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CrowdControl/Assets/Feel/MMTools/Tools/MMAudio/MMSoundManager/Events/MMSoundManagerTrackFadeEven...

48 lines
1.6 KiB
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// This event will let you order the MMSoundManager to fade an entire track's sounds' volume towards the specified FinalVolume
///
/// Example : MMSoundManagerTrackFadeEvent.Trigger(MMSoundManager.MMSoundManagerTracks.Music, 2f, 0.5f, new MMTweenType(MMTween.MMTweenCurve.EaseInCubic));
/// will fade the volume of the music track towards 0.5, over 2 seconds, using an ease in cubic tween
/// </summary>
public struct MMSoundManagerTrackFadeEvent
{
public enum Modes { PlayFade, StopFade }
/// whether we are fading a sound, or stopping an existing fade
public Modes Mode;
/// the track to fade the volume of
public MMSoundManager.MMSoundManagerTracks Track;
/// the duration of the fade, in seconds
public float FadeDuration;
/// the final volume to fade towards
public float FinalVolume;
/// the tween to use when fading
public MMTweenType FadeTween;
public MMSoundManagerTrackFadeEvent(Modes mode, MMSoundManager.MMSoundManagerTracks track, float fadeDuration, float finalVolume, MMTweenType fadeTween)
{
Mode = mode;
Track = track;
FadeDuration = fadeDuration;
FinalVolume = finalVolume;
FadeTween = fadeTween;
}
static MMSoundManagerTrackFadeEvent e;
public static void Trigger(Modes mode, MMSoundManager.MMSoundManagerTracks track, float fadeDuration, float finalVolume, MMTweenType fadeTween)
{
e.Mode = mode;
e.Track = track;
e.FadeDuration = fadeDuration;
e.FinalVolume = finalVolume;
e.FadeTween = fadeTween;
MMEventManager.TriggerEvent(e);
}
}
}