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243 lines
7.6 KiB
C#
243 lines
7.6 KiB
C#
2 weeks ago
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#if !DISABLE_PLAYFABENTITY_API
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using System;
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using System.Collections.Generic;
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using PlayFab.SharedModels;
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namespace PlayFab.AuthenticationModels
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{
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/// <summary>
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/// Create or return a game_server entity token. Caller must be a title entity.
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/// </summary>
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[Serializable]
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public class AuthenticateCustomIdRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The customId used to create and retrieve game_server entity tokens. This is unique at the title level. CustomId must be
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/// between 32 and 100 characters.
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/// </summary>
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public string CustomId;
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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}
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[Serializable]
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public class AuthenticateCustomIdResult : PlayFabResultCommon
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{
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/// <summary>
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/// The token generated used to set X-EntityToken for game_server calls.
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/// </summary>
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public EntityTokenResponse EntityToken;
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/// <summary>
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/// True if the account was newly created on this authentication.
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/// </summary>
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public bool NewlyCreated;
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}
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/// <summary>
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/// Delete a game_server entity. The caller can be the game_server entity attempting to delete itself. Or a title entity
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/// attempting to delete game_server entities for this title.
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/// </summary>
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[Serializable]
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public class DeleteRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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/// <summary>
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/// The game_server entity to be removed.
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/// </summary>
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public EntityKey Entity;
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}
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[Serializable]
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public class EmptyResponse : PlayFabResultCommon
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{
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}
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/// <summary>
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/// Combined entity type and ID structure which uniquely identifies a single entity.
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/// </summary>
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[Serializable]
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public class EntityKey : PlayFabBaseModel
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{
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/// <summary>
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/// Unique ID of the entity.
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/// </summary>
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public string Id;
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/// <summary>
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/// Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types
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/// </summary>
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public string Type;
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}
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[Serializable]
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public class EntityLineage : PlayFabBaseModel
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{
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/// <summary>
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/// The Character Id of the associated entity.
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/// </summary>
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public string CharacterId;
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/// <summary>
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/// The Group Id of the associated entity.
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/// </summary>
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public string GroupId;
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/// <summary>
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/// The Master Player Account Id of the associated entity.
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/// </summary>
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public string MasterPlayerAccountId;
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/// <summary>
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/// The Namespace Id of the associated entity.
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/// </summary>
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public string NamespaceId;
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/// <summary>
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/// The Title Id of the associated entity.
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/// </summary>
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public string TitleId;
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/// <summary>
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/// The Title Player Account Id of the associated entity.
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/// </summary>
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public string TitlePlayerAccountId;
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}
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[Serializable]
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public class EntityTokenResponse : PlayFabBaseModel
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{
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/// <summary>
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/// The entity id and type.
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/// </summary>
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public EntityKey Entity;
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/// <summary>
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/// The token used to set X-EntityToken for all entity based API calls.
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/// </summary>
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public string EntityToken;
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/// <summary>
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/// The time the token will expire, if it is an expiring token, in UTC.
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/// </summary>
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public DateTime? TokenExpiration;
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}
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/// <summary>
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/// This API must be called with X-SecretKey, X-Authentication or X-EntityToken headers. An optional EntityKey may be
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/// included to attempt to set the resulting EntityToken to a specific entity, however the entity must be a relation of the
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/// caller, such as the master_player_account of a character. If sending X-EntityToken the account will be marked as freshly
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/// logged in and will issue a new token. If using X-Authentication or X-EntityToken the header must still be valid and
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/// cannot be expired or revoked.
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/// </summary>
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[Serializable]
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public class GetEntityTokenRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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/// <summary>
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/// The optional entity to perform this action on. Defaults to the currently logged in entity.
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/// </summary>
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public EntityKey Entity;
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}
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[Serializable]
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public class GetEntityTokenResponse : PlayFabResultCommon
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{
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/// <summary>
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/// The entity id and type.
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/// </summary>
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public EntityKey Entity;
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/// <summary>
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/// The token used to set X-EntityToken for all entity based API calls.
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/// </summary>
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public string EntityToken;
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/// <summary>
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/// The time the token will expire, if it is an expiring token, in UTC.
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/// </summary>
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public DateTime? TokenExpiration;
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}
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public enum IdentifiedDeviceType
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{
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Unknown,
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XboxOne,
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Scarlett,
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WindowsOneCore,
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WindowsOneCoreMobile,
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Win32,
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android,
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iOS,
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PlayStation,
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Nintendo
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}
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public enum LoginIdentityProvider
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{
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Unknown,
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PlayFab,
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Custom,
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GameCenter,
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GooglePlay,
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Steam,
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XBoxLive,
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PSN,
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Kongregate,
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Facebook,
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IOSDevice,
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AndroidDevice,
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Twitch,
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WindowsHello,
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GameServer,
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CustomServer,
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NintendoSwitch,
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FacebookInstantGames,
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OpenIdConnect,
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Apple,
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NintendoSwitchAccount,
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GooglePlayGames,
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XboxMobileStore,
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King
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}
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/// <summary>
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/// Given an entity token, validates that it hasn't expired or been revoked and will return details of the owner.
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/// </summary>
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[Serializable]
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public class ValidateEntityTokenRequest : PlayFabRequestCommon
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{
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/// <summary>
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/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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/// </summary>
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public Dictionary<string,string> CustomTags;
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/// <summary>
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/// Client EntityToken
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/// </summary>
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public string EntityToken;
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}
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[Serializable]
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public class ValidateEntityTokenResponse : PlayFabResultCommon
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{
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/// <summary>
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/// The entity id and type.
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/// </summary>
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public EntityKey Entity;
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/// <summary>
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/// The authenticated device for this entity, for the given login
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/// </summary>
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public IdentifiedDeviceType? IdentifiedDeviceType;
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/// <summary>
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/// The identity provider for this entity, for the given login
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/// </summary>
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public LoginIdentityProvider? IdentityProvider;
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/// <summary>
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/// The ID issued by the identity provider, e.g. a XUID on Xbox Live
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/// </summary>
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public string IdentityProviderIssuedId;
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/// <summary>
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/// The lineage of this profile.
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/// </summary>
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public EntityLineage Lineage;
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}
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}
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#endif
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