
||
|
/// together in a single request. The 'timestamp' property can be combined with 'apiname' or 'operationtype' in a single
|
||
|
/// request. For example: "timestamp ge 2023-06-20T23:30Z" or "transactionid eq '10'" or "(timestamp ge 2023-06-20T23:30Z)
|
||
|
/// and (apiname eq 'AddInventoryItems')". By default, a 6 month timespan from the current date is used.
|
||
|
/// </summary>
|
||
|
public string Filter;
|
||
|
/// <summary>
|
||
|
/// An OData orderby to order TransactionHistory results. The only supported values are 'timestamp asc' or 'timestamp desc'.
|
||
|
/// Default orderby is 'timestamp asc'
|
||
|
/// </summary>
|
||
|
public string OrderBy;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GetTransactionHistoryResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available. Should be null on initial request.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// The requested inventory transactions.
|
||
|
/// </summary>
|
||
|
public List<Transaction> Transactions;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class GooglePlayProductPurchase : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The Product ID (SKU) of the InApp product purchased from the Google Play store.
|
||
|
/// </summary>
|
||
|
public string ProductId;
|
||
|
/// <summary>
|
||
|
/// The token provided to the player's device when the product was purchased
|
||
|
/// </summary>
|
||
|
public string Token;
|
||
|
}
|
||
|
|
||
|
public enum HelpfulnessVote
|
||
|
{
|
||
|
None,
|
||
|
UnHelpful,
|
||
|
Helpful
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class Image : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The image unique ID.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// The client-defined tag associated with this image. Tags must be defined in the Catalog Config before being used in
|
||
|
/// images
|
||
|
/// </summary>
|
||
|
public string Tag;
|
||
|
/// <summary>
|
||
|
/// Images can be defined as either a "thumbnail" or "screenshot". There can only be one "thumbnail" image per item.
|
||
|
/// </summary>
|
||
|
public string Type;
|
||
|
/// <summary>
|
||
|
/// The URL for retrieval of the image.
|
||
|
/// </summary>
|
||
|
public string Url;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ImageConfig : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The set of tags that will be used for validation. Each tag can have a maximum character length of 32 and up to 1024 tags
|
||
|
/// can be listed.
|
||
|
/// </summary>
|
||
|
public List<string> Tags;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class InitialValues : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Game specific properties for display purposes. The Display Properties field has a 1000 byte limit.
|
||
|
/// </summary>
|
||
|
public object DisplayProperties;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class InventoryItem : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount of the item.
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// Game specific properties for display purposes. This is an arbitrary JSON blob. The Display Properties field has a 1000
|
||
|
/// byte limit.
|
||
|
/// </summary>
|
||
|
public object DisplayProperties;
|
||
|
/// <summary>
|
||
|
/// Only used for subscriptions. The date of when the item will expire in UTC.
|
||
|
/// </summary>
|
||
|
public DateTime? ExpirationDate;
|
||
|
/// <summary>
|
||
|
/// The id of the item. This should correspond to the item id in the catalog.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// The stack id of the item.
|
||
|
/// </summary>
|
||
|
public string StackId;
|
||
|
/// <summary>
|
||
|
/// The type of the item. This should correspond to the item type in the catalog.
|
||
|
/// </summary>
|
||
|
public string Type;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class InventoryItemReference : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The inventory item alternate id the request applies to.
|
||
|
/// </summary>
|
||
|
public AlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The inventory item id the request applies to.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// The inventory stack id the request should redeem to. (Default="default")
|
||
|
/// </summary>
|
||
|
public string StackId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class InventoryOperation : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The add operation.
|
||
|
/// </summary>
|
||
|
public AddInventoryItemsOperation Add;
|
||
|
/// <summary>
|
||
|
/// The delete operation.
|
||
|
/// </summary>
|
||
|
public DeleteInventoryItemsOperation Delete;
|
||
|
/// <summary>
|
||
|
/// The purchase operation.
|
||
|
/// </summary>
|
||
|
public PurchaseInventoryItemsOperation Purchase;
|
||
|
/// <summary>
|
||
|
/// The subtract operation.
|
||
|
/// </summary>
|
||
|
public SubtractInventoryItemsOperation Subtract;
|
||
|
/// <summary>
|
||
|
/// The transfer operation.
|
||
|
/// </summary>
|
||
|
public TransferInventoryItemsOperation Transfer;
|
||
|
/// <summary>
|
||
|
/// The update operation.
|
||
|
/// </summary>
|
||
|
public UpdateInventoryItemsOperation Update;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class KeywordSet : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A list of localized keywords.
|
||
|
/// </summary>
|
||
|
public List<string> Values;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ModerationState : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The date and time this moderation state was last updated.
|
||
|
/// </summary>
|
||
|
public DateTime? LastModifiedDate;
|
||
|
/// <summary>
|
||
|
/// The current stated reason for the associated item being moderated.
|
||
|
/// </summary>
|
||
|
public string Reason;
|
||
|
/// <summary>
|
||
|
/// The current moderation status for the associated item.
|
||
|
/// </summary>
|
||
|
public ModerationStatus? Status;
|
||
|
}
|
||
|
|
||
|
public enum ModerationStatus
|
||
|
{
|
||
|
Unknown,
|
||
|
AwaitingModeration,
|
||
|
Approved,
|
||
|
Rejected
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class PayoutDetails : PlayFabBaseModel
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class Permissions : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The list of ids of Segments that the a player can be in to purchase from the store. When a value is provided, the player
|
||
|
/// must be in at least one of the segments listed for the purchase to be allowed.
|
||
|
/// </summary>
|
||
|
public List<string> SegmentIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The call kicks off a workflow to publish the item to the public catalog. The Publish Status API should be used to
|
||
|
/// monitor the publish job.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class PublishDraftItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// ETag of the catalog item to published from the working catalog to the public catalog. Used for optimistic concurrency.
|
||
|
/// If the provided ETag does not match the ETag in the current working catalog, the request will be rejected. If not
|
||
|
/// provided, the current version of the document in the working catalog will be published.
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class PublishDraftItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public enum PublishResult
|
||
|
{
|
||
|
Unknown,
|
||
|
Pending,
|
||
|
Succeeded,
|
||
|
Failed,
|
||
|
Canceled
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class PurchaseInventoryItemsOperation : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount to purchase.
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// Indicates whether stacks reduced to an amount of 0 during the operation should be deleted from the inventory. (Default =
|
||
|
/// false)
|
||
|
/// </summary>
|
||
|
public bool DeleteEmptyStacks;
|
||
|
/// <summary>
|
||
|
/// The duration to purchase.
|
||
|
/// </summary>
|
||
|
public double? DurationInSeconds;
|
||
|
/// <summary>
|
||
|
/// The inventory item the operation applies to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference Item;
|
||
|
/// <summary>
|
||
|
/// The values to apply to a stack newly created by this operation.
|
||
|
/// </summary>
|
||
|
public InitialValues NewStackValues;
|
||
|
/// <summary>
|
||
|
/// The per-item price the item is expected to be purchased at. This must match a value configured in the Catalog or
|
||
|
/// specified Store.
|
||
|
/// </summary>
|
||
|
public List<PurchasePriceAmount> PriceAmounts;
|
||
|
/// <summary>
|
||
|
/// The id of the Store to purchase the item from.
|
||
|
/// </summary>
|
||
|
public string StoreId;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Purchase a single item or bundle, paying the associated price.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class PurchaseInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount to purchase.
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default"). The number of inventory collections is
|
||
|
/// unlimited.
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// Indicates whether stacks reduced to an amount of 0 during the request should be deleted from the inventory.
|
||
|
/// (Default=false)
|
||
|
/// </summary>
|
||
|
public bool DeleteEmptyStacks;
|
||
|
/// <summary>
|
||
|
/// The duration to purchase.
|
||
|
/// </summary>
|
||
|
public double? DurationInSeconds;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The Idempotency ID for this request. Idempotency IDs can be used to prevent operation replay in the medium term but will
|
||
|
/// be garbage collected eventually.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The inventory item the request applies to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference Item;
|
||
|
/// <summary>
|
||
|
/// The values to apply to a stack newly created by this request.
|
||
|
/// </summary>
|
||
|
public InitialValues NewStackValues;
|
||
|
/// <summary>
|
||
|
/// The per-item price the item is expected to be purchased at. This must match a value configured in the Catalog or
|
||
|
/// specified Store.
|
||
|
/// </summary>
|
||
|
public List<PurchasePriceAmount> PriceAmounts;
|
||
|
/// <summary>
|
||
|
/// The id of the Store to purchase the item from.
|
||
|
/// </summary>
|
||
|
public string StoreId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class PurchaseInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The idempotency id used in the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request.
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class PurchaseOverride : PlayFabBaseModel
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class PurchaseOverridesInfo : PlayFabBaseModel
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class PurchasePriceAmount : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount of the inventory item to use in the purchase .
|
||
|
/// </summary>
|
||
|
public int Amount;
|
||
|
/// <summary>
|
||
|
/// The inventory item id to use in the purchase .
|
||
|
/// </summary>
|
||
|
public string ItemId;
|
||
|
/// <summary>
|
||
|
/// The inventory stack id the to use in the purchase. Set to "default" by default
|
||
|
/// </summary>
|
||
|
public string StackId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class Rating : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The average rating for this item.
|
||
|
/// </summary>
|
||
|
public float? Average;
|
||
|
/// <summary>
|
||
|
/// The total count of 1 star ratings for this item.
|
||
|
/// </summary>
|
||
|
public int? Count1Star;
|
||
|
/// <summary>
|
||
|
/// The total count of 2 star ratings for this item.
|
||
|
/// </summary>
|
||
|
public int? Count2Star;
|
||
|
/// <summary>
|
||
|
/// The total count of 3 star ratings for this item.
|
||
|
/// </summary>
|
||
|
public int? Count3Star;
|
||
|
/// <summary>
|
||
|
/// The total count of 4 star ratings for this item.
|
||
|
/// </summary>
|
||
|
public int? Count4Star;
|
||
|
/// <summary>
|
||
|
/// The total count of 5 star ratings for this item.
|
||
|
/// </summary>
|
||
|
public int? Count5Star;
|
||
|
/// <summary>
|
||
|
/// The total count of ratings for this item.
|
||
|
/// </summary>
|
||
|
public int? TotalCount;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RealMoneyPriceDetails : PlayFabBaseModel
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Redeem items from the Apple App Store.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class RedeemAppleAppStoreInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The receipt provided by the Apple marketplace upon successful purchase.
|
||
|
/// </summary>
|
||
|
public string Receipt;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedeemAppleAppStoreInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The list of failed redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionFailure> Failed;
|
||
|
/// <summary>
|
||
|
/// The list of successful redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionSuccess> Succeeded;
|
||
|
/// <summary>
|
||
|
/// The Transaction IDs associated with the inventory modifications
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Redeem items from the Google Play Store.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class RedeemGooglePlayInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The list of purchases to redeem
|
||
|
/// </summary>
|
||
|
public List<GooglePlayProductPurchase> Purchases;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedeemGooglePlayInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The list of failed redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionFailure> Failed;
|
||
|
/// <summary>
|
||
|
/// The list of successful redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionSuccess> Succeeded;
|
||
|
/// <summary>
|
||
|
/// The Transaction IDs associated with the inventory modifications
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Redeem items from the Microsoft Store.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class RedeemMicrosoftStoreInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The OneStore Collections Id Key used for AAD authentication.
|
||
|
/// </summary>
|
||
|
public string CollectionsIdKey;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// Xbox Token used for delegated business partner authentication. Token provided by the Xbox Live SDK method
|
||
|
/// GetTokenAndSignatureAsync("POST", "https://playfabapi.com/", "").
|
||
|
/// </summary>
|
||
|
public string XboxToken;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedeemMicrosoftStoreInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The list of failed redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionFailure> Failed;
|
||
|
/// <summary>
|
||
|
/// The list of successful redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionSuccess> Succeeded;
|
||
|
/// <summary>
|
||
|
/// The Transaction IDs associated with the inventory modifications
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Redeem items from the Nintendo EShop.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class RedeemNintendoEShopInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The Nintendo provided token authorizing redemption
|
||
|
/// </summary>
|
||
|
public string NintendoServiceAccountIdToken;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedeemNintendoEShopInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The list of failed redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionFailure> Failed;
|
||
|
/// <summary>
|
||
|
/// The list of successful redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionSuccess> Succeeded;
|
||
|
/// <summary>
|
||
|
/// The Transaction IDs associated with the inventory modifications
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Redeem items from the PlayStation Store.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class RedeemPlayStationStoreInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Auth code returned by PlayStation :tm: Network OAuth system.
|
||
|
/// </summary>
|
||
|
public string AuthorizationCode;
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// Redirect URI supplied to PlayStation :tm: Network when requesting an auth code.
|
||
|
/// </summary>
|
||
|
public string RedirectUri;
|
||
|
/// <summary>
|
||
|
/// Optional Service Label to pass into the request.
|
||
|
/// </summary>
|
||
|
public string ServiceLabel;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedeemPlayStationStoreInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The list of failed redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionFailure> Failed;
|
||
|
/// <summary>
|
||
|
/// The list of successful redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionSuccess> Succeeded;
|
||
|
/// <summary>
|
||
|
/// The Transaction IDs associated with the inventory modifications
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Redeem inventory items from Steam.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class RedeemSteamInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default")
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedeemSteamInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The list of failed redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionFailure> Failed;
|
||
|
/// <summary>
|
||
|
/// The list of successful redemptions from the external marketplace.
|
||
|
/// </summary>
|
||
|
public List<RedemptionSuccess> Succeeded;
|
||
|
/// <summary>
|
||
|
/// The Transaction IDs associated with the inventory modifications
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedemptionFailure : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The marketplace failure code.
|
||
|
/// </summary>
|
||
|
public string FailureCode;
|
||
|
/// <summary>
|
||
|
/// The marketplace error details explaining why the offer failed to redeem.
|
||
|
/// </summary>
|
||
|
public string FailureDetails;
|
||
|
/// <summary>
|
||
|
/// The Marketplace Alternate ID being redeemed.
|
||
|
/// </summary>
|
||
|
public string MarketplaceAlternateId;
|
||
|
/// <summary>
|
||
|
/// The transaction id in the external marketplace.
|
||
|
/// </summary>
|
||
|
public string MarketplaceTransactionId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class RedemptionSuccess : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The Marketplace Alternate ID being redeemed.
|
||
|
/// </summary>
|
||
|
public string MarketplaceAlternateId;
|
||
|
/// <summary>
|
||
|
/// The transaction id in the external marketplace.
|
||
|
/// </summary>
|
||
|
public string MarketplaceTransactionId;
|
||
|
/// <summary>
|
||
|
/// The timestamp for when the redeem was completed.
|
||
|
/// </summary>
|
||
|
public DateTime SuccessTimestamp;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ReportItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// Category of concern for this report.
|
||
|
/// </summary>
|
||
|
public ConcernCategory? ConcernCategory;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// The string reason for this report.
|
||
|
/// </summary>
|
||
|
public string Reason;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ReportItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Submit a report for an inappropriate review, allowing the submitting user to specify their concern.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class ReportItemReviewRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID of the item associated with the review.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The reason this review is being reported.
|
||
|
/// </summary>
|
||
|
public ConcernCategory? ConcernCategory;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The string ID of the item associated with the review.
|
||
|
/// </summary>
|
||
|
public string ItemId;
|
||
|
/// <summary>
|
||
|
/// The string reason for this report.
|
||
|
/// </summary>
|
||
|
public string Reason;
|
||
|
/// <summary>
|
||
|
/// The ID of the review to submit a report for.
|
||
|
/// </summary>
|
||
|
public string ReviewId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ReportItemReviewResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class Review : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The star rating associated with each selected category in this review.
|
||
|
/// </summary>
|
||
|
public Dictionary<string,int> CategoryRatings;
|
||
|
/// <summary>
|
||
|
/// The number of negative helpfulness votes for this review.
|
||
|
/// </summary>
|
||
|
public int HelpfulNegative;
|
||
|
/// <summary>
|
||
|
/// The number of positive helpfulness votes for this review.
|
||
|
/// </summary>
|
||
|
public int HelpfulPositive;
|
||
|
/// <summary>
|
||
|
/// Indicates whether the review author has the item installed.
|
||
|
/// </summary>
|
||
|
public bool IsInstalled;
|
||
|
/// <summary>
|
||
|
/// The ID of the item being reviewed.
|
||
|
/// </summary>
|
||
|
public string ItemId;
|
||
|
/// <summary>
|
||
|
/// The version of the item being reviewed.
|
||
|
/// </summary>
|
||
|
public string ItemVersion;
|
||
|
/// <summary>
|
||
|
/// The locale for which this review was submitted in.
|
||
|
/// </summary>
|
||
|
public string Locale;
|
||
|
/// <summary>
|
||
|
/// Star rating associated with this review.
|
||
|
/// </summary>
|
||
|
public int Rating;
|
||
|
/// <summary>
|
||
|
/// The ID of the author of the review.
|
||
|
/// </summary>
|
||
|
public EntityKey ReviewerEntity;
|
||
|
/// <summary>
|
||
|
/// Deprecated. Use ReviewerEntity instead. This property will be removed in a future release.
|
||
|
/// </summary>
|
||
|
public string ReviewerId;
|
||
|
/// <summary>
|
||
|
/// The ID of the review.
|
||
|
/// </summary>
|
||
|
public string ReviewId;
|
||
|
/// <summary>
|
||
|
/// The full text of this review.
|
||
|
/// </summary>
|
||
|
public string ReviewText;
|
||
|
/// <summary>
|
||
|
/// The date and time this review was last submitted.
|
||
|
/// </summary>
|
||
|
public DateTime Submitted;
|
||
|
/// <summary>
|
||
|
/// The title of this review.
|
||
|
/// </summary>
|
||
|
public string Title;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ReviewConfig : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A set of categories that can be applied toward ratings and reviews.
|
||
|
/// </summary>
|
||
|
public List<CategoryRatingConfig> CategoryRatings;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ReviewItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// The review to submit.
|
||
|
/// </summary>
|
||
|
public Review Review;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ReviewItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ReviewTakedown : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The ID of the item associated with the review to take down.
|
||
|
/// </summary>
|
||
|
public string ItemId;
|
||
|
/// <summary>
|
||
|
/// The ID of the review to take down.
|
||
|
/// </summary>
|
||
|
public string ReviewId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class ScanResult : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The URL of the item which failed the scan.
|
||
|
/// </summary>
|
||
|
public string Url;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SearchItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// Number of items to retrieve. This value is optional. Maximum page size is 50. Default value is 10.
|
||
|
/// </summary>
|
||
|
public int Count;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// An OData filter used to refine the search query (For example: "type eq 'ugc'"). More info about Filter Complexity limits
|
||
|
/// can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search#limits
|
||
|
/// </summary>
|
||
|
public string Filter;
|
||
|
/// <summary>
|
||
|
/// The locale to be returned in the result.
|
||
|
/// </summary>
|
||
|
public string Language;
|
||
|
/// <summary>
|
||
|
/// An OData orderBy used to order the results of the search query. For example: "rating/average asc"
|
||
|
/// </summary>
|
||
|
public string OrderBy;
|
||
|
/// <summary>
|
||
|
/// The text to search for.
|
||
|
/// </summary>
|
||
|
public string Search;
|
||
|
/// <summary>
|
||
|
/// An OData select query option used to augment the search results. If not defined, the default search result metadata will
|
||
|
/// be returned.
|
||
|
/// </summary>
|
||
|
public string Select;
|
||
|
/// <summary>
|
||
|
/// The store to restrict the search request to.
|
||
|
/// </summary>
|
||
|
public StoreReference Store;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SearchItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An opaque token used to retrieve the next page of items, if any are available.
|
||
|
/// </summary>
|
||
|
public string ContinuationToken;
|
||
|
/// <summary>
|
||
|
/// The paginated set of results for the search query.
|
||
|
/// </summary>
|
||
|
public List<CatalogItem> Items;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SetItemModerationStateRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID associated with this item.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the item.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// The reason for the moderation state change for the associated item.
|
||
|
/// </summary>
|
||
|
public string Reason;
|
||
|
/// <summary>
|
||
|
/// The status to set for the associated item.
|
||
|
/// </summary>
|
||
|
public ModerationStatus? Status;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SetItemModerationStateResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class StoreDetails : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The options for the filter in filter-based stores. These options are mutually exclusive with item references.
|
||
|
/// </summary>
|
||
|
public FilterOptions FilterOptions;
|
||
|
/// <summary>
|
||
|
/// The permissions that control which players can purchase from the store.
|
||
|
/// </summary>
|
||
|
public Permissions Permissions;
|
||
|
/// <summary>
|
||
|
/// The global prices utilized in the store. These options are mutually exclusive with price options in item references.
|
||
|
/// </summary>
|
||
|
public CatalogPriceOptionsOverride PriceOptionsOverride;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class StoreReference : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID of the store.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The unique ID of the store.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SubmitItemReviewVoteRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An alternate ID of the item associated with the review.
|
||
|
/// </summary>
|
||
|
public CatalogAlternateId AlternateId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// The string ID of the item associated with the review.
|
||
|
/// </summary>
|
||
|
public string ItemId;
|
||
|
/// <summary>
|
||
|
/// The ID of the review to submit a helpfulness vote for.
|
||
|
/// </summary>
|
||
|
public string ReviewId;
|
||
|
/// <summary>
|
||
|
/// The helpfulness vote of the review.
|
||
|
/// </summary>
|
||
|
public HelpfulnessVote? Vote;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SubmitItemReviewVoteResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SubscriptionDetails : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The length of time that the subscription will last in seconds.
|
||
|
/// </summary>
|
||
|
public double DurationInSeconds;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SubtractInventoryItemsOperation : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount to subtract from the current item amount.
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// Indicates whether stacks reduced to an amount of 0 during the request should be deleted from the inventory. (Default =
|
||
|
/// false).
|
||
|
/// </summary>
|
||
|
public bool DeleteEmptyStacks;
|
||
|
/// <summary>
|
||
|
/// The duration to subtract from the current item expiration date.
|
||
|
/// </summary>
|
||
|
public double? DurationInSeconds;
|
||
|
/// <summary>
|
||
|
/// The inventory item the operation applies to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference Item;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given an entity type, entity identifier and container details, will subtract the specified inventory items.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class SubtractInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount to subtract for the current item.
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default"). The number of inventory collections is
|
||
|
/// unlimited.
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// Indicates whether stacks reduced to an amount of 0 during the request should be deleted from the inventory.
|
||
|
/// (Default=false)
|
||
|
/// </summary>
|
||
|
public bool DeleteEmptyStacks;
|
||
|
/// <summary>
|
||
|
/// The duration to subtract from the current item expiration date.
|
||
|
/// </summary>
|
||
|
public double? DurationInSeconds;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The Idempotency ID for this request. Idempotency IDs can be used to prevent operation replay in the medium term but will
|
||
|
/// be garbage collected eventually.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The inventory item the request applies to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference Item;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class SubtractInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The idempotency id used in the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request.
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Submit a request to takedown one or more reviews, removing them from public view. Authors will still be able to see
|
||
|
/// their reviews after being taken down.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class TakedownItemReviewsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The set of reviews to take down.
|
||
|
/// </summary>
|
||
|
public List<ReviewTakedown> Reviews;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class TakedownItemReviewsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class Transaction : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The API call that caused this transaction.
|
||
|
/// </summary>
|
||
|
public string ApiName;
|
||
|
/// <summary>
|
||
|
/// The type of item that the the operation occurred on.
|
||
|
/// </summary>
|
||
|
public string ItemType;
|
||
|
/// <summary>
|
||
|
/// The operations that occurred.
|
||
|
/// </summary>
|
||
|
public List<TransactionOperation> Operations;
|
||
|
/// <summary>
|
||
|
/// The type of operation that was run.
|
||
|
/// </summary>
|
||
|
public string OperationType;
|
||
|
/// <summary>
|
||
|
/// Additional details about the transaction. Null if it was not a purchase operation.
|
||
|
/// </summary>
|
||
|
public TransactionPurchaseDetails PurchaseDetails;
|
||
|
/// <summary>
|
||
|
/// Additional details about the transaction. Null if it was not a redeem operation.
|
||
|
/// </summary>
|
||
|
public TransactionRedeemDetails RedeemDetails;
|
||
|
/// <summary>
|
||
|
/// The time this transaction occurred in UTC.
|
||
|
/// </summary>
|
||
|
public DateTime Timestamp;
|
||
|
/// <summary>
|
||
|
/// The id of the transaction. This should be treated like an opaque token.
|
||
|
/// </summary>
|
||
|
public string TransactionId;
|
||
|
/// <summary>
|
||
|
/// Additional details about the transaction. Null if it was not a transfer operation.
|
||
|
/// </summary>
|
||
|
public TransactionTransferDetails TransferDetails;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class TransactionOperation : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount of items in this transaction.
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// The duration modified in this transaction.
|
||
|
/// </summary>
|
||
|
public double? DurationInSeconds;
|
||
|
/// <summary>
|
||
|
/// The friendly id of the items in this transaction.
|
||
|
/// </summary>
|
||
|
public string ItemFriendlyId;
|
||
|
/// <summary>
|
||
|
/// The item id of the items in this transaction.
|
||
|
/// </summary>
|
||
|
public string ItemId;
|
||
|
/// <summary>
|
||
|
/// The type of item that the operation occurred on.
|
||
|
/// </summary>
|
||
|
public string ItemType;
|
||
|
/// <summary>
|
||
|
/// The stack id of the items in this transaction.
|
||
|
/// </summary>
|
||
|
public string StackId;
|
||
|
/// <summary>
|
||
|
/// The type of the operation that occurred.
|
||
|
/// </summary>
|
||
|
public string Type;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class TransactionPurchaseDetails : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The friendly id of the Store the item was purchased from or null.
|
||
|
/// </summary>
|
||
|
public string StoreFriendlyId;
|
||
|
/// <summary>
|
||
|
/// The id of the Store the item was purchased from or null.
|
||
|
/// </summary>
|
||
|
public string StoreId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class TransactionRedeemDetails : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The marketplace that the offer is being redeemed from.
|
||
|
/// </summary>
|
||
|
public string Marketplace;
|
||
|
/// <summary>
|
||
|
/// The transaction Id returned from the marketplace.
|
||
|
/// </summary>
|
||
|
public string MarketplaceTransactionId;
|
||
|
/// <summary>
|
||
|
/// The offer Id of the item being redeemed.
|
||
|
/// </summary>
|
||
|
public string OfferId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class TransactionTransferDetails : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The collection id the items were transferred from or null if it was the current collection.
|
||
|
/// </summary>
|
||
|
public string GivingCollectionId;
|
||
|
/// <summary>
|
||
|
/// The entity the items were transferred from or null if it was the current entity.
|
||
|
/// </summary>
|
||
|
public EntityKey GivingEntity;
|
||
|
/// <summary>
|
||
|
/// The collection id the items were transferred to or null if it was the current collection.
|
||
|
/// </summary>
|
||
|
public string ReceivingCollectionId;
|
||
|
/// <summary>
|
||
|
/// The entity the items were transferred to or null if it was the current entity.
|
||
|
/// </summary>
|
||
|
public EntityKey ReceivingEntity;
|
||
|
/// <summary>
|
||
|
/// The id of the transfer that occurred.
|
||
|
/// </summary>
|
||
|
public string TransferId;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class TransferInventoryItemsOperation : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount to transfer.
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// Indicates whether stacks reduced to an amount of 0 during the operation should be deleted from the inventory. (Default =
|
||
|
/// false)
|
||
|
/// </summary>
|
||
|
public bool DeleteEmptyStacks;
|
||
|
/// <summary>
|
||
|
/// The inventory item the operation is transferring from.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference GivingItem;
|
||
|
/// <summary>
|
||
|
/// The values to apply to a stack newly created by this operation.
|
||
|
/// </summary>
|
||
|
public InitialValues NewStackValues;
|
||
|
/// <summary>
|
||
|
/// The inventory item the operation is transferring to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference ReceivingItem;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Transfer the specified inventory items of an entity's container Id to another entity's container Id.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class TransferInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The amount to transfer .
|
||
|
/// </summary>
|
||
|
public int? Amount;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// Indicates whether stacks reduced to an amount of 0 during the request should be deleted from the inventory. (Default =
|
||
|
/// false)
|
||
|
/// </summary>
|
||
|
public bool DeleteEmptyStacks;
|
||
|
/// <summary>
|
||
|
/// The inventory collection id the request is transferring from. (Default="default")
|
||
|
/// </summary>
|
||
|
public string GivingCollectionId;
|
||
|
/// <summary>
|
||
|
/// The entity the request is transferring from. Set to the caller by default.
|
||
|
/// </summary>
|
||
|
public EntityKey GivingEntity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources (before transferring from). More information about using
|
||
|
/// ETags can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string GivingETag;
|
||
|
/// <summary>
|
||
|
/// The inventory item the request is transferring from.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference GivingItem;
|
||
|
/// <summary>
|
||
|
/// The idempotency id for the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The values to apply to a stack newly created by this request.
|
||
|
/// </summary>
|
||
|
public InitialValues NewStackValues;
|
||
|
/// <summary>
|
||
|
/// The inventory collection id the request is transferring to. (Default="default")
|
||
|
/// </summary>
|
||
|
public string ReceivingCollectionId;
|
||
|
/// <summary>
|
||
|
/// The entity the request is transferring to. Set to the caller by default.
|
||
|
/// </summary>
|
||
|
public EntityKey ReceivingEntity;
|
||
|
/// <summary>
|
||
|
/// The inventory item the request is transferring to.
|
||
|
/// </summary>
|
||
|
public InventoryItemReference ReceivingItem;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class TransferInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources (after transferring from). More information about using
|
||
|
/// ETags can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string GivingETag;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request's giving action.
|
||
|
/// </summary>
|
||
|
public List<string> GivingTransactionIds;
|
||
|
/// <summary>
|
||
|
/// The idempotency id for the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The transfer operation status. Possible values are 'InProgress' or 'Completed'. If the operation has completed, the
|
||
|
/// response code will be 200. Otherwise, it will be 202.
|
||
|
/// </summary>
|
||
|
public string OperationStatus;
|
||
|
/// <summary>
|
||
|
/// The token that can be used to get the status of the transfer operation. This will only have a value if OperationStatus
|
||
|
/// is 'InProgress'.
|
||
|
/// </summary>
|
||
|
public string OperationToken;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request's receiving action.
|
||
|
/// </summary>
|
||
|
public List<string> ReceivingTransactionIds;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UpdateCatalogConfigRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The updated catalog configuration.
|
||
|
/// </summary>
|
||
|
public CatalogConfig Config;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UpdateCatalogConfigResponse : PlayFabResultCommon
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UpdateDraftItemRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// Updated metadata describing the catalog item to be updated.
|
||
|
/// </summary>
|
||
|
public CatalogItem Item;
|
||
|
/// <summary>
|
||
|
/// Whether the item should be published immediately. This value is optional, defaults to false.
|
||
|
/// </summary>
|
||
|
public bool Publish;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UpdateDraftItemResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Updated metadata describing the catalog item just updated.
|
||
|
/// </summary>
|
||
|
public CatalogItem Item;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UpdateInventoryItemsOperation : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The inventory item to update with the specified values.
|
||
|
/// </summary>
|
||
|
public InventoryItem Item;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given an entity type, entity identifier and container details, will update the entity's inventory items
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class UpdateInventoryItemsRequest : PlayFabRequestCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The id of the entity's collection to perform this action on. (Default="default"). The number of inventory collections is
|
||
|
/// unlimited.
|
||
|
/// </summary>
|
||
|
public string CollectionId;
|
||
|
/// <summary>
|
||
|
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||
|
/// </summary>
|
||
|
public Dictionary<string,string> CustomTags;
|
||
|
/// <summary>
|
||
|
/// The entity to perform this action on.
|
||
|
/// </summary>
|
||
|
public EntityKey Entity;
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The Idempotency ID for this request. Idempotency IDs can be used to prevent operation replay in the medium term but will
|
||
|
/// be garbage collected eventually.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The inventory item to update with the specified values.
|
||
|
/// </summary>
|
||
|
public InventoryItem Item;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UpdateInventoryItemsResponse : PlayFabResultCommon
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// ETags are used for concurrency checking when updating resources. More information about using ETags can be found here:
|
||
|
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/etags
|
||
|
/// </summary>
|
||
|
public string ETag;
|
||
|
/// <summary>
|
||
|
/// The idempotency id used in the request.
|
||
|
/// </summary>
|
||
|
public string IdempotencyId;
|
||
|
/// <summary>
|
||
|
/// The ids of transactions that occurred as a result of the request.
|
||
|
/// </summary>
|
||
|
public List<string> TransactionIds;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UploadInfo : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Name of the file to be uploaded.
|
||
|
/// </summary>
|
||
|
public string FileName;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UploadUrlMetadata : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Name of the file for which this upload URL was requested.
|
||
|
/// </summary>
|
||
|
public string FileName;
|
||
|
/// <summary>
|
||
|
/// Unique ID for the binary content to be uploaded to the target URL.
|
||
|
/// </summary>
|
||
|
public string Id;
|
||
|
/// <summary>
|
||
|
/// URL for the binary content to be uploaded to.
|
||
|
/// </summary>
|
||
|
public string Url;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
public class UserGeneratedContentSpecificConfig : PlayFabBaseModel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The set of content types that will be used for validation.
|
||
|
/// </summary>
|
||
|
public List<string> ContentTypes;
|
||
|
/// <summary>
|
||
|
/// The set of tags that will be used for validation.
|
||
|
/// </summary>
|
||
|
public List<string> Tags;
|
||
|
}
|
||
|
}
|
||
|
#endif
|